Player Matchup

Zeus
Zeus
MrGoofytoe
Zeus
Level 143
God Stats
0W - 1L
1,831 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
King Arthur
King Arthur
OgLilChili
King Arthur
Level 148
God Stats
4W - 3L
1,833 SR
Queue Stats
144W - 126L
1,522 Elo+
Solo
Olorun
Olorun
Slickninja408
Olorun
Level 5
God Stats
0W - 1L
1,684 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Team Averages
Level 99
1,783 SR
1,507 Elo+

VS

Team Averages
Level 136
1,489 SR
1,508 Elo+
Baron Samedi
Baron Samedi
BronstedBastion
Baron Samedi
Level 127
God Stats
29W - 16L
1,448 SR
Queue Stats
124W - 125L
1,489 Elo+
Party 1
Nut
Nut
MysticWo1fjojo
Nut
Level 155
God Stats
1W - 0L
1,579 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Charon
Charon
TrentChancellor
Charon
Level 125
God Stats
8W - 5L
1,441 SR
Queue Stats
144W - 133L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 2
11,346
709
18,379
12,099
6,089
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

King Arthur
OgLilChili
King Arthur
16
2 / 3 / 3
11,079
692
18,223
25,246
29,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 5 / 1
9,402
588
5,787
11,763
5,631
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BronstedBastion
Baron Samedi
17
4 / 2 / 4
11,655
728
10,750
15,468
9,891
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
4 / 2 / 6
11,661
729
10,565
13,229
5,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
3 / 1 / 6
11,335
708
13,433
19,452
17,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
5
Kills
11
11
Deaths
5
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BronstedBastion
Baron Samedi
4
2
4
3
L
3
3
2
1.33
W
4
2
6
3.5
L
King Arthur
OgLilChili
King Arthur
2
3
3
1.17
L
0
5
1
0.1
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,389
Damage
34,748
49,108
Taken
48,149
40,923
Mitigated
33,048
10,587
Healing
7,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BronstedBastion
Baron Samedi
10,750
1,503
1,562
5,075
15,468
9,891
568
7,063
8,003
51,936
454
L
18,379
1,762
0
1,809
12,099
6,089
379
6,832
5,202
62,320
1,087
W
10,565
7,388
0
0
13,229
5,785
1,693
5,802
6,901
0
43,805
L
King Arthur
OgLilChili
King Arthur
18,223
2,266
264
6,263
25,246
29,203
0
10,654
14,382
0
48,724
L
5,787
2,521
326
1,925
11,763
5,631
30
4,743
6,955
26,761
132
W
13,433
2,141
0
1,293
19,452
17,372
617
10,887
7,815
32,804
1,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,827
Gold Earned
34,651
176
Minions Killed
181
0
Camps Cleared
0
796,881
Distance Traveled
854,934
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,655
728
95
6
0
265,016
0
L
Zeus
11,346
709
90
6
0
275,180
0
W
Nut
11,661
729
55
3
0
303,242
0
L
King Arthur
11,079
692
45
3
0
304,127
0
L
Olorun
9,402
588
41
3
0
217,574
0
W
Charon
11,335
708
31
2
0
286,676
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role