Player Matchup

Sun Wukong
Sun Wukong
Gold II
DurableClive
Sun Wukong
Gold II
Level 147
God Stats
14W - 13L
1,571 SR
Queue Stats
642W - 705L
1,687 MMR
Party 2
Amaterasu
Amaterasu
Gold III
Hlance425
Amaterasu
Gold III
Level 148
God Stats
7W - 6L
1,674 SR
Queue Stats
254W - 269L
1,642 MMR
Party 2
Zeus
Zeus
Silver II
xHighp
Zeus
Silver II
Level 96
God Stats
0W - 1L
1,878 SR
Queue Stats
12W - 15L
1,565 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,707 SR
1,631 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 138
1,475 SR
1,664 MMR
Cthulhu
Cthulhu
Gold I
kentarooo
Cthulhu
Gold I
Level 126
God Stats
4W - 3L
1,339 SR
Queue Stats
27W - 29L
1,807 MMR
Party 1
Poseidon
Poseidon
Gold IV
rimbo230
Poseidon
Gold IV
Level 144
God Stats
30W - 30L
1,585 SR
Queue Stats
245W - 278L
1,495 MMR
Solo
Hun Batz
Hun Batz
Gold II
sukusuku
Hun Batz
Gold II
Level 144
God Stats
3W - 0L
1,500 SR
Queue Stats
24W - 27L
1,692 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DurableClive
Sun Wukong
14
0 / 5 / 4
7,930
661
6,652
16,589
17,199
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Amaterasu
Hlance425
Amaterasu
13
2 / 6 / 2
8,176
681
10,308
19,202
13,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
xHighp
Zeus
13
3 / 6 / 1
8,331
694
10,622
10,468
3,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
AchillesThothNe ZhaKuzenboAgni

VS

Bans
BacchusMorgan Le FayVulcanBaron SamediPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
kentarooo
Cthulhu
16
6 / 0 / 8
10,237
853
12,636
13,928
13,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Poseidon
rimbo230
Poseidon
14
2 / 5 / 8
9,397
783
9,320
9,047
2,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
sukusuku
Hun Batz
16
9 / 0 / 6
10,831
903
16,888
13,002
7,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
5
Kills
17
17
Deaths
5
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
DurableClive
Sun Wukong
0
5
4
0.4
L
Amaterasu
Hlance425
Amaterasu
2
6
2
0.5
W
Cthulhu
kentarooo
Cthulhu
6
0
8
10
W
Poseidon
rimbo230
Poseidon
2
5
8
1.2
W
Hun Batz
sukusuku
Hun Batz
9
0
6
12
L
Zeus
xHighp
Zeus
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,582
Damage
38,844
46,259
Taken
35,977
34,182
Mitigated
24,611
6,704
Healing
7,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
DurableClive
Sun Wukong
6,652
1,594
0
2,171
16,589
17,199
0
5,931
9,685
0
31,379
L
Amaterasu
Hlance425
Amaterasu
10,308
4,366
0
4,318
19,202
13,699
0
8,944
9,180
0
29,122
W
Cthulhu
kentarooo
Cthulhu
12,636
1,904
186
2,613
13,928
13,842
435
4,600
8,310
25,545
2,023
W
Poseidon
rimbo230
Poseidon
9,320
972
0
750
9,047
2,931
391
2,104
6,398
35,508
327
W
Hun Batz
sukusuku
Hun Batz
16,888
4,846
0
4,186
13,002
7,838
1,773
2,490
10,026
0
43,621
L
Zeus
xHighp
Zeus
10,622
1,214
0
215
10,468
3,284
0
4,817
5,262
27,622
708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,437
Gold Earned
30,465
134
Minions Killed
139
0
Camps Cleared
0
680,405
Distance Traveled
754,364
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,930
661
39
3
0
248,415
0
L
Amaterasu
8,176
681
36
3
0
235,292
0
W
Cthulhu
10,237
853
40
3
0
257,171
0
W
Poseidon
9,397
783
56
5
0
219,929
3
W
Hun Batz
10,831
903
43
4
0
277,264
4
L
Zeus
8,331
694
59
5
0
196,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role