Player Matchup

Guan Yu
Guan Yu
DopierThunder46
Guan Yu
Level 121
God Stats
0W - 3L
1,254 SR
Queue Stats
381W - 399L
1,537 Elo+
Solo
King Arthur
King Arthur
Felgul
King Arthur
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
93W - 127L
1,409 Elo+
Solo
Zhong Kui
Zhong Kui
Metallishank
Zhong Kui
Level 133
God Stats
1W - 3L
1,388 SR
Queue Stats
131W - 130L
1,498 Elo+
Solo
Baba Yaga
Baba Yaga
Sadjin
Baba Yaga
Level 129
God Stats
1W - 5L
1,664 SR
Queue Stats
103W - 94L
1,569 Elo+
Solo
Chronos
Chronos
davidfigs04
Chronos
Level 86
God Stats
0W - 4L
1,500 SR
Queue Stats
198W - 177L
1,500 Elo+
Solo
Team Averages
Level 99
1,461 SR
1,503 Elo+

VS

Team Averages
Level 103
1,529 SR
1,470 Elo+
Skadi
Skadi
Bigperk
Skadi
Level 145
God Stats
1W - 2L
1,298 SR
Queue Stats
143W - 160L
1,484 Elo+
Solo
Ra
Ra
Igglieu
Ra
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 42L
1,448 Elo+
Party 1
Sobek
Sobek
MAST3RLOLI
Sobek
Level 39
God Stats
3W - 1L
1,581 SR
Queue Stats
55W - 78L
1,426 Elo+
Party 1
Amaterasu
Amaterasu
ajiizel
Amaterasu
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 23L
1,498 Elo+
Solo
Medusa
Medusa
kingroot1
Medusa
Level 146
God Stats
5W - 4L
1,768 SR
Queue Stats
298W - 319L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 2
9,138
653
9,895
22,755
23,394
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
Felgul
King Arthur
17
2 / 8 / 6
9,468
676
10,829
21,797
26,980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Zhong Kui
Metallishank
Zhong Kui
16
3 / 8 / 2
9,342
667
16,218
20,808
18,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baba Yaga
Sadjin
Baba Yaga
17
2 / 5 / 4
9,496
678
25,151
14,736
8,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos
davidfigs04
Chronos
16
1 / 7 / 3
8,745
625
13,002
16,294
8,528
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Bigperk
Skadi
18
5 / 2 / 19
11,277
806
22,343
16,084
8,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
11 / 1 / 21
12,504
893
21,875
19,872
11,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
16
6 / 3 / 21
11,718
837
11,019
25,052
36,484
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amaterasu
ajiizel
Amaterasu
17
2 / 3 / 23
10,229
731
7,336
18,232
14,622
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
kingroot1
Medusa
20
10 / 1 / 20
12,386
885
27,595
16,214
8,923
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
138
10
Kills
34
34
Deaths
10
17
Assists
104
Player
Kills
Deaths
Assists
KDA
W
Skadi
Bigperk
Skadi
5
2
19
7.25
L
2
6
2
0.5
L
King Arthur
Felgul
King Arthur
2
8
6
0.63
W
11
1
21
21.5
W
Sobek
6
3
21
5.5
L
Zhong Kui
Metallishank
Zhong Kui
3
8
2
0.5
L
Baba Yaga
Sadjin
Baba Yaga
2
5
4
0.8
W
Amaterasu
ajiizel
Amaterasu
2
3
23
4.5
L
Chronos
davidfigs04
Chronos
1
7
3
0.36
W
Medusa
kingroot1
Medusa
10
1
20
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,095
Damage
90,168
96,390
Taken
95,454
86,268
Mitigated
79,941
30,222
Healing
59,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
Bigperk
Skadi
22,343
7,440
2,270
2,951
16,084
8,645
1,026
9,949
6,045
0
44,687
L
9,895
661
9,322
8,134
22,755
23,394
0
6,721
16,034
0
15,109
L
King Arthur
Felgul
King Arthur
10,829
1,310
902
987
21,797
26,980
0
5,989
15,808
0
19,471
W
21,875
2,799
18,270
14,491
19,872
11,267
2,227
11,532
8,228
44,875
2,242
W
Sobek
11,019
755
1,884
7,157
25,052
36,484
74
12,463
12,225
20,241
2,692
L
Zhong Kui
Metallishank
Zhong Kui
16,218
269
1,041
4,621
20,808
18,707
0
7,234
13,574
30,549
567
L
Baba Yaga
Sadjin
Baba Yaga
25,151
2,012
625
3,175
14,736
8,659
0
5,543
9,111
44,014
1,024
W
Amaterasu
ajiizel
Amaterasu
7,336
3,607
853
5,601
18,232
14,622
2,325
9,418
8,733
0
13,090
L
Chronos
davidfigs04
Chronos
13,002
2,044
408
1,007
16,294
8,528
0
5,715
10,512
28,382
739
W
Medusa
kingroot1
Medusa
27,595
9,830
2,300
4,010
16,214
8,923
3,510
8,855
7,239
0
48,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,189
Gold Earned
58,114
133
Minions Killed
175
0
Camps Cleared
0
1,263,495
Distance Traveled
1,394,500
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
11,277
806
45
3
0
234,678
0
L
Guan Yu
9,138
653
12
1
0
288,329
0
L
King Arthur
9,468
676
12
1
0
239,905
0
W
Ra
12,504
893
59
4
0
303,434
0
W
Sobek
11,718
837
13
1
0
279,993
0
L
Zhong Kui
9,342
667
34
2
0
222,562
0
L
Baba Yaga
9,496
678
41
3
0
253,377
0
W
Amaterasu
10,229
731
7
1
0
292,063
0
L
Chronos
8,745
625
34
2
0
259,322
0
W
Medusa
12,386
885
51
4
0
284,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role