Player Matchup

Ao Kuang
Ao Kuang
DeIonix
Ao Kuang
Level 159
God Stats
2W - 5L
1,472 SR
Queue Stats
259W - 257L
1,629 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Hersheys Candy
Ah Muzen Cab
Level 110
God Stats
1W - 3L
1,529 SR
Queue Stats
249W - 274L
1,512 Elo+
Solo
Izanami
Izanami
SammyHotSoxx
Izanami
Level 100
God Stats
0W - 1L
1,454 SR
Queue Stats
9W - 10L
1,496 Elo+
Party 2
Nu Wa
Nu Wa
Solvyr
Nu Wa
Level 155
God Stats
0W - 2L
1,278 SR
Queue Stats
26W - 18L
1,618 Elo+
Party 2
Kuzenbo
Kuzenbo
ixFishy
Kuzenbo
Level 112
God Stats
3W - 7L
1,279 SR
Queue Stats
293W - 298L
1,502 Elo+
Solo
Team Averages
Level 127
1,402 SR
1,551 Elo+

VS

Team Averages
Level 130
1,579 SR
1,470 Elo+
Thor
Thor
 
Thor
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
DJCole
Agni
Level 141
God Stats
1W - 0L
1,318 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Halo2Rebirth
Cthulhu
Level 103
God Stats
6W - 2L
1,755 SR
Queue Stats
131W - 133L
1,520 Elo+
Solo
Hun Batz
Hun Batz
SilentYomo
Hun Batz
Level 156
God Stats
3W - 0L
1,822 SR
Queue Stats
158W - 163L
1,501 Elo+
Solo
Chiron
Chiron
Zorhha
Chiron
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,330 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
DeIonix
Ao Kuang
14
5 / 6 / 3
8,113
811
8,649
14,217
12,934
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Ah Muzen Cab
Hersheys Candy
Ah Muzen Cab
13
1 / 7 / 5
7,583
758
7,028
13,213
3,691
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Izanami
SammyHotSoxx
Izanami
11
1 / 8 / 5
7,028
703
3,650
14,155
4,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
Solvyr
Nu Wa
14
1 / 5 / 6
7,989
799
9,929
9,804
3,739
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
ixFishy
Kuzenbo
14
4 / 6 / 5
9,039
904
4,403
15,164
16,511
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
17
8 / 3 / 20
10,237
1,024
18,838
13,892
8,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Agni
DJCole
Agni
17
8 / 2 / 16
10,324
1,032
17,190
8,701
3,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Halo2Rebirth
Cthulhu
14
3 / 4 / 19
9,361
936
6,591
14,766
13,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
SilentYomo
Hun Batz
14
3 / 2 / 15
8,745
875
8,261
9,615
5,909
Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chiron
Zorhha
Chiron
17
10 / 2 / 16
10,434
1,043
11,586
8,884
3,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
118
12
Kills
32
32
Deaths
13
24
Assists
86
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
8
3
20
6
W
Agni
DJCole
Agni
8
2
16
8
L
Ao Kuang
DeIonix
Ao Kuang
5
6
3
1.08
W
Cthulhu
Halo2Rebirth
Cthulhu
3
4
19
3.13
L
Ah Muzen Cab
Hersheys Candy
Ah Muzen Cab
1
7
5
0.5
L
Izanami
SammyHotSoxx
Izanami
1
8
5
0.44
W
Hun Batz
SilentYomo
Hun Batz
3
2
15
5.25
L
Nu Wa
Solvyr
Nu Wa
1
5
6
0.8
W
Chiron
Zorhha
Chiron
10
2
16
9
L
Kuzenbo
ixFishy
Kuzenbo
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,659
Damage
62,466
66,553
Taken
55,858
41,298
Mitigated
35,206
7,409
Healing
20,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
18,838
3,139
656
4,297
13,892
8,535
1,574
4,322
9,318
117
30,139
W
Agni
DJCole
Agni
17,190
1,972
1,492
1,297
8,701
3,748
1,045
3,570
5,003
36,268
0
L
Ao Kuang
DeIonix
Ao Kuang
8,649
2,410
109
1,985
14,217
12,934
0
3,523
10,326
12,209
334
W
Cthulhu
Halo2Rebirth
Cthulhu
6,591
125
3,062
2,867
14,766
13,288
207
4,082
10,253
15,976
371
L
Ah Muzen Cab
Hersheys Candy
Ah Muzen Cab
7,028
1,590
208
335
13,213
3,691
0
4,671
8,162
0
20,261
L
Izanami
SammyHotSoxx
Izanami
3,650
2,321
0
885
14,155
4,423
0
5,646
8,209
0
10,072
W
Hun Batz
SilentYomo
Hun Batz
8,261
817
643
2,913
9,615
5,909
905
4,680
4,563
0
22,054
L
Nu Wa
Solvyr
Nu Wa
9,929
1,247
420
961
9,804
3,739
0
4,442
5,222
19,256
605
W
Chiron
Zorhha
Chiron
11,586
3,560
932
1,888
8,884
3,726
2,991
4,415
4,161
0
32,145
L
Kuzenbo
ixFishy
Kuzenbo
4,403
1,617
903
1,603
15,164
16,511
0
5,245
9,343
4,783
34

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,752
Gold Earned
49,101
80
Minions Killed
170
0
Camps Cleared
0
780,798
Distance Traveled
1,018,245
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,237
1,024
29
3
0
221,487
0
W
Agni
10,324
1,032
56
6
0
200,587
0
L
Ao Kuang
8,113
811
13
1
0
165,303
0
W
Cthulhu
9,361
936
13
1
0
205,893
0
L
Ah Muzen Cab
7,583
758
22
2
0
141,353
0
L
Izanami
7,028
703
16
2
0
154,630
0
W
Hun Batz
8,745
875
32
3
0
189,270
0
L
Nu Wa
7,989
799
26
3
0
177,843
0
W
Chiron
10,434
1,043
40
4
0
201,008
0
L
Kuzenbo
9,039
904
3
0
0
141,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role