Player Matchup

Horus
Horus
Silver III
DARKSLIDE88
Horus
Silver III
Level 108
God Stats
4W - 0L
1,500 SR
Queue Stats
10W - 7L
1,375 MMR
Party 1
Ix Chel
Ix Chel
Gold III
Hoptiimus
Ix Chel
Gold III
Level 156
God Stats
5W - 9L
1,500 SR
Queue Stats
609W - 671L
1,528 MMR
Solo
Anhur
Anhur
Silver I
YesYouSuck2020
Anhur
Silver I
Level 113
God Stats
3W - 1L
1,525 SR
Queue Stats
24W - 8L
1,583 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,508 SR
1,495 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 103
1,519 SR
1,536 MMR
Athena
Athena
Gold III
 
Athena
Gold III
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Bronze III
NoxidG
Surtr
Bronze III
Level 94
God Stats
1W - 1L
1,493 SR
Queue Stats
6W - 6L
1,536 MMR
Party 2
Chronos
Chronos
Bronze III
longlivemidas
Chronos
Bronze III
Level 125
God Stats
0W - 1L
1,563 SR
Queue Stats
5W - 4L
1,571 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 12
8,460
651
8,519
16,724
14,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ix Chel
Hoptiimus
Ix Chel
16
5 / 1 / 7
10,326
794
15,880
8,254
4,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
7 / 4 / 5
10,368
798
19,500
13,736
6,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Ne ZhaAo KuangAchillesBaron SamediKuzenbo

VS

Bans
ThanatosAh Muzen CabYmirUllrAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
14
4 / 1 / 4
9,117
701
10,181
16,280
17,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Surtr
NoxidG
Surtr
13
1 / 6 / 3
8,419
648
8,522
16,967
15,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Chronos
14
3 / 5 / 3
9,814
755
10,810
16,012
5,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
12
Kills
8
8
Deaths
12
24
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
4
1
4
6
W
0
3
12
2
W
Ix Chel
Hoptiimus
Ix Chel
5
1
7
8.5
L
Surtr
NoxidG
Surtr
1
6
3
0.42
W
7
4
5
2.38
L
Chronos
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,899
Damage
29,513
38,714
Taken
49,259
25,119
Mitigated
38,858
12,141
Healing
8,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
10,181
3,467
0
3,726
16,280
17,801
0
4,431
11,425
17,081
0
W
8,519
2,544
1,378
4,595
16,724
14,971
23
6,726
8,370
0
16,890
W
Ix Chel
Hoptiimus
Ix Chel
15,880
1,718
1,862
2,169
8,254
4,110
444
3,954
3,903
54,774
0
L
Surtr
NoxidG
Surtr
8,522
2,291
0
2,402
16,967
15,120
0
5,833
10,802
663
20,434
W
19,500
12,674
0
2,137
13,736
6,038
1,534
7,957
4,547
0
48,706
L
Chronos
10,810
3,365
0
2,021
16,012
5,937
0
5,630
10,102
47,362
4,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,154
Gold Earned
27,350
179
Minions Killed
134
0
Camps Cleared
0
706,254
Distance Traveled
724,932
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
9,117
701
19
1
0
260,026
4
W
Horus
8,460
651
10
1
0
243,264
0
W
Ix Chel
10,326
794
114
9
0
249,527
3
L
Surtr
8,419
648
27
2
0
240,326
6
W
Anhur
10,368
798
55
4
0
213,463
0
L
Chronos
9,814
755
88
7
0
224,580
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role