Player Matchup

Arachne
Arachne
Blaznx316
Arachne
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 15L
1,524 Elo+
Solo
Vulcan
Vulcan
LilSpookyG
Vulcan
Level 88
God Stats
6W - 8L
1,633 SR
Queue Stats
52W - 54L
1,549 Elo+
Solo
Anhur
Anhur
PancreaStone
Anhur
Level 110
God Stats
12W - 13L
1,535 SR
Queue Stats
249W - 225L
1,535 Elo+
Solo
Chaac
Chaac
Penutbtterman
Chaac
Level 94
God Stats
2W - 4L
1,438 SR
Queue Stats
137W - 144L
1,556 Elo+
Solo
Ao Kuang
Ao Kuang
gloryboycalvin
Ao Kuang
Level 67
God Stats
0W - 2L
1,522 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 93
1,526 SR
1,533 Elo+

VS

Team Averages
Level 133
1,551 SR
1,500 Elo+
Ishtar
Ishtar
Gilga0900
Ishtar
Level 108
God Stats
3W - 1L
1,916 SR
Queue Stats
102W - 88L
1,581 Elo+
Solo
Zeus
Zeus
Iwasranover
Zeus
Level 165
God Stats
2W - 2L
1,533 SR
Queue Stats
59W - 50L
1,560 Elo+
Party 1
Loki
Loki
Krackahtoa
Loki
Level 107
God Stats
4W - 3L
1,321 SR
Queue Stats
149W - 126L
1,495 Elo+
Solo
Serqet
Serqet
LucentOwl
Serqet
Level 128
God Stats
4W - 2L
1,721 SR
Queue Stats
4W - 6L
1,365 Elo+
Solo
Surtr
Surtr
jaredfun01
Surtr
Level 157
God Stats
2W - 2L
1,265 SR
Queue Stats
43W - 44L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Blaznx316
Arachne
14
2 / 3 / 3
6,899
493
5,626
12,527
5,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+35
Physical Power
+10
Physical Penetration
+7%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vulcan
LilSpookyG
Vulcan
14
5 / 2 / 0
8,281
592
9,216
7,187
3,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
2 / 2 / 4
6,590
471
2,896
8,506
3,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
2 / 1 / 0
8,385
599
6,572
9,102
5,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ao Kuang
9
0 / 9 / 4
5,637
403
2,888
11,861
4,644
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Gilga0900
Ishtar
15
3 / 2 / 1
9,029
645
5,194
7,889
2,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

14
4 / 4 / 4
8,056
575
9,361
9,129
2,847
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
1 / 0 / 4
7,575
541
5,422
8,378
2,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Serqet
LucentOwl
Serqet
13
2 / 2 / 0
7,255
518
5,947
12,034
5,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Surtr
13
7 / 3 / 2
8,701
622
7,323
14,482
14,209
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
28
11
Kills
17
17
Deaths
11
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Arachne
Blaznx316
Arachne
2
3
3
1.17
W
Ishtar
Gilga0900
Ishtar
3
2
1
1.75
W
4
4
4
1.5
W
1
0
4
3
L
Vulcan
LilSpookyG
Vulcan
5
2
0
2.5
W
Serqet
LucentOwl
Serqet
2
2
0
1
L
2
2
4
2
L
2
1
0
2
L
Ao Kuang
0
9
4
0.22
W
Surtr
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,198
Damage
33,247
49,183
Taken
51,912
22,061
Mitigated
28,014
10,810
Healing
14,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Blaznx316
Arachne
5,626
4,143
0
4,270
12,527
5,450
0
5,346
7,181
0
45,616
W
Ishtar
Gilga0900
Ishtar
5,194
1,826
0
2,644
7,889
2,750
0
4,812
3,077
0
83,138
W
9,361
3,545
0
3,168
9,129
2,847
1,576
1,085
8,044
64,773
5,990
W
5,422
1,356
0
4,690
8,378
2,714
11
1,964
6,414
0
58,200
L
Vulcan
LilSpookyG
Vulcan
9,216
4,568
0
817
7,187
3,387
0
339
6,848
55,938
0
W
Serqet
LucentOwl
Serqet
5,947
1,219
0
1,374
12,034
5,494
0
313
11,721
0
49,861
L
2,896
1,747
0
2,253
8,506
3,027
0
923
7,583
0
37,625
L
6,572
548
0
2,786
9,102
5,553
0
0
8,546
0
64,956
L
Ao Kuang
2,888
855
0
684
11,861
4,644
0
3,523
8,338
16,436
0
W
Surtr
7,323
2,360
43
2,398
14,482
14,209
700
3,930
10,552
4,860
25,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,792
Gold Earned
40,616
387
Minions Killed
511
0
Camps Cleared
0
1,286,471
Distance Traveled
1,424,994
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,899
493
67
5
0
287,491
0
W
Ishtar
9,029
645
143
10
0
259,440
0
W
Zeus
8,056
575
117
8
0
239,581
4
W
Loki
7,575
541
111
8
0
336,025
2
L
Vulcan
8,281
592
112
8
0
253,828
0
W
Serqet
7,255
518
90
6
0
305,040
2
L
Anhur
6,590
471
64
5
0
225,787
0
L
Chaac
8,385
599
121
9
0
251,928
1
L
Ao Kuang
5,637
403
23
2
0
267,437
0
W
Surtr
8,701
622
50
4
0
284,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role