Player Matchup

Horus
Horus
BigDeltGuy
Horus
Level 80
God Stats
16W - 9L
1,706 SR
Queue Stats
215W - 200L
1,496 Elo+
Party 1
Martichoras
Martichoras
Lions-R-The-SHIZ
Martichoras
Level 129
God Stats
2W - 3L
1,302 SR
Queue Stats
111W - 101L
1,512 Elo+
Party 1
Nu Wa
Nu Wa
natertator14
Nu Wa
Level 126
God Stats
2W - 2L
1,221 SR
Queue Stats
298W - 271L
1,493 Elo+
Party 1
Team Averages
Level 112
1,410 SR
1,501 Elo+

VS

Team Averages
Level 120
1,509 SR
1,496 Elo+
Tsukuyomi
Tsukuyomi
Bouncy rV
Tsukuyomi
Level 109
God Stats
8W - 7L
1,655 SR
Queue Stats
29W - 30L
1,605 Elo+
Solo
He Bo
He Bo
DSq_Zephix
He Bo
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 67L
1,431 Elo+
Party 2
Sylvanus
Sylvanus
tsac88
Sylvanus
Level 125
God Stats
1W - 3L
1,372 SR
Queue Stats
22W - 27L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
14
2 / 1 / 5
8,822
679
5,183
7,184
5,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Martichoras
Lions-R-The-SHIZ
Martichoras
16
4 / 0 / 3
10,131
779
14,029
6,770
3,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
2 / 1 / 6
9,365
720
12,114
4,855
2,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Bouncy rV
Tsukuyomi
14
1 / 2 / 1
8,205
631
7,033
10,870
5,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

He Bo
14
1 / 3 / 0
8,367
644
3,488
11,736
3,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
tsac88
Sylvanus
14
0 / 3 / 2
8,055
620
4,309
13,167
9,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
8
Kills
2
2
Deaths
8
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Horus
2
1
5
4.5
L
Tsukuyomi
Bouncy rV
Tsukuyomi
1
2
1
0.75
L
He Bo
1
3
0
0.33
W
Martichoras
Lions-R-The-SHIZ
Martichoras
4
0
3
5.5
W
2
1
6
5
L
Sylvanus
tsac88
Sylvanus
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,326
Damage
14,830
18,809
Taken
35,773
10,703
Mitigated
18,781
9,270
Healing
8,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
5,183
2,444
2,947
4,235
7,184
5,555
0
2,736
3,661
0
7,556
L
Tsukuyomi
Bouncy rV
Tsukuyomi
7,033
731
0
1,362
10,870
5,469
0
4,064
6,542
0
34,527
L
He Bo
3,488
164
294
628
11,736
3,684
0
3,633
7,930
39,930
1,183
W
Martichoras
Lions-R-The-SHIZ
Martichoras
14,029
2,176
48
1,483
6,770
3,104
662
2,630
3,671
0
73,497
W
12,114
5,605
0
557
4,855
2,044
887
1,588
3,048
34,489
0
L
Sylvanus
tsac88
Sylvanus
4,309
1,449
3,025
3,352
13,167
9,628
0
4,429
8,273
22,380
5,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,318
Gold Earned
24,627
187
Minions Killed
175
0
Camps Cleared
0
703,218
Distance Traveled
674,811
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,822
679
12
1
0
246,972
2
L
Tsukuyomi
8,205
631
45
3
0
242,949
0
L
He Bo
8,367
644
90
7
0
230,480
0
W
Martichoras
10,131
779
118
9
0
228,677
2
W
Nu Wa
9,365
720
57
4
0
227,569
0
L
Sylvanus
8,055
620
40
3
0
201,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role