Player Matchup

Neith
Neith
Humdilah
Neith
Level 97
God Stats
0W - 2L
1,505 SR
Queue Stats
8W - 6L
1,830 Elo+
Party 1
Set
Set
Kinetic Exit
Set
Level 104
God Stats
7W - 4L
1,777 SR
Queue Stats
27W - 21L
1,458 Elo+
Party 1
Da Ji
Da Ji
MeezOngame
Da Ji
Level 123
God Stats
0W - 1L
1,282 SR
Queue Stats
32W - 34L
1,412 Elo+
Party 1
Agni
Agni
Xhalze
Agni
Level 129
God Stats
0W - 1L
1,419 SR
Queue Stats
7W - 4L
1,581 Elo+
Party 1
Bellona
Bellona
iim basic
Bellona
Level 63
God Stats
7W - 7L
1,496 SR
Queue Stats
26W - 31L
1,426 Elo+
Party 1
Team Averages
Level 103
1,496 SR
1,541 Elo+

VS

Team Averages
Level 115
1,446 SR
1,394 Elo+
Mercury
Mercury
Sunraku1992
Mercury
Level 92
God Stats
1W - 2L
1,257 SR
Queue Stats
265W - 271L
1,404 Elo+
Solo
Osiris
Osiris
Teetsymcteet
Osiris
Level 118
God Stats
23W - 22L
1,438 SR
Queue Stats
50W - 47L
1,440 Elo+
Solo
Cupid
Cupid
VALERIALARATA
Cupid
Level 87
God Stats
2W - 5L
1,422 SR
Queue Stats
21W - 30L
1,383 Elo+
Party 2
Charon
Charon
Yamere
Charon
Level 155
God Stats
3W - 1L
1,618 SR
Queue Stats
32W - 37L
1,467 Elo+
Solo
Baba Yaga
Baba Yaga
delriojimenez
Baba Yaga
Level 124
God Stats
1W - 0L
1,495 SR
Queue Stats
9W - 14L
1,276 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Humdilah
Neith
12
0 / 0 / 0
7,142
397
7,881
7,765
2,875
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 5 / 1
7,428
413
6,465
14,072
10,044
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Da Ji
13
2 / 5 / 2
7,744
430
5,145
15,535
6,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Agni
Xhalze
Agni
14
1 / 3 / 1
7,841
436
8,529
9,488
3,326
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
iim basic
Bellona
12
1 / 1 / 0
6,983
388
9,173
14,852
14,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Sunraku1992
Mercury
15
5 / 2 / 3
9,073
504
8,008
16,353
6,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
16
2 / 1 / 3
10,462
581
7,851
12,113
12,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
3 / 0 / 0
8,659
481
8,641
11,038
5,586
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Charon
Yamere
Charon
14
1 / 0 / 4
8,729
485
7,807
15,425
14,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baba Yaga
delriojimenez
Baba Yaga
15
2 / 3 / 5
9,535
530
10,659
11,116
4,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
5
Kills
13
14
Deaths
6
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Neith
Humdilah
Neith
0
0
0
0
L
1
5
1
0.3
L
Da Ji
2
5
2
0.6
W
Mercury
Sunraku1992
Mercury
5
2
3
3.25
W
Osiris
2
1
3
3.5
W
3
0
0
3
L
Agni
Xhalze
Agni
1
3
1
0.5
W
Charon
Yamere
Charon
1
0
4
3
W
Baba Yaga
delriojimenez
Baba Yaga
2
3
5
1.5
L
Bellona
iim basic
Bellona
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,193
Damage
42,966
61,712
Taken
66,045
37,483
Mitigated
44,174
8,789
Healing
27,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Humdilah
Neith
7,881
1,979
0
3,871
7,765
2,875
0
2,871
4,894
0
51,989
L
6,465
2,334
0
1,661
14,072
10,044
0
1,004
13,068
0
48,926
L
Da Ji
5,145
1,216
0
2,179
15,535
6,971
0
4,592
10,943
0
42,616
W
Mercury
Sunraku1992
Mercury
8,008
4,611
0
7,654
16,353
6,846
0
3,007
13,264
0
65,070
W
Osiris
7,851
2,637
0
3,876
12,113
12,605
1,812
0
12,113
0
79,824
W
8,641
5,102
2,226
7,714
11,038
5,586
0
0
10,846
0
74,323
L
Agni
Xhalze
Agni
8,529
68
0
0
9,488
3,326
0
5,783
3,705
50,593
0
W
Charon
Yamere
Charon
7,807
2,175
0
2,505
15,425
14,696
0
338
14,395
32,604
3,173
W
Baba Yaga
delriojimenez
Baba Yaga
10,659
149
0
3,259
11,116
4,441
0
5,184
5,838
70,628
0
L
Bellona
iim basic
Bellona
9,173
1,528
0
1,078
14,852
14,267
0
3,928
10,924
0
35,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,138
Gold Earned
46,458
322
Minions Killed
523
0
Camps Cleared
0
1,762,526
Distance Traveled
1,667,261
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,142
397
70
4
0
359,580
0
L
Set
7,428
413
72
4
0
332,913
0
L
Da Ji
7,744
430
66
4
0
357,810
0
W
Mercury
9,073
504
104
6
0
379,477
0
W
Osiris
10,462
581
149
8
0
329,773
0
W
Cupid
8,659
481
114
6
0
309,557
0
L
Agni
7,841
436
70
4
0
336,259
0
W
Charon
8,729
485
45
3
0
331,210
0
W
Baba Yaga
9,535
530
111
6
0
317,244
0
L
Bellona
6,983
388
44
2
0
375,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role