Player Matchup

Achilles
Achilles
 
Achilles
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
Darkriderssj03
Olorun
Level 154
God Stats
14W - 17L
1,451 SR
Queue Stats
90W - 92L
1,508 Elo+
Party 2
Skadi
Skadi
o Rare Air
Skadi
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
123W - 103L
1,503 Elo+
Party 1
Ganesha
Ganesha
x2eZ MaJiiN x
Ganesha
Level 252
God Stats
1W - 5L
1,196 SR
Queue Stats
818W - 896L
1,605 Elo+
Party 1
Ne Zha
Ne Zha
zx SkEiTh xz
Ne Zha
Level 149
God Stats
2W - 2L
1,355 SR
Queue Stats
116W - 152L
1,506 Elo+
Party 1
Team Averages
Level 159
1,400 SR
1,524 Elo+

VS

Team Averages
Level 144
1,585 SR
1,511 Elo+
Ah Puch
Ah Puch
Hkelly205
Ah Puch
Level 147
God Stats
6W - 2L
1,717 SR
Queue Stats
310W - 323L
1,476 Elo+
Party 3
Thor
Thor
KingOfThaNorth
Thor
Level 110
God Stats
2W - 1L
1,500 SR
Queue Stats
106W - 95L
1,559 Elo+
Party 4
Sobek
Sobek
Le_rorre
Sobek
Level 162
God Stats
4W - 4L
1,500 SR
Queue Stats
305W - 276L
1,542 Elo+
Solo
Osiris
Osiris
Steeeeeeeelo
Osiris
Level 129
God Stats
4W - 1L
1,572 SR
Queue Stats
85W - 73L
1,556 Elo+
Party 4
Medusa
Medusa
Vindictiv3Diva
Medusa
Level 172
God Stats
30W - 21L
1,636 SR
Queue Stats
328W - 361L
1,422 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
1 / 1 / 0
6,024
602
5,585
10,203
5,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 2 / 0
5,825
583
1,803
8,124
2,794
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Skadi
9
0 / 1 / 1
4,908
491
4,810
5,254
1,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
8
0 / 2 / 1
5,152
515
1,786
7,053
5,210
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
9
1 / 3 / 0
5,129
513
2,996
9,780
3,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Hkelly205
Ah Puch
10
3 / 0 / 0
6,132
613
6,564
3,255
1,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
3 / 0 / 2
5,994
599
5,279
7,786
2,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
Le_rorre
Sobek
9
1 / 1 / 4
5,532
553
2,573
7,135
5,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Osiris
11
0 / 2 / 2
6,341
634
5,920
9,720
6,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
2 / 0 / 2
5,834
583
5,040
5,569
1,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
19
2
Kills
9
9
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
1
0
1
L
0
2
0
0
W
Ah Puch
Hkelly205
Ah Puch
3
0
0
3
W
3
0
2
4
W
Sobek
Le_rorre
Sobek
1
1
4
3
W
Osiris
0
2
2
0.5
W
2
0
2
3
L
Skadi
0
1
1
0.5
L
Ganesha
0
2
1
0.25
L
Ne Zha
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,980
Damage
25,376
40,414
Taken
33,465
18,750
Mitigated
17,563
16,308
Healing
14,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
5,585
1,248
0
5,244
10,203
5,385
0
0
9,528
0
45,842
L
1,803
608
94
3,662
8,124
2,794
0
5,341
2,783
44,571
3,993
W
Ah Puch
Hkelly205
Ah Puch
6,564
854
0
1,821
3,255
1,110
0
902
2,353
41,857
1,501
W
5,279
1,646
0
3,638
7,786
2,995
0
972
6,814
0
38,240
W
Sobek
Le_rorre
Sobek
2,573
245
0
2,966
7,135
5,387
0
1,166
5,969
14,495
0
W
Osiris
5,920
1,323
0
4,560
9,720
6,240
0
0
9,061
0
48,336
W
5,040
1,861
0
1,910
5,569
1,831
0
435
5,134
0
49,376
L
Skadi
4,810
1,273
0
1,468
5,254
1,646
0
787
4,467
0
32,910
L
Ganesha
1,786
222
0
1,305
7,053
5,210
0
1,273
5,738
13,299
738
L
Ne Zha
2,996
1,054
0
4,535
9,780
3,715
0
1,607
8,131
0
31,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,038
Gold Earned
29,833
301
Minions Killed
319
0
Camps Cleared
0
996,076
Distance Traveled
1,015,856
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,024
602
85
9
0
198,115
2
L
Olorun
5,825
583
90
9
0
189,524
0
W
Ah Puch
6,132
613
77
8
0
202,926
0
W
Thor
5,994
599
71
7
0
234,708
0
W
Sobek
5,532
553
19
2
0
207,098
4
W
Osiris
6,341
634
77
8
0
191,181
0
W
Medusa
5,834
583
75
8
0
179,943
0
L
Skadi
4,908
491
62
6
0
178,645
2
L
Ganesha
5,152
515
2
0
0
214,020
2
L
Ne Zha
5,129
513
62
6
0
215,772
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role