Player Matchup

Thoth
Thoth
Chromatose
Thoth
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
190W - 201L
1,477 Elo+
Party 1
Thor
Thor
Runarii
Thor
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
202W - 213L
1,497 Elo+
Party 1
He Bo
He Bo
Stubfinger
He Bo
Level 87
God Stats
1W - 1L
1,693 SR
Queue Stats
67W - 74L
1,466 Elo+
Party 1
Maui
Maui
jabbwockeez
Maui
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 50L
1,479 Elo+
Party 1
Cthulhu
Cthulhu
maxpowers911
Cthulhu
Level 102
God Stats
1W - 1L
1,702 SR
Queue Stats
28W - 26L
1,488 Elo+
Party 1
Team Averages
Level 103
1,579 SR
1,481 Elo+

VS

Team Averages
Level 96
1,476 SR
1,372 Elo+
Odin
Odin
IslandBoy671GUAM
Odin
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 15L
1,638 Elo+
Party 2
Chaac
Chaac
Kabels
Chaac
Level 87
God Stats
3W - 0L
1,500 SR
Queue Stats
24W - 31L
1,093 Elo+
Solo
Danzaburou
Danzaburou
ZayBeCheatin
Danzaburou
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,230 Elo+
Party 2
Camazotz
Camazotz
army708
Camazotz
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 22L
1,480 Elo+
Party 2
Hera
Hera
zayuh671
Hera
Level 129
God Stats
1W - 0L
1,379 SR
Queue Stats
16W - 22L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
15
5 / 4 / 4
8,491
849
6,666
8,667
3,872
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Thor
Runarii
Thor
12
1 / 5 / 8
7,171
717
4,607
8,967
4,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

He Bo
13
1 / 6 / 6
7,080
708
7,721
9,614
4,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 2 / 7
8,103
810
4,724
10,412
14,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cthulhu
maxpowers911
Cthulhu
12
3 / 5 / 3
7,200
720
4,837
15,653
15,324
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 15
9,383
938
9,657
10,618
10,371
Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chaac
Kabels
Chaac
17
5 / 1 / 13
9,582
958
12,388
9,612
6,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
ZayBeCheatin
Danzaburou
12
4 / 4 / 7
8,171
817
7,934
8,674
3,475
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Camazotz
army708
Camazotz
15
5 / 4 / 13
9,355
936
8,212
10,046
6,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hera
16
3 / 1 / 13
9,038
904
8,701
4,816
1,951
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
83
12
Kills
22
22
Deaths
13
28
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Thoth
5
4
4
1.75
W
5
3
15
4.17
W
Chaac
Kabels
Chaac
5
1
13
11.5
L
Thor
Runarii
Thor
1
5
8
1
L
He Bo
1
6
6
0.67
W
Danzaburou
ZayBeCheatin
Danzaburou
4
4
7
1.88
W
Camazotz
army708
Camazotz
5
4
13
2.88
L
2
2
7
2.75
L
Cthulhu
maxpowers911
Cthulhu
3
5
3
0.9
W
Hera
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,555
Damage
46,892
53,313
Taken
43,766
42,386
Mitigated
28,347
10,738
Healing
15,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
6,666
459
0
1,246
8,667
3,872
285
2,083
6,359
17,152
446
W
9,657
781
1,585
2,143
10,618
10,371
93
6,110
4,508
3,574
13,180
W
Chaac
Kabels
Chaac
12,388
863
401
5,841
9,612
6,379
813
5,666
3,946
0
21,431
L
Thor
Runarii
Thor
4,607
426
1,063
596
8,967
4,388
0
1,812
7,015
0
10,168
L
He Bo
7,721
1,013
227
157
9,614
4,595
104
2,634
6,751
20,996
0
W
Danzaburou
ZayBeCheatin
Danzaburou
7,934
2,910
247
972
8,674
3,475
252
4,932
3,742
0
14,551
W
Camazotz
army708
Camazotz
8,212
1,456
319
2,262
10,046
6,171
649
3,923
6,123
0
16,358
L
4,724
390
840
2,679
10,412
14,207
0
1,842
8,233
7,310
0
L
Cthulhu
maxpowers911
Cthulhu
4,837
514
1,025
2,905
15,653
15,324
45
2,151
13,412
11,401
185
W
Hera
8,701
1,409
990
823
4,816
1,951
1,007
3,108
1,708
21,526
647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,045
Gold Earned
45,529
85
Minions Killed
99
0
Camps Cleared
0
821,651
Distance Traveled
982,735
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,491
849
19
2
0
178,521
0
W
Odin
9,383
938
19
2
0
214,836
0
W
Chaac
9,582
958
23
2
0
229,791
0
L
Thor
7,171
717
17
2
0
163,446
0
L
He Bo
7,080
708
26
3
0
152,040
0
W
Danzaburou
8,171
817
12
1
0
166,829
0
W
Camazotz
9,355
936
26
3
0
180,130
0
L
Maui
8,103
810
6
1
0
172,908
0
L
Cthulhu
7,200
720
17
2
0
154,736
0
W
Hera
9,038
904
19
2
0
191,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role