Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
DiZe_Beast
Artio
Level 123
God Stats
2W - 2L
1,692 SR
Queue Stats
120W - 140L
1,500 Elo+
Party 2
Chang'e
Chang'e
ND4PIE
Chang'e
Level 127
God Stats
1W - 1L
1,691 SR
Queue Stats
79W - 105L
1,492 Elo+
Party 2
Charybdis
Charybdis
R-I-P_XnX
Charybdis
Level 126
God Stats
2W - 3L
1,689 SR
Queue Stats
89W - 112L
1,482 Elo+
Party 2
Team Averages
Level 115
1,614 SR
1,495 Elo+

VS

Team Averages
Level 129
1,520 SR
1,518 Elo+
Anubis
Anubis
 
Anubis
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Awilix
Awilix
EnderMyte
Awilix
Level 143
God Stats
2W - 2L
1,500 SR
Queue Stats
104W - 76L
1,520 Elo+
Party 1
Merlin
Merlin
Samyrajas
Merlin
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 55L
1,569 Elo+
Party 1
Sobek
Sobek
Siuro
Sobek
Level 122
God Stats
17W - 14L
1,602 SR
Queue Stats
136W - 112L
1,570 Elo+
Party 3
Rama
Rama
trueskatepower
Rama
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
217W - 213L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
2 / 3 / 0
5,803
580
3,639
9,547
5,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
 
Baron Samedi
8
0 / 1 / 0
4,849
485
1,353
3,702
1,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Artio
10
1 / 4 / 1
5,519
552
3,238
11,727
5,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
ND4PIE
Chang'e
10
0 / 3 / 1
5,686
569
3,229
7,018
1,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
R-I-P_XnX
Charybdis
10
1 / 2 / 0
5,571
557
3,342
7,143
2,584
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
3 / 1 / 3
6,689
669
5,825
5,810
2,947
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Awilix
EnderMyte
Awilix
12
4 / 0 / 1
6,282
628
6,140
5,315
2,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
Samyrajas
Merlin
11
0 / 2 / 3
6,251
625
2,722
5,229
1,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
Siuro
Sobek
10
4 / 0 / 3
6,511
651
1,947
7,262
5,705
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
2 / 1 / 2
6,635
664
5,869
5,645
2,081
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
4
Kills
13
13
Deaths
4
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
3
0
0.67
L
Baron Samedi
 
Baron Samedi
0
1
0
0
W
Anubis
 
Anubis
3
1
3
4.5
L
Artio
1
4
1
0.38
W
Awilix
EnderMyte
Awilix
4
0
1
4.5
L
Chang'e
ND4PIE
Chang'e
0
3
1
0.17
L
Charybdis
R-I-P_XnX
Charybdis
1
2
0
0.5
W
Merlin
Samyrajas
Merlin
0
2
3
0.75
W
Sobek
Siuro
Sobek
4
0
3
5.5
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,801
Damage
22,503
39,137
Taken
29,261
17,216
Mitigated
14,777
11,380
Healing
10,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
3,639
504
0
2,088
9,547
5,924
0
2,589
6,958
0
35,468
L
Baron Samedi
 
Baron Samedi
1,353
223
197
624
3,702
1,972
0
175
3,527
14,547
0
W
Anubis
 
Anubis
5,825
401
0
3,914
5,810
2,947
0
3,491
2,319
53,343
0
L
Artio
3,238
802
189
4,448
11,727
5,126
0
2,485
9,242
36,297
741
W
Awilix
EnderMyte
Awilix
6,140
2,666
0
740
5,315
2,407
0
819
4,496
0
47,635
L
Chang'e
ND4PIE
Chang'e
3,229
264
80
1,777
7,018
1,610
0
4,403
2,615
38,647
1,767
L
Charybdis
R-I-P_XnX
Charybdis
3,342
1,512
0
1,977
7,143
2,584
0
589
6,554
0
32,788
W
Merlin
Samyrajas
Merlin
2,722
359
0
1,290
5,229
1,637
0
0
5,229
37,299
1,585
W
Sobek
Siuro
Sobek
1,947
496
0
3,730
7,262
5,705
0
1,843
5,419
20,605
0
W
5,869
5,200
0
1,256
5,645
2,081
846
1,946
3,699
0
52,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,428
Gold Earned
32,368
273
Minions Killed
362
0
Camps Cleared
0
1,002,620
Distance Traveled
1,072,168
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,803
580
58
6
0
207,092
0
L
Baron Samedi
4,849
485
24
2
0
173,540
0
W
Anubis
6,689
669
101
10
0
197,726
0
L
Artio
5,519
552
62
6
0
226,747
0
W
Awilix
6,282
628
65
7
0
263,510
0
L
Chang'e
5,686
569
76
8
0
199,197
0
L
Charybdis
5,571
557
53
5
0
196,044
0
W
Merlin
6,251
625
76
8
0
182,083
0
W
Sobek
6,511
651
20
2
0
255,087
3
W
Rama
6,635
664
100
10
0
173,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role