Player Matchup

Sobek
Sobek
 
Sobek
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
 
Sol
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
Christian951
Ishtar
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 71L
1,418 Elo+
Solo
Tiamat
Tiamat
Johahahan
Tiamat
Level 128
God Stats
1W - 2L
1,188 SR
Queue Stats
212W - 208L
1,503 Elo+
Solo
Discordia
Discordia
snakeboy212
Discordia
Level 124
God Stats
4W - 0L
1,736 SR
Queue Stats
103W - 63L
1,761 Elo+
Solo
Team Averages
Level 117
1,485 SR
1,536 Elo+

VS

Team Averages
Level 69
1,564 SR
1,461 Elo+
Izanami
Izanami
MrFatPoupee
Izanami
Level 25
God Stats
9W - 12L
1,545 SR
Queue Stats
270W - 297L
1,436 Elo+
Party 1
Cthulhu
Cthulhu
Toadssalsa
Cthulhu
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Chaac
Chaac
jigglebob15
Chaac
Level 41
God Stats
1W - 1L
1,774 SR
Queue Stats
43W - 41L
1,571 Elo+
Solo
He Bo
He Bo
stickman582
He Bo
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 60L
1,482 Elo+
Solo
Scylla
Scylla
xXCanesyyXx
Scylla
Level 16
God Stats
3W - 5L
1,500 SR
Queue Stats
265W - 279L
1,316 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
0 / 0 / 3
5,578
1,116
2,875
5,121
3,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sol
 
Sol
9
1 / 0 / 3
5,366
1,073
3,941
2,420
797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ishtar
8
0 / 1 / 3
4,977
995
2,165
3,839
1,629
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
Johahahan
Tiamat
10
1 / 0 / 1
5,466
1,093
2,747
3,054
1,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Discordia
snakeboy212
Discordia
10
4 / 1 / 2
6,009
1,202
5,802
2,698
944
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
MrFatPoupee
Izanami
10
1 / 1 / 1
5,159
1,032
2,327
2,914
1,433
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cthulhu
Toadssalsa
Cthulhu
5
0 / 1 / 0
4,342
868
1,511
1,841
1,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 1 / 2
5,218
1,044
4,111
7,678
4,742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
1 / 1 / 0
5,092
1,018
3,028
3,437
1,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
8
0 / 2 / 1
4,658
932
911
3,184
1,409
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
6
Kills
2
2
Deaths
6
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
0
3
1.5
W
Sol
 
Sol
1
0
3
2.5
W
Ishtar
0
1
3
1.5
W
Tiamat
Johahahan
Tiamat
1
0
1
1.5
L
Izanami
MrFatPoupee
Izanami
1
1
1
1.5
L
Cthulhu
Toadssalsa
Cthulhu
0
1
0
0
L
0
1
2
1
W
Discordia
snakeboy212
Discordia
4
1
2
5
L
1
1
0
1
L
Scylla
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,530
Damage
11,888
17,132
Taken
19,054
9,013
Mitigated
10,206
9,470
Healing
7,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
2,875
100
913
3,044
5,121
3,948
0
1,279
3,590
4,818
1,428
W
Sol
 
Sol
3,941
934
242
956
2,420
797
118
423
1,997
8,174
488
W
Ishtar
2,165
1,519
234
1,188
3,839
1,629
264
1,149
2,604
0
8,373
W
Tiamat
Johahahan
Tiamat
2,747
168
697
1,395
3,054
1,695
74
926
2,031
9,656
440
L
Izanami
MrFatPoupee
Izanami
2,327
708
574
1,025
2,914
1,433
0
2,694
220
0
6,290
L
Cthulhu
Toadssalsa
Cthulhu
1,511
0
13
80
1,841
1,203
0
1,342
499
2,126
358
L
4,111
484
0
3,485
7,678
4,742
0
5,386
2,292
0
11,755
W
Discordia
snakeboy212
Discordia
5,802
71
402
399
2,698
944
0
565
2,083
8,522
0
L
3,028
31
987
666
3,437
1,419
0
2,692
745
6,524
311
L
Scylla
911
0
142
243
3,184
1,409
0
3,010
174
2,139
119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,396
Gold Earned
24,469
54
Minions Killed
42
0
Camps Cleared
0
524,902
Distance Traveled
440,459
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,578
1,116
9
2
0
114,349
0
W
Sol
5,366
1,073
11
2
0
91,195
0
W
Ishtar
4,977
995
13
3
0
97,431
0
W
Tiamat
5,466
1,093
15
3
0
104,939
0
L
Izanami
5,159
1,032
14
3
0
84,046
0
L
Cthulhu
4,342
868
1
0
0
29,032
0
L
Chaac
5,218
1,044
13
3
0
119,718
0
W
Discordia
6,009
1,202
6
1
0
116,988
0
L
He Bo
5,092
1,018
10
2
0
112,760
0
L
Scylla
4,658
932
4
1
0
94,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role