Player Matchup

Cthulhu
Cthulhu
Gold I
Bol8ussaur
Cthulhu
Gold I
Level 136
God Stats
6W - 4L
1,636 SR
Queue Stats
285W - 299L
1,677 MMR
Solo
Fenrir
Fenrir
Silver II
Brreakfast
Fenrir
Silver II
Level 148
God Stats
2W - 3L
1,530 SR
Queue Stats
25W - 30L
1,601 MMR
Solo
Odin
Odin
Gold IV
Twíx
Odin
Gold IV
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 30L
1,660 MMR
Solo
Agni
Agni
Gold I
Yubf
Agni
Gold I
Level 128
God Stats
14W - 17L
1,644 SR
Queue Stats
155W - 169L
1,824 MMR
Solo
Skadi
Skadi
Gold V
yuvalober
Skadi
Gold V
Level 94
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 8L
1,670 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,562 SR
1,686 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 135
1,560 SR
1,736 MMR
Thoth
Thoth
Platinum IV
Blackout0303
Thoth
Platinum IV
Level 126
God Stats
2W - 2L
1,182 SR
Queue Stats
85W - 75L
1,750 MMR
Party 1
Hun Batz
Hun Batz
Gold III
MarioMach
Hun Batz
Gold III
Level 139
God Stats
13W - 8L
1,559 SR
Queue Stats
94W - 81L
1,409 MMR
Party 1
Danzaburou
Danzaburou
Diamond II
Moiuer
Danzaburou
Diamond II
Level 199
God Stats
3W - 2L
1,806 SR
Queue Stats
275W - 221L
2,407 MMR
Solo
Yemoja
Yemoja
Silver II
illEagalParrot2
Yemoja
Silver II
Level 97
God Stats
3W - 2L
1,769 SR
Queue Stats
14W - 14L
1,566 MMR
Solo
Lancelot
Lancelot
Gold I
xSirmasterlordx
Lancelot
Gold I
Level 115
God Stats
5W - 6L
1,486 SR
Queue Stats
132W - 138L
1,549 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bol8ussaur
Cthulhu
16
2 / 2 / 2
9,657
604
11,162
12,905
15,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
Brreakfast
Fenrir
15
6 / 6 / 3
8,778
549
13,017
16,668
7,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Odin
Twíx
Odin
13
4 / 4 / 4
8,589
537
7,294
16,548
12,156
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Agni
Yubf
Agni
14
1 / 7 / 5
8,125
508
6,432
10,767
3,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Skadi
yuvalober
Skadi
14
1 / 5 / 4
8,132
508
5,878
14,645
5,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ArachneSusanoBastetAthena

VS

Bans
AchillesAwilixThanatosBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 5 / 9
9,926
620
9,533
11,327
4,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
MarioMach
Hun Batz
16
8 / 6 / 8
9,625
602
11,654
15,984
7,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Moiuer
Danzaburou
15
6 / 2 / 3
9,814
613
16,140
11,975
5,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 0 / 12
9,513
595
7,471
14,009
11,486
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
15
2 / 3 / 3
8,784
549
8,435
15,144
9,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
59
14
Kills
24
24
Deaths
16
18
Assists
35
Player
Kills
Deaths
Assists
KDA
W
5
5
9
1.9
L
Cthulhu
Bol8ussaur
Cthulhu
2
2
2
1.5
L
Fenrir
Brreakfast
Fenrir
6
6
3
1.25
W
Hun Batz
MarioMach
Hun Batz
8
6
8
2
W
Danzaburou
Moiuer
Danzaburou
6
2
3
3.75
L
Odin
Twíx
Odin
4
4
4
1.5
L
Agni
Yubf
Agni
1
7
5
0.5
W
3
0
12
9
W
Lancelot
2
3
3
1.17
L
Skadi
yuvalober
Skadi
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,783
Damage
53,233
71,533
Taken
68,439
44,345
Mitigated
38,932
11,762
Healing
18,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,533
335
0
555
11,327
4,700
0
3,257
8,016
69,108
485
L
Cthulhu
Bol8ussaur
Cthulhu
11,162
778
348
1,250
12,905
15,728
0
1,323
11,504
70,001
3,321
L
Fenrir
Brreakfast
Fenrir
13,017
4,271
0
2,907
16,668
7,929
0
3,368
13,184
0
67,210
W
Hun Batz
MarioMach
Hun Batz
11,654
3,192
0
3,764
15,984
7,003
0
2,202
13,676
0
71,741
W
Danzaburou
Moiuer
Danzaburou
16,140
8,212
0
3,129
11,975
5,894
670
640
11,325
0
87,581
L
Odin
Twíx
Odin
7,294
852
0
3,441
16,548
12,156
0
4,088
12,184
0
22,023
L
Agni
Yubf
Agni
6,432
213
0
259
10,767
3,512
0
4,107
6,228
67,771
0
W
7,471
1,607
3,093
4,816
14,009
11,486
0
3,471
10,396
37,967
1,434
W
Lancelot
8,435
532
0
2,942
15,144
9,849
348
6,582
7,832
0
65,826
L
Skadi
yuvalober
Skadi
5,878
2,393
0
3,557
14,645
5,020
0
2,435
12,166
0
55,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,281
Gold Earned
47,662
489
Minions Killed
496
0
Camps Cleared
0
1,581,996
Distance Traveled
1,584,301
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,926
620
130
8
0
316,160
4
L
Cthulhu
9,657
604
150
9
0
321,782
1
L
Fenrir
8,778
549
84
5
0
316,336
1
W
Hun Batz
9,625
602
89
6
0
340,177
3
W
Danzaburou
9,814
613
108
7
0
256,912
1
L
Odin
8,589
537
29
2
0
343,478
7
L
Agni
8,125
508
124
8
0
294,212
0
W
Yemoja
9,513
595
61
4
0
316,071
1
W
Lancelot
8,784
549
108
7
0
354,981
1
L
Skadi
8,132
508
102
6
0
306,188
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role