Player Matchup

Surtr
Surtr
 
Surtr
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
BCKast
Zeus
Level 67
God Stats
6W - 1L
1,806 SR
Queue Stats
59W - 41L
1,565 Elo+
Party 2
Kuzenbo
Kuzenbo
GlizzyLord420
Kuzenbo
Level 49
God Stats
5W - 4L
1,428 SR
Queue Stats
213W - 209L
1,424 Elo+
Party 3
Arachne
Arachne
SpeedyOrca58605
Arachne
Level 37
God Stats
12W - 24L
1,313 SR
Queue Stats
179W - 195L
1,410 Elo+
Solo
Hachiman
Hachiman
Znotch
Hachiman
Level 41
God Stats
1W - 1L
1,295 SR
Queue Stats
154W - 149L
1,429 Elo+
Party 3
Team Averages
Level 50
1,468 SR
1,466 Elo+

VS

Team Averages
Level 51
1,491 SR
1,482 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
Billystumps1326
Kali
Level 30
God Stats
1W - 2L
1,500 SR
Queue Stats
116W - 118L
1,500 Elo+
Solo
Bellona
Bellona
WayTooRealz
Bellona
Level 89
God Stats
8W - 9L
1,673 SR
Queue Stats
413W - 390L
1,436 Elo+
Party 1
Horus
Horus
Zertho
Horus
Level 57
God Stats
0W - 2L
1,303 SR
Queue Stats
102W - 87L
1,533 Elo+
Solo
Thoth
Thoth
leanendz
Thoth
Level 63
God Stats
11W - 22L
1,481 SR
Queue Stats
230W - 248L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
15
1 / 1 / 0
8,788
586
9,552
12,440
11,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zeus
BCKast
Zeus
14
2 / 0 / 3
8,658
577
6,921
6,859
2,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
12
3 / 2 / 3
8,040
536
6,130
12,250
13,837
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
2 / 0 / 3
8,003
534
2,829
9,978
4,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
Znotch
Hachiman
12
3 / 3 / 2
6,760
451
8,417
9,258
2,785
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
12
3 / 2 / 2
6,903
460
8,930
10,401
3,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 2 / 1
6,766
451
1,263
10,503
5,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
WayTooRealz
Bellona
11
1 / 3 / 4
7,437
496
6,338
14,406
14,668
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Horus
Zertho
Horus
13
1 / 1 / 0
7,619
508
7,039
13,718
14,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Thoth
leanendz
Thoth
13
0 / 3 / 0
7,562
504
5,548
6,227
2,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
13
11
Kills
6
6
Deaths
11
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
1
1
0
1
L
Cernunnos
 
Cernunnos
3
2
2
2
W
Zeus
BCKast
Zeus
2
0
3
3.5
L
1
2
1
0.75
W
Kuzenbo
3
2
3
2.25
W
2
0
3
3.5
L
Bellona
WayTooRealz
Bellona
1
3
4
1
L
Horus
Zertho
Horus
1
1
0
1
W
Hachiman
Znotch
Hachiman
3
3
2
1.33
L
Thoth
leanendz
Thoth
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,849
Damage
29,118
50,785
Taken
55,255
34,833
Mitigated
40,302
19,911
Healing
13,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
9,552
3,751
0
3,673
12,440
11,410
0
0
12,440
2,363
67,009
L
Cernunnos
 
Cernunnos
8,930
3,068
0
3,555
10,401
3,866
680
3,870
6,531
0
53,088
W
Zeus
BCKast
Zeus
6,921
829
0
1,240
6,859
2,514
574
3,683
3,176
65,919
1,627
L
1,263
446
0
1,998
10,503
5,012
0
1,516
8,987
0
42,088
W
Kuzenbo
6,130
2,732
0
3,996
12,250
13,837
141
483
11,767
26,696
871
W
2,829
1,298
0
8,413
9,978
4,287
0
96
9,882
0
77,946
L
Bellona
WayTooRealz
Bellona
6,338
1,639
0
3,577
14,406
14,668
150
3,909
10,497
0
35,253
L
Horus
Zertho
Horus
7,039
3,254
0
4,244
13,718
14,702
0
1,223
11,539
0
49,383
W
Hachiman
Znotch
Hachiman
8,417
4,347
0
2,589
9,258
2,785
397
1,286
7,972
0
35,965
L
Thoth
leanendz
Thoth
5,548
55
0
500
6,227
2,054
326
3,227
3,000
56,189
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,249
Gold Earned
36,287
452
Minions Killed
380
0
Camps Cleared
0
1,495,053
Distance Traveled
1,403,153
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,788
586
118
8
0
282,859
1
L
Cernunnos
6,903
460
85
6
0
256,600
0
W
Zeus
8,658
577
130
9
0
291,134
1
L
Kali
6,766
451
70
5
0
312,011
1
W
Kuzenbo
8,040
536
37
2
0
309,517
0
W
Arachne
8,003
534
118
8
0
353,356
0
L
Bellona
7,437
496
38
3
0
286,084
0
L
Horus
7,619
508
83
6
0
266,421
0
W
Hachiman
6,760
451
49
3
0
258,187
0
L
Thoth
7,562
504
104
7
0
282,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role