Player Matchup

Bastet
Bastet
AgentCodyGanks
Bastet
Level 158
God Stats
5W - 1L
1,644 SR
Queue Stats
118W - 124L
1,528 Elo+
Party 2
Cthulhu
Cthulhu
Kalico 15
Cthulhu
Level 175
God Stats
5W - 8L
1,382 SR
Queue Stats
121W - 129L
1,529 Elo+
Party 2
Hera
Hera
Majeck
Hera
Level 168
God Stats
1W - 0L
1,500 SR
Queue Stats
186W - 179L
1,512 Elo+
Solo
Horus
Horus
Wavessam
Horus
Level 79
God Stats
1W - 0L
1,521 SR
Queue Stats
7W - 5L
1,566 Elo+
Party 1
Nut
Nut
iCarnages
Nut
Level 170
God Stats
11W - 9L
1,472 SR
Queue Stats
102W - 98L
1,557 Elo+
Party 1
Team Averages
Level 150
1,504 SR
1,538 Elo+

VS

Team Averages
Level 166
1,530 SR
1,496 Elo+
Ymir
Ymir
AceCanine563604
Ymir
Level 156
God Stats
2W - 6L
1,701 SR
Queue Stats
34W - 25L
1,352 Elo+
Solo
Serqet
Serqet
CyclicalName7
Serqet
Level 157
God Stats
3W - 7L
1,353 SR
Queue Stats
820W - 778L
1,437 Elo+
Solo
Horus
Horus
Kveyka
Horus
Level 220
God Stats
2W - 4L
1,500 SR
Queue Stats
153W - 151L
1,635 Elo+
Solo
Izanami
Izanami
Lidden_Wilson
Izanami
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
185W - 180L
1,539 Elo+
Solo
Zeus
Zeus
trkstr1632
Zeus
Level 170
God Stats
10W - 12L
1,597 SR
Queue Stats
281W - 255L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 3 / 2
9,435
590
9,814
15,834
6,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Kalico 15
Cthulhu
15
1 / 2 / 5
9,224
577
6,439
11,883
8,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hera
Majeck
Hera
14
4 / 2 / 4
9,076
567
6,944
8,194
3,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Horus
Wavessam
Horus
13
2 / 2 / 7
7,614
476
7,155
11,297
11,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
9 / 0 / 2
10,554
660
14,006
11,573
4,713
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 4
7,371
461
3,911
12,588
8,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
1 / 5 / 3
7,240
453
4,738
13,394
5,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
Kveyka
Horus
16
6 / 4 / 1
9,647
603
15,116
20,935
14,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Izanami
13
0 / 6 / 1
7,417
464
2,318
10,336
3,088
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 7 / 1
7,373
461
4,960
10,070
2,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
18
24
Kills
8
9
Deaths
25
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
3
4
0.67
W
8
3
2
3
L
1
5
3
0.5
W
Cthulhu
Kalico 15
Cthulhu
1
2
5
1.75
L
Horus
Kveyka
Horus
6
4
1
1.63
L
Izanami
0
6
1
0.08
W
Hera
Majeck
Hera
4
2
4
3
W
Horus
Wavessam
Horus
2
2
7
2.75
W
9
0
2
10
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,358
Damage
31,043
58,781
Taken
67,323
34,070
Mitigated
34,492
25,160
Healing
11,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,911
394
0
1,653
12,588
8,976
58
1,738
10,347
22,739
36
W
9,814
2,925
0
8,034
15,834
6,254
0
2,102
13,457
0
77,347
L
4,738
993
0
619
13,394
5,136
35
754
12,391
0
42,899
W
Cthulhu
Kalico 15
Cthulhu
6,439
523
74
5,370
11,883
8,711
0
0
10,880
58,120
938
L
Horus
Kveyka
Horus
15,116
6,174
280
6,886
20,935
14,768
169
5,458
14,260
0
74,999
L
Izanami
2,318
880
0
1,318
10,336
3,088
451
0
10,265
0
55,305
W
Hera
Majeck
Hera
6,944
1,487
0
1,282
8,194
3,181
754
4,392
3,750
60,740
1,684
W
Horus
Wavessam
Horus
7,155
2,541
694
3,280
11,297
11,211
52
1,621
9,573
0
27,529
W
14,006
9,940
0
6,426
11,573
4,713
102
756
10,307
0
112,774
L
4,960
498
0
781
10,070
2,524
440
3,487
6,197
53,916
1,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,903
Gold Earned
39,048
520
Minions Killed
404
0
Camps Cleared
0
1,551,053
Distance Traveled
1,368,777
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,371
461
39
2
0
285,039
0
W
Bastet
9,435
590
109
7
0
356,481
0
L
Serqet
7,240
453
68
4
0
331,819
0
W
Cthulhu
9,224
577
110
7
0
287,516
0
L
Horus
9,647
603
104
7
0
261,723
0
L
Izanami
7,417
464
101
6
0
248,004
1
W
Hera
9,076
567
127
8
0
300,801
6
W
Horus
7,614
476
23
1
0
295,074
0
W
Nut
10,554
660
151
9
0
311,181
0
L
Zeus
7,373
461
92
6
0
242,192
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role