Player Matchup

Bacchus
Bacchus
Dbo__55
Bacchus
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 55L
1,459 Elo+
Party 1
Gilgamesh
Gilgamesh
Drfruitca_ke
Gilgamesh
Level 64
God Stats
5W - 5L
1,691 SR
Queue Stats
55W - 64L
1,482 Elo+
Party 1
Cthulhu
Cthulhu
cjacquet00
Cthulhu
Level 143
God Stats
5W - 8L
1,506 SR
Queue Stats
146W - 152L
1,504 Elo+
Party 1
Artemis
Artemis
coung556
Artemis
Level 125
God Stats
11W - 8L
1,815 SR
Queue Stats
92W - 102L
1,515 Elo+
Party 1
Kukulkan
Kukulkan
vNoJuiceAllSauce
Kukulkan
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 42L
1,569 Elo+
Solo
Team Averages
Level 112
1,603 SR
1,506 Elo+

VS

Team Averages
Level 91
1,480 SR
1,492 Elo+
Artio
Artio
 
Artio
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
FireMachine8588
Ullr
Level 122
God Stats
1W - 2L
1,302 SR
Queue Stats
47W - 42L
1,465 Elo+
Party 2
Eset
Eset
Jungo
Eset
Level 66
God Stats
1W - 3L
1,493 SR
Queue Stats
95W - 89L
1,490 Elo+
Solo
Erlang Shen
Erlang Shen
Yeesuuus
Erlang Shen
Level 155
God Stats
1W - 2L
1,568 SR
Queue Stats
45W - 33L
1,531 Elo+
Party 2
Zhong Kui
Zhong Kui
tonypk13
Zhong Kui
Level 87
God Stats
7W - 8L
1,539 SR
Queue Stats
73W - 54L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dbo__55
Bacchus
12
3 / 1 / 2
7,215
555
9,351
11,828
9,906
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gilgamesh
Drfruitca_ke
Gilgamesh
12
1 / 0 / 1
6,550
504
3,252
11,303
5,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
cjacquet00
Cthulhu
14
2 / 0 / 1
7,882
606
6,530
8,077
5,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Artemis
coung556
Artemis
13
2 / 1 / 4
7,427
571
8,581
6,365
2,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Bow

Short Bow

+15%
Attack Speed

12
0 / 1 / 0
6,853
527
3,305
7,456
3,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
0 / 2 / 1
5,869
451
3,335
13,170
11,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

11
0 / 3 / 1
5,640
434
4,846
11,593
4,796
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Eset
Jungo
Eset
13
2 / 2 / 0
7,089
545
5,619
9,397
3,063
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
Yeesuuus
Erlang Shen
6
0 / 1 / 0
5,064
390
387
3,677
1,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
tonypk13
Zhong Kui
13
1 / 0 / 0
7,443
573
6,738
8,381
6,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
8
Kills
3
3
Deaths
8
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
2
1
0.25
W
Bacchus
Dbo__55
Bacchus
3
1
2
4
W
Gilgamesh
Drfruitca_ke
Gilgamesh
1
0
1
1.5
L
0
3
1
0.17
L
Eset
Jungo
Eset
2
2
0
1
L
Erlang Shen
Yeesuuus
Erlang Shen
0
1
0
0
W
Cthulhu
cjacquet00
Cthulhu
2
0
1
2.5
W
Artemis
coung556
Artemis
2
1
4
4
L
Zhong Kui
tonypk13
Zhong Kui
1
0
0
1
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,019
Damage
20,925
45,029
Taken
46,218
26,916
Mitigated
27,243
14,019
Healing
15,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
3,335
471
0
2,057
13,170
11,157
0
3,678
9,492
16,292
0
W
Bacchus
Dbo__55
Bacchus
9,351
1,670
0
3,291
11,828
9,906
43
2,549
9,279
29,710
3,053
W
Gilgamesh
Drfruitca_ke
Gilgamesh
3,252
1,274
0
3,373
11,303
5,688
0
2,235
9,068
0
53,592
L
4,846
1,546
0
1,954
11,593
4,796
0
4,929
6,664
0
48,227
L
Eset
Jungo
Eset
5,619
892
300
4,579
9,397
3,063
0
3,675
5,347
64,973
1,106
L
Erlang Shen
Yeesuuus
Erlang Shen
387
147
0
801
3,677
1,602
0
1,800
1,559
0
14,459
W
Cthulhu
cjacquet00
Cthulhu
6,530
619
100
3,058
8,077
5,468
0
3,208
4,869
53,282
4,593
W
Artemis
coung556
Artemis
8,581
5,370
0
2,790
6,365
2,664
243
2,180
4,185
0
50,220
L
Zhong Kui
tonypk13
Zhong Kui
6,738
920
0
6,106
8,381
6,625
0
3,800
4,493
58,441
2,164
W
3,305
334
0
1,407
7,456
3,190
0
4,949
2,507
55,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,927
Gold Earned
31,105
400
Minions Killed
354
0
Camps Cleared
0
1,288,660
Distance Traveled
1,152,921
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,869
451
25
2
0
283,715
0
W
Bacchus
7,215
555
35
3
0
272,336
6
W
Gilgamesh
6,550
504
85
7
0
305,441
0
L
Ullr
5,640
434
76
6
0
243,644
1
L
Eset
7,089
545
108
8
0
254,482
0
L
Erlang Shen
5,064
390
32
2
0
124,084
1
W
Cthulhu
7,882
606
86
7
0
239,915
4
W
Artemis
7,427
571
91
7
0
218,408
0
L
Zhong Kui
7,443
573
113
9
0
246,996
0
W
Kukulkan
6,853
527
103
8
0
252,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role