Player Matchup

Shiva
Shiva
Gold IV
DeezyFuel
Shiva
Gold IV
Level 120
God Stats
107W - 102L
1,550 SR
Queue Stats
281W - 314L
1,431 MMR
Party 1
Nox
Nox
Silver I
Pokopoko31
Nox
Silver I
Level 117
God Stats
38W - 44L
1,534 SR
Queue Stats
164W - 176L
1,280 MMR
Party 1
Bastet
Bastet
Bronze III
lightingblock
Bastet
Bronze III
Level 117
God Stats
1W - 5L
1,439 SR
Queue Stats
11W - 22L
1,396 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 118
1,508 SR
1,369 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 62
1,574 SR
1,256 MMR
Janus
Janus
Silver IV
HiReisu
Janus
Silver IV
Level 42
God Stats
6W - 8L
1,664 SR
Queue Stats
240W - 254L
1,426 MMR
Party 2
Hachiman
Hachiman
Bronze IV
Yclv
Hachiman
Bronze IV
Level 75
God Stats
0W - 1L
1,514 SR
Queue Stats
8W - 11L
1,095 MMR
Party 2
Hercules
Hercules
Bronze III
goldstxr
Hercules
Bronze III
Level 68
God Stats
1W - 1L
1,544 SR
Queue Stats
2W - 7L
1,246 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
DeezyFuel
Shiva
18
6 / 0 / 9
12,161
760
14,696
16,344
18,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

18
3 / 1 / 11
11,590
724
10,036
12,835
5,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
7 / 0 / 7
12,069
754
16,794
15,048
6,448
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
OdinNeithAchillesHeraNe Zha

VS

Bans
KumbhakarnaHou YiVulcanAh Muzen CabSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
HiReisu
Janus
15
1 / 6 / 0
10,329
646
16,081
16,568
5,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
Yclv
Hachiman
13
0 / 4 / 0
9,181
574
7,499
11,358
4,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
goldstxr
Hercules
14
0 / 6 / 0
9,144
572
4,614
18,065
10,916
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
1
16
Kills
1
1
Deaths
16
27
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Shiva
DeezyFuel
Shiva
6
0
9
10.5
L
Janus
HiReisu
Janus
1
6
0
0.17
W
3
1
11
8.5
L
Hachiman
Yclv
Hachiman
0
4
0
0
L
Hercules
goldstxr
Hercules
0
6
0
0
W
7
0
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,526
Damage
28,194
44,227
Taken
45,991
30,706
Mitigated
20,776
10,616
Healing
9,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
DeezyFuel
Shiva
14,696
1,615
210
4,863
16,344
18,425
571
4,583
11,740
254
49,242
L
Janus
HiReisu
Janus
16,081
887
208
4,076
16,568
5,825
0
3,051
12,860
60,076
0
W
10,036
841
0
2,254
12,835
5,833
2,308
5,723
7,112
50,330
773
L
Hachiman
Yclv
Hachiman
7,499
3,096
0
1,062
11,358
4,035
0
3,385
7,709
0
31,320
L
Hercules
goldstxr
Hercules
4,614
702
0
4,336
18,065
10,916
0
3,546
13,811
0
14,729
W
16,794
3,405
150
3,139
15,048
6,448
64
5,833
9,208
0
40,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,820
Gold Earned
28,654
197
Minions Killed
172
0
Camps Cleared
0
1,017,066
Distance Traveled
806,575
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
12,161
760
57
4
0
343,944
1
L
Janus
10,329
646
101
6
0
289,952
0
W
Nox
11,590
724
100
6
0
307,397
0
L
Hachiman
9,181
574
46
3
0
250,480
0
L
Hercules
9,144
572
25
2
0
266,143
3
W
Bastet
12,069
754
40
3
0
365,725
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role