Player Matchup

Anhur
Anhur
Bordage
Anhur
Level 58
God Stats
2W - 1L
1,645 SR
Queue Stats
4W - 7L
1,392 Elo+
Party 2
Anubis
Anubis
Charchole
Anubis
Level 29
God Stats
2W - 1L
1,328 SR
Queue Stats
5W - 4L
1,601 Elo+
Party 2
Merlin
Merlin
Engelb1414
Merlin
Level 106
God Stats
4W - 7L
1,241 SR
Queue Stats
75W - 94L
1,459 Elo+
Solo
Tsukuyomi
Tsukuyomi
Kualm
Tsukuyomi
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 23L
1,463 Elo+
Solo
Bastet
Bastet
Yemmm
Bastet
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,439 Elo+
Party 2
Team Averages
Level 82
1,443 SR
1,471 Elo+

VS

Team Averages
Level 73
1,571 SR
1,499 Elo+
Kali
Kali
BossMoveJB
Kali
Level 90
God Stats
33W - 36L
1,606 SR
Queue Stats
170W - 140L
1,558 Elo+
Solo
Zeus
Zeus
ChrisNaru01
Zeus
Level 156
God Stats
20W - 15L
1,651 SR
Queue Stats
196W - 195L
1,471 Elo+
Party 1
Sol
Sol
Dazul3127
Sol
Level 26
God Stats
77W - 64L
1,549 SR
Queue Stats
197W - 197L
1,471 Elo+
Party 1
Ishtar
Ishtar
Fredgweenon2k
Ishtar
Level 49
God Stats
3W - 1L
1,652 SR
Queue Stats
74W - 79L
1,469 Elo+
Solo
Sylvanus
Sylvanus
WithoutScape
Sylvanus
Level 44
God Stats
14W - 30L
1,396 SR
Queue Stats
352W - 365L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Bordage
Anhur
11
1 / 2 / 9
6,233
1,247
4,909
5,607
1,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
Charchole
Anubis
11
0 / 0 / 11
6,194
1,239
4,022
2,543
1,127
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Merlin
Engelb1414
Merlin
11
1 / 0 / 5
5,654
1,131
4,849
3,262
1,101
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
Kualm
Tsukuyomi
11
7 / 0 / 2
7,230
1,446
6,386
2,600
943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bastet
Yemmm
Bastet
11
4 / 0 / 8
6,721
1,344
9,466
5,836
1,835
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Team 1 Tickets

402

VS

Team 2 Tickets

305

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 2
5,118
1,024
570
2,407
355
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 4 / 0
5,727
1,145
5,524
5,794
1,340
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 3 / 1
5,545
1,109
3,797
6,700
1,570
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 3 / 2
5,308
1,062
4,280
10,258
3,031
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Sylvanus
WithoutScape
Sylvanus
10
0 / 2 / 2
5,346
1,069
3,255
6,643
5,590
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
9
13
Kills
2
2
Deaths
13
35
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anhur
Bordage
Anhur
1
2
9
2.75
L
0
1
2
1
W
Anubis
Charchole
Anubis
0
0
11
5.5
L
1
4
0
0.25
L
1
3
1
0.5
W
Merlin
Engelb1414
Merlin
1
0
5
3.5
L
0
3
2
0.33
W
Tsukuyomi
Kualm
Tsukuyomi
7
0
2
8
L
Sylvanus
WithoutScape
Sylvanus
0
2
2
0.5
W
Bastet
Yemmm
Bastet
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,632
Damage
17,426
19,848
Taken
31,802
6,843
Mitigated
11,886
3,321
Healing
3,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Bordage
Anhur
4,909
1,998
0
680
5,607
1,837
0
2,772
2,555
0
14,432
L
570
157
73
359
2,407
355
0
1,053
1,354
0
1,168
W
Anubis
Charchole
Anubis
4,022
232
0
1,420
2,543
1,127
0
1,771
772
18,903
0
L
5,524
380
0
58
5,794
1,340
0
1,772
4,022
23,916
0
L
3,797
1,085
0
622
6,700
1,570
0
1,150
5,550
9,461
317
W
Merlin
Engelb1414
Merlin
4,849
247
126
126
3,262
1,101
0
2,116
1,146
11,746
411
L
4,280
2,322
0
482
10,258
3,031
0
1,857
8,401
0
10,314
W
Tsukuyomi
Kualm
Tsukuyomi
6,386
1,565
0
381
2,600
943
0
1,721
879
0
12,825
L
Sylvanus
WithoutScape
Sylvanus
3,255
646
677
737
6,643
5,590
0
3,032
3,611
7,155
0
W
Bastet
Yemmm
Bastet
9,466
2,859
0
588
5,836
1,835
0
4,004
1,832
0
11,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,032
Gold Earned
27,044
102
Minions Killed
78
4
Camps Cleared
3
478,227
Distance Traveled
356,447
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,233
1,247
26
5
1
82,488
0
L
Kali
5,118
1,024
1
0
1
31,037
0
W
Anubis
6,194
1,239
34
7
1
92,952
0
L
Zeus
5,727
1,145
48
10
1
79,182
0
L
Sol
5,545
1,109
17
3
1
84,252
0
W
Merlin
5,654
1,131
28
6
0
84,666
0
L
Ishtar
5,308
1,062
10
2
0
89,329
0
W
Tsukuyomi
7,230
1,446
8
2
2
108,382
0
L
Sylvanus
5,346
1,069
2
0
0
72,647
0
W
Bastet
6,721
1,344
6
1
0
109,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role