Player Matchup

Khepri
Khepri
Crazybunny0w0
Khepri
Level 125
God Stats
1W - 1L
1,576 SR
Queue Stats
10W - 3L
1,910 Elo+
Party 1
Pele
Pele
JahDragon
Pele
Level 159
God Stats
7W - 8L
1,625 SR
Queue Stats
264W - 221L
1,634 Elo+
Solo
Rama
Rama
Râyyz
Rama
Level 178
God Stats
3W - 2L
1,309 SR
Queue Stats
51W - 51L
1,625 Elo+
Party 1
Janus
Janus
TacoMuncherJaJa
Janus
Level 162
God Stats
27W - 14L
1,688 SR
Queue Stats
163W - 144L
1,617 Elo+
Party 1
Bellona
Bellona
Tracer1TrickA
Bellona
Level 108
God Stats
3W - 3L
1,577 SR
Queue Stats
13W - 6L
1,761 Elo+
Party 1
Team Averages
Level 146
1,555 SR
1,709 Elo+

VS

Team Averages
Level 164
1,617 SR
1,575 Elo+
Agni
Agni
Disc_onect
Agni
Level 146
God Stats
1W - 1L
1,740 SR
Queue Stats
73W - 67L
1,626 Elo+
Solo
Gilgamesh
Gilgamesh
IBabyNeptune
Gilgamesh
Level 156
God Stats
38W - 27L
1,562 SR
Queue Stats
190W - 192L
1,555 Elo+
Party 2
Maui
Maui
YamiEdon
Maui
Level 175
God Stats
6W - 4L
1,368 SR
Queue Stats
179W - 185L
1,577 Elo+
Party 2
Cliodhna
Cliodhna
ZqAuan
Cliodhna
Level 156
God Stats
4W - 2L
1,772 SR
Queue Stats
59W - 57L
1,565 Elo+
Solo
Nut
Nut
xPkSparks
Nut
Level 188
God Stats
2W - 2L
1,645 SR
Queue Stats
85W - 98L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,750
475
2,241
7,634
5,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
8
2 / 3 / 0
4,847
485
4,377
9,646
3,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rama
Râyyz
Rama
10
0 / 2 / 0
4,997
500
4,429
7,503
2,653
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 2 / 2
5,497
550
3,748
6,969
2,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
10
1 / 1 / 0
5,735
574
4,587
9,042
10,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 3
5,639
564
6,382
5,307
1,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
IBabyNeptune
Gilgamesh
11
1 / 1 / 0
6,339
634
4,490
8,386
5,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Maui
9
2 / 0 / 6
5,981
598
3,814
6,918
5,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cliodhna
ZqAuan
Cliodhna
10
3 / 1 / 5
5,606
561
5,490
9,848
3,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
3 / 0 / 1
6,657
666
6,445
5,559
2,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
3
Kills
10
10
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
1
1
3
2.5
W
Gilgamesh
IBabyNeptune
Gilgamesh
1
1
0
1
L
Pele
2
3
0
0.67
L
Rama
Râyyz
Rama
0
2
0
0
L
0
2
2
0.5
L
Bellona
1
1
0
1
W
Maui
2
0
6
5
W
Cliodhna
ZqAuan
Cliodhna
3
1
5
5.5
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,382
Damage
26,621
40,794
Taken
36,018
23,279
Mitigated
18,013
9,148
Healing
10,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,241
290
0
1,345
7,634
5,076
0
1,830
5,698
15,090
0
W
6,382
338
0
968
5,307
1,789
0
2,162
3,025
40,056
49
W
Gilgamesh
IBabyNeptune
Gilgamesh
4,490
1,112
0
2,176
8,386
5,137
0
107
7,653
0
46,860
L
Pele
4,377
629
0
1,175
9,646
3,150
0
3,457
5,931
0
26,037
L
Rama
Râyyz
Rama
4,429
3,815
0
2,947
7,503
2,653
0
512
6,991
0
42,337
L
3,748
614
0
1,335
6,969
2,395
0
3,449
3,169
44,879
1,156
L
Bellona
4,587
2,023
0
2,346
9,042
10,005
0
0
8,430
0
39,287
W
Maui
3,814
1,284
0
1,818
6,918
5,381
0
1,738
5,070
14,731
995
W
Cliodhna
ZqAuan
Cliodhna
5,490
1,297
0
4,782
9,848
3,452
0
1,290
8,464
0
38,386
W
6,445
3,670
0
1,101
5,559
2,254
100
457
5,102
0
58,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,826
Gold Earned
30,222
311
Minions Killed
339
0
Camps Cleared
0
1,011,781
Distance Traveled
1,043,259
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
4,750
475
18
2
0
206,419
0
W
Agni
5,639
564
77
8
0
209,639
2
W
Gilgamesh
6,339
634
85
9
0
194,004
0
L
Pele
4,847
485
44
4
0
224,932
0
L
Rama
4,997
500
78
8
0
185,566
0
L
Janus
5,497
550
92
9
0
201,863
2
L
Bellona
5,735
574
79
8
0
193,001
0
W
Maui
5,981
598
25
3
0
208,375
1
W
Cliodhna
5,606
561
59
6
0
250,698
1
W
Nut
6,657
666
93
9
0
180,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role