Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Embryonicgore123
Vulcan
Level 115
God Stats
1W - 0L
1,686 SR
Queue Stats
16W - 14L
1,462 Elo+
Party 1
Charon
Charon
Rafa Flipper
Charon
Level 129
God Stats
2W - 2L
1,199 SR
Queue Stats
141W - 157L
1,435 Elo+
Solo
Thor
Thor
llTiwoNll
Thor
Level 158
God Stats
6W - 2L
1,480 SR
Queue Stats
27W - 24L
1,505 Elo+
Party 1
Team Averages
Level 123
1,473 SR
1,480 Elo+

VS

Team Averages
Level 117
1,649 SR
1,476 Elo+
Bastet
Bastet
Heerø
Bastet
Level 159
God Stats
2W - 2L
1,509 SR
Queue Stats
121W - 126L
1,488 Elo+
Solo
Artemis
Artemis
MaloqueiroPopye
Artemis
Level 131
God Stats
4W - 2L
1,925 SR
Queue Stats
47W - 41L
1,520 Elo+
Solo
Baron Samedi
Baron Samedi
Rickfantoni
Baron Samedi
Level 181
God Stats
49W - 41L
1,647 SR
Queue Stats
258W - 229L
1,549 Elo+
Solo
Ares
Ares
maxisegundo55
Ares
Level 64
God Stats
16W - 10L
1,666 SR
Queue Stats
167W - 174L
1,492 Elo+
Solo
Da Ji
Da Ji
palermillo
Da Ji
Level 51
God Stats
4W - 2L
1,500 SR
Queue Stats
56W - 58L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
7
0 / 0 / 0
3,937
656
955
4,170
2,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
 
Izanami
7
0 / 0 / 0
3,829
638
713
2,581
776
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
2 / 1 / 1
4,190
698
3,404
2,499
918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Charon
6
0 / 1 / 0
3,624
604
708
3,309
1,608
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thor
7
1 / 1 / 2
3,720
620
2,671
4,501
1,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Heerø
Bastet
8
0 / 0 / 0
4,335
723
2,184
2,987
782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

7
0 / 0 / 0
3,726
621
1,418
2,716
738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Baron Samedi
Rickfantoni
Baron Samedi
7
1 / 2 / 1
3,879
647
2,983
3,952
1,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

1
0 / 0 / 0
2,631
439
0
0
0
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Da Ji
6
2 / 1 / 0
3,946
658
2,581
5,761
1,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
3
Kills
3
3
Deaths
3
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
0
0
0
0
W
Izanami
 
Izanami
0
0
0
0
W
2
1
1
2.5
L
Bastet
Heerø
Bastet
0
0
0
0
L
0
0
0
0
W
Charon
0
1
0
0
L
Baron Samedi
Rickfantoni
Baron Samedi
1
2
1
0.75
W
Thor
1
1
2
2
L
0
0
0
0
L
Da Ji
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,451
Damage
9,166
17,060
Taken
15,416
7,342
Mitigated
5,295
4,861
Healing
5,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
955
216
0
1,224
4,170
2,712
0
0
4,170
0
20,947
W
Izanami
 
Izanami
713
595
0
545
2,581
776
0
0
2,581
0
28,336
W
3,404
885
0
500
2,499
918
0
929
1,570
20,482
581
L
Bastet
Heerø
Bastet
2,184
277
0
1,468
2,987
782
0
0
2,774
0
28,010
L
1,418
63
0
662
2,716
738
0
269
2,447
0
19,443
W
Charon
708
406
578
1,038
3,309
1,608
0
1,089
2,220
6,879
377
L
Baron Samedi
Rickfantoni
Baron Samedi
2,983
40
235
1,150
3,952
1,965
0
1,643
2,144
16,720
526
W
Thor
2,671
804
0
976
4,501
1,328
0
965
3,536
0
19,841
L
0
0
0
0
0
0
0
0
0
0
0
L
Da Ji
2,581
1,086
0
2,047
5,761
1,810
0
1,729
3,886
0
15,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,300
Gold Earned
18,517
187
Minions Killed
133
0
Camps Cleared
0
632,409
Distance Traveled
514,570
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
3,937
656
48
8
0
121,036
2
W
Izanami
3,829
638
45
8
0
120,751
1
W
Vulcan
4,190
698
50
8
0
131,446
0
L
Bastet
4,335
723
46
8
0
118,865
0
L
Artemis
3,726
621
32
5
0
115,355
0
W
Charon
3,624
604
13
2
0
125,654
0
L
Baron Samedi
3,879
647
26
4
0
117,697
0
W
Thor
3,720
620
31
5
0
133,522
0
L
Ares
2,631
439
0
0
0
12,300
0
L
Da Ji
3,946
658
29
5
0
150,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role