Player Matchup

Jormungandr
Jormungandr
Gold I
Infernal Jootz
Jormungandr
Gold I
Level 158
God Stats
530W - 402L
1,649 SR
Queue Stats
697W - 737L
1,658 MMR
Party 1
Maui
Maui
Gold II
ZeroAbsolue
Maui
Gold II
Level 121
God Stats
0W - 3L
1,451 SR
Queue Stats
161W - 145L
1,657 MMR
Party 1
Odin
Odin
Gold IV
lowmen110
Odin
Gold IV
Level 114
God Stats
13W - 10L
1,576 SR
Queue Stats
404W - 415L
1,354 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 131
1,559 SR
1,557 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 85
1,500 SR
1,553 MMR
Cthulhu
Cthulhu
Gold V
DyingBirds
Cthulhu
Gold V
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 26L
1,474 MMR
Party 2
Ares
Ares
Silver I
FabiPT123456
Ares
Silver I
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 16L
1,581 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Gold V
Vurbhh
Ah Muzen Cab
Gold V
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,605 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Infernal Jootz
Jormungandr
11
0 / 7 / 0
7,319
610
11,521
17,664
17,560
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 3 / 0
7,393
616
5,001
13,773
11,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Odin
11
0 / 4 / 0
7,082
590
4,057
17,480
13,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

Bans
ThothAchillesAthenaNe ZhaKuzenbo

VS

Bans
AtlasVulcanMorgan Le FayBaron SamediScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DyingBirds
Cthulhu
15
3 / 0 / 11
9,463
789
14,806
14,691
15,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
7 / 0 / 7
9,810
818
9,999
9,342
9,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
Vurbhh
Ah Muzen Cab
16
4 / 0 / 10
9,724
810
18,200
10,262
5,760
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
42
0
Kills
14
14
Deaths
0
0
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DyingBirds
Cthulhu
3
0
11
8.5
W
7
0
7
10.5
L
Jormungandr
Infernal Jootz
Jormungandr
0
7
0
0
W
Ah Muzen Cab
Vurbhh
Ah Muzen Cab
4
0
10
9
L
0
3
0
0
L
Odin
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,579
Damage
43,005
48,917
Taken
34,295
42,225
Mitigated
31,463
2,426
Healing
10,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DyingBirds
Cthulhu
14,806
1,167
1,084
3,530
14,691
15,735
359
6,312
7,809
34,025
5,345
W
9,999
526
0
2,483
9,342
9,968
433
4,173
4,725
18,765
1,037
L
Jormungandr
Infernal Jootz
Jormungandr
11,521
424
0
982
17,664
17,560
0
6,166
10,481
31,282
0
W
Ah Muzen Cab
Vurbhh
Ah Muzen Cab
18,200
10,280
0
3,205
10,262
5,760
1,933
5,852
4,046
0
71,283
L
5,001
559
0
250
13,773
11,361
0
5,404
7,525
20,261
0
L
Odin
4,057
364
0
1,194
17,480
13,304
0
7,800
8,726
0
13,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,794
Gold Earned
28,997
143
Minions Killed
155
0
Camps Cleared
0
664,258
Distance Traveled
708,134
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,463
789
58
5
0
245,708
0
W
Ares
9,810
818
22
2
0
252,656
0
L
Jormungandr
7,319
610
55
5
0
199,653
0
W
Ah Muzen Cab
9,724
810
75
6
0
209,770
0
L
Maui
7,393
616
62
5
0
237,841
0
L
Odin
7,082
590
26
2
0
226,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role