Player Matchup

Ne Zha
Ne Zha
Diamond IV
 
Ne Zha
Diamond IV
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yu Huang
Yu Huang
Masters
Entricked
Yu Huang
Masters
Level 129
God Stats
6W - 8L
1,704 SR
Queue Stats
182W - 166L
2,116 MMR
Party 1
Guan Yu
Guan Yu
Diamond V
SkpesosDaddy
Guan Yu
Diamond V
Level 118
God Stats
4W - 1L
1,790 SR
Queue Stats
39W - 13L
2,106 MMR
Party 1
Ganesha
Ganesha
Diamond IV
airmendo
Ganesha
Diamond IV
Level 158
God Stats
5W - 2L
1,583 SR
Queue Stats
150W - 144L
2,107 MMR
Solo
Izanami
Izanami
Diamond V
mikespies
Izanami
Diamond V
Level 154
God Stats
2W - 2L
1,546 SR
Queue Stats
57W - 42L
2,101 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 139
1,624 SR
1,986 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 157
1,495 SR
1,867 MMR
He Bo
He Bo
Diamond V
 
He Bo
Diamond V
Level 219
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Diamond IV
 
Cupid
Diamond IV
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond V
ImGrievous
Bacchus
Diamond V
Level 157
God Stats
9W - 9L
1,558 SR
Queue Stats
98W - 91L
2,039 MMR
Solo
Achilles
Achilles
Diamond III
cohdein
Achilles
Diamond III
Level 146
God Stats
5W - 11L
1,415 SR
Queue Stats
180W - 172L
2,144 MMR
Solo
Erlang Shen
Erlang Shen
Diamond IV
iEmotion
Erlang Shen
Diamond IV
Level 203
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 85L
2,151 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
3 / 0 / 3
6,601
600
6,375
8,286
3,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yu Huang
Entricked
Yu Huang
12
3 / 1 / 0
7,029
639
3,964
3,594
1,239
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Guan Yu
SkpesosDaddy
Guan Yu
13
1 / 0 / 2
7,459
678
8,960
8,659
7,821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Ganesha
airmendo
Ganesha
10
0 / 1 / 5
6,260
569
2,591
7,663
4,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
mikespies
Izanami
13
3 / 0 / 0
7,271
661
5,024
5,359
1,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

Bans
Maman BrigitteBellonaKuzenboLancelotAwilix

VS

Bans
ThothApolloAmaterasuSobekGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
0 / 3 / 2
5,711
519
3,017
6,314
1,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cupid
 
Cupid
11
0 / 2 / 0
5,678
516
3,958
7,545
2,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
ImGrievous
Bacchus
10
1 / 1 / 1
6,022
547
2,522
6,802
5,391
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Achilles
cohdein
Achilles
9
1 / 2 / 1
5,362
487
3,375
9,628
3,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Erlang Shen
iEmotion
Erlang Shen
10
0 / 2 / 0
5,363
488
2,654
11,320
4,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
10
Kills
2
2
Deaths
10
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
3
0
3
4.5
L
He Bo
 
He Bo
0
3
2
0.33
L
Cupid
 
Cupid
0
2
0
0
W
Yu Huang
Entricked
Yu Huang
3
1
0
3
L
Bacchus
ImGrievous
Bacchus
1
1
1
1.5
W
Guan Yu
SkpesosDaddy
Guan Yu
1
0
2
2
W
Ganesha
airmendo
Ganesha
0
1
5
2.5
L
Achilles
cohdein
Achilles
1
2
1
0.75
L
Erlang Shen
iEmotion
Erlang Shen
0
2
0
0
W
Izanami
mikespies
Izanami
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,914
Damage
15,526
33,561
Taken
41,609
19,372
Mitigated
17,726
14,716
Healing
11,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
6,375
1,461
0
2,075
8,286
3,654
0
994
7,216
0
60,905
L
He Bo
 
He Bo
3,017
188
0
692
6,314
1,717
0
2,503
3,811
42,698
0
L
Cupid
 
Cupid
3,958
2,226
270
2,929
7,545
2,303
0
1,050
6,495
0
50,334
W
Yu Huang
Entricked
Yu Huang
3,964
466
0
1,169
3,594
1,239
221
1,315
2,177
55,162
1,572
L
Bacchus
ImGrievous
Bacchus
2,522
750
0
1,645
6,802
5,391
0
804
5,998
23,717
0
W
Guan Yu
SkpesosDaddy
Guan Yu
8,960
1,484
309
5,222
8,659
7,821
471
0
8,659
0
60,141
W
Ganesha
airmendo
Ganesha
2,591
603
0
2,403
7,663
4,717
0
2,446
5,121
14,213
0
L
Achilles
cohdein
Achilles
3,375
955
0
1,613
9,628
3,504
0
2,191
7,437
0
30,849
L
Erlang Shen
iEmotion
Erlang Shen
2,654
1,220
0
4,604
11,320
4,811
0
0
11,320
0
34,109
W
Izanami
mikespies
Izanami
5,024
2,901
0
3,538
5,359
1,941
394
510
4,849
0
70,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,620
Gold Earned
28,136
433
Minions Killed
353
0
Camps Cleared
0
1,161,482
Distance Traveled
1,149,364
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,601
600
91
8
0
260,912
3
L
He Bo
5,711
519
112
10
0
207,309
1
L
Cupid
5,678
516
82
7
0
189,500
0
W
Yu Huang
7,029
639
109
10
0
223,866
1
L
Bacchus
6,022
547
42
4
0
235,017
3
W
Guan Yu
7,459
678
100
9
0
226,215
2
W
Ganesha
6,260
569
0
0
0
246,124
6
L
Achilles
5,362
487
53
5
0
256,419
0
L
Erlang Shen
5,363
488
64
6
0
261,119
0
W
Izanami
7,271
661
133
12
0
204,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role