Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
AtlasALV
Danzaburou
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
98W - 124L
1,502 Elo+
Party 3
Izanami
Izanami
CCA27
Izanami
Level 141
God Stats
1W - 1L
1,716 SR
Queue Stats
234W - 294L
1,452 Elo+
Party 3
Bacchus
Bacchus
Dyn74
Bacchus
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 135L
1,427 Elo+
Party 3
Nike
Nike
JackJP
Nike
Level 104
God Stats
2W - 3L
1,461 SR
Queue Stats
138W - 159L
1,495 Elo+
Party 3
Team Averages
Level 114
1,535 SR
1,475 Elo+

VS

Team Averages
Level 127
1,427 SR
1,505 Elo+
Chang'e
Chang'e
Celebrasdir
Chang'e
Level 143
God Stats
16W - 19L
1,429 SR
Queue Stats
217W - 188L
1,504 Elo+
Party 2
Serqet
Serqet
JNICH
Serqet
Level 135
God Stats
5W - 2L
1,569 SR
Queue Stats
264W - 217L
1,511 Elo+
Party 2
Ganesha
Ganesha
RatA22JORMMAIN
Ganesha
Level 78
God Stats
1W - 1L
1,278 SR
Queue Stats
94W - 86L
1,501 Elo+
Party 1
Skadi
Skadi
lokifan26
Skadi
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 86L
1,494 Elo+
Party 1
Ravana
Ravana
sgtshamrock122
Ravana
Level 152
God Stats
6W - 7L
1,359 SR
Queue Stats
196W - 173L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
10
1 / 5 / 0
6,390
456
2,669
12,058
8,902
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
AtlasALV
Danzaburou
11
1 / 3 / 0
6,881
492
4,519
9,504
4,007
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Izanami
CCA27
Izanami
12
1 / 2 / 0
6,767
483
3,274
9,511
2,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Dyn74
Bacchus
13
1 / 3 / 1
6,734
481
3,191
12,066
7,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nike
JackJP
Nike
9
0 / 3 / 1
6,019
430
3,911
10,747
5,343
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Celebrasdir
Chang'e
14
4 / 1 / 2
8,991
642
6,283
7,165
2,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Serqet
JNICH
Serqet
15
6 / 0 / 2
8,412
601
11,604
11,964
5,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 1 / 6
7,707
551
2,736
10,372
9,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Skadi
lokifan26
Skadi
14
2 / 1 / 2
8,165
583
8,418
6,445
2,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
4 / 1 / 4
9,658
690
10,467
7,297
4,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
4
Kills
16
16
Deaths
4
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
1
5
0
0.2
L
Danzaburou
AtlasALV
Danzaburou
1
3
0
0.33
L
Izanami
CCA27
Izanami
1
2
0
0.5
W
Chang'e
Celebrasdir
Chang'e
4
1
2
5
L
Bacchus
Dyn74
Bacchus
1
3
1
0.5
W
Serqet
JNICH
Serqet
6
0
2
7
L
Nike
JackJP
Nike
0
3
1
0.17
W
0
1
6
3
W
Skadi
lokifan26
Skadi
2
1
2
3
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,564
Damage
39,508
53,886
Taken
43,243
28,990
Mitigated
24,667
14,218
Healing
17,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
2,669
393
0
2,939
12,058
8,902
0
1,848
9,451
36,489
0
L
Danzaburou
AtlasALV
Danzaburou
4,519
2,248
0
1,376
9,504
4,007
0
955
8,443
0
49,226
L
Izanami
CCA27
Izanami
3,274
1,308
0
1,837
9,511
2,968
0
4,053
5,102
0
55,847
W
Chang'e
Celebrasdir
Chang'e
6,283
599
527
2,844
7,165
2,535
1,532
1,183
5,982
60,242
1,679
L
Bacchus
Dyn74
Bacchus
3,191
854
0
5,874
12,066
7,770
0
444
11,274
58,140
3,028
W
Serqet
JNICH
Serqet
11,604
4,593
0
6,194
11,964
5,396
312
1,345
10,619
76
70,006
L
Nike
JackJP
Nike
3,911
671
0
2,192
10,747
5,343
0
1,223
8,797
0
15,747
W
2,736
292
0
2,829
10,372
9,911
30
744
9,628
22,262
0
W
Skadi
lokifan26
Skadi
8,418
2,708
0
1,091
6,445
2,389
562
0
6,445
0
75,830
W
10,467
2,988
0
3,885
7,297
4,436
175
3,367
3,930
1,451
71,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,791
Gold Earned
42,933
382
Minions Killed
510
0
Camps Cleared
0
1,299,871
Distance Traveled
1,408,392
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
6,390
456
65
5
0
187,556
0
L
Danzaburou
6,881
492
83
6
0
266,227
1
L
Izanami
6,767
483
106
8
0
277,583
2
W
Chang'e
8,991
642
112
8
0
273,501
6
L
Bacchus
6,734
481
99
7
0
314,573
1
W
Serqet
8,412
601
110
8
0
355,361
0
L
Nike
6,019
430
29
2
0
253,932
3
W
Ganesha
7,707
551
4
0
0
269,996
2
W
Skadi
8,165
583
154
11
0
256,869
0
W
Ravana
9,658
690
130
9
0
252,665
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role