Player Matchup

Sun Wukong
Sun Wukong
GigaWertz
Sun Wukong
Level 80
God Stats
1W - 1L
1,314 SR
Queue Stats
46W - 49L
1,454 Elo+
Party 3
Olorun
Olorun
Lui01
Olorun
Level 146
God Stats
5W - 1L
1,617 SR
Queue Stats
134W - 128L
1,535 Elo+
Party 1
Sol
Sol
MaabeeRick
Sol
Level 129
God Stats
45W - 31L
1,574 SR
Queue Stats
686W - 649L
1,480 Elo+
Solo
Erlang Shen
Erlang Shen
robobtop
Erlang Shen
Level 169
God Stats
10W - 6L
1,698 SR
Queue Stats
167W - 166L
1,555 Elo+
Party 1
Loki
Loki
thedudeman69420
Loki
Level 108
God Stats
16W - 23L
1,471 SR
Queue Stats
72W - 84L
1,408 Elo+
Party 3
Team Averages
Level 126
1,535 SR
1,486 Elo+

VS

Team Averages
Level 84
1,674 SR
1,501 Elo+
Sylvanus
Sylvanus
BIGDIGGERLORD
Sylvanus
Level 67
God Stats
10W - 4L
1,822 SR
Queue Stats
78W - 64L
1,556 Elo+
Party 2
Cupid
Cupid
Calivetro6160
Cupid
Level 136
God Stats
10W - 10L
1,513 SR
Queue Stats
376W - 350L
1,511 Elo+
Solo
Eset
Eset
SerAlexandros
Eset
Level 72
God Stats
4W - 1L
1,892 SR
Queue Stats
16W - 19L
1,468 Elo+
Party 2
Thanatos
Thanatos
TheRedCometUC
Thanatos
Level 88
God Stats
3W - 3L
1,574 SR
Queue Stats
83W - 64L
1,563 Elo+
Party 2
Achilles
Achilles
Wilian1
Achilles
Level 59
God Stats
2W - 2L
1,571 SR
Queue Stats
7W - 11L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GigaWertz
Sun Wukong
14
1 / 0 / 3
8,140
509
2,691
9,670
5,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Olorun
Lui01
Olorun
11
1 / 2 / 2
7,739
484
5,149
10,407
8,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

16
3 / 2 / 0
10,289
643
12,313
13,634
4,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Erlang Shen
robobtop
Erlang Shen
13
3 / 2 / 1
8,011
501
7,179
17,375
11,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 1 / 6
8,128
508
8,317
12,089
4,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BIGDIGGERLORD
Sylvanus
11
0 / 2 / 4
7,123
445
6,826
12,580
11,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
0 / 1 / 0
7,298
456
7,770
8,643
3,982
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

14
1 / 3 / 3
8,303
519
7,969
7,465
3,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
TheRedCometUC
Thanatos
14
5 / 3 / 0
8,226
514
8,911
15,325
7,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Achilles
Wilian1
Achilles
12
1 / 1 / 3
6,737
421
5,549
11,475
8,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
17
10
Kills
7
7
Deaths
10
12
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
BIGDIGGERLORD
Sylvanus
0
2
4
1
L
0
1
0
0
W
Sun Wukong
GigaWertz
Sun Wukong
1
0
3
2.5
W
Olorun
Lui01
Olorun
1
2
2
1
W
3
2
0
1.5
L
1
3
3
0.83
L
Thanatos
TheRedCometUC
Thanatos
5
3
0
1.67
L
Achilles
Wilian1
Achilles
1
1
3
2.5
W
Erlang Shen
robobtop
Erlang Shen
3
2
1
1.75
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,649
Damage
37,025
63,175
Taken
55,488
35,289
Mitigated
34,664
30,153
Healing
27,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
BIGDIGGERLORD
Sylvanus
6,826
1,920
1,426
5,368
12,580
11,632
0
3,135
9,445
27,217
307
L
7,770
5,540
690
3,795
8,643
3,982
332
1,306
7,337
0
64,867
W
Sun Wukong
GigaWertz
Sun Wukong
2,691
409
0
3,146
9,670
5,894
0
3,301
6,109
18
61,765
W
Olorun
Lui01
Olorun
5,149
2,338
3,030
3,947
10,407
8,853
655
2,864
7,284
39,242
0
W
12,313
5,041
0
9,562
13,634
4,757
3,252
35
12,996
75,299
15,729
L
7,969
734
485
1,877
7,465
3,162
0
18
7,173
54,948
2,404
L
Thanatos
TheRedCometUC
Thanatos
8,911
2,310
0
11,080
15,325
7,129
0
5,551
9,741
0
58,735
L
Achilles
Wilian1
Achilles
5,549
1,117
0
2,614
11,475
8,759
0
6,385
5,090
35
32,362
W
Erlang Shen
robobtop
Erlang Shen
7,179
4,619
0
6,414
17,375
11,413
274
4,770
12,424
0
41,828
W
8,317
1,862
0
4,054
12,089
4,372
0
2,587
9,283
0
62,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,307
Gold Earned
37,687
443
Minions Killed
391
0
Camps Cleared
0
1,449,365
Distance Traveled
1,489,416
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,123
445
33
2
0
253,320
7
L
Cupid
7,298
456
101
6
0
290,328
0
W
Sun Wukong
8,140
509
93
6
0
295,790
0
W
Olorun
7,739
484
67
4
0
258,862
0
W
Sol
10,289
643
144
9
0
251,414
0
L
Eset
8,303
519
131
8
0
280,763
2
L
Thanatos
8,226
514
88
6
0
353,226
0
L
Achilles
6,737
421
38
2
0
311,779
0
W
Erlang Shen
8,011
501
56
4
0
291,832
2
W
Loki
8,128
508
83
5
0
351,467
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role