Player Matchup

Skadi
Skadi
Erieanna05
Skadi
Level 67
God Stats
4W - 1L
1,840 SR
Queue Stats
161W - 150L
1,445 Elo+
Solo
Khepri
Khepri
Latino159044
Khepri
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
178W - 185L
1,454 Elo+
Solo
Zeus
Zeus
LionG0919
Zeus
Level 45
God Stats
5W - 3L
1,508 SR
Queue Stats
237W - 245L
1,402 Elo+
Solo
Surtr
Surtr
playerhone
Surtr
Level 83
God Stats
2W - 0L
1,890 SR
Queue Stats
76W - 45L
1,331 Elo+
Solo
Ra
Ra
stealthshot410
Ra
Level 124
God Stats
2W - 3L
1,442 SR
Queue Stats
443W - 475L
1,466 Elo+
Solo
Team Averages
Level 77
1,636 SR
1,420 Elo+

VS

Team Averages
Level 96
1,494 SR
1,398 Elo+
Loki
Loki
Drewbediah
Loki
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,335 Elo+
Solo
Vulcan
Vulcan
FlipKilla77
Vulcan
Level 128
God Stats
3W - 3L
1,661 SR
Queue Stats
71W - 72L
1,481 Elo+
Party 1
Vamana
Vamana
IDoG BaMn It
Vamana
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 63L
1,448 Elo+
Party 1
Camazotz
Camazotz
Niigthmare
Camazotz
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,307 Elo+
Solo
Guan Yu
Guan Yu
SUPA STEW 13
Guan Yu
Level 121
God Stats
0W - 2L
1,307 SR
Queue Stats
73W - 89L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
15
6 / 0 / 21
9,309
1,034
13,120
3,653
2,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
15
6 / 0 / 19
9,351
1,039
6,355
12,070
14,993
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Zeus
15
8 / 1 / 19
9,762
1,085
18,588
6,877
3,478
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
14
8 / 3 / 16
9,092
1,010
10,633
11,980
12,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 0 / 20
9,633
1,070
5,682
6,803
6,672
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 1
6,322
702
3,165
8,735
3,596
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Vulcan
8
0 / 4 / 0
5,680
631
3,247
4,792
1,667
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
13
1 / 6 / 1
6,621
736
6,603
14,262
14,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Camazotz
Niigthmare
Camazotz
11
1 / 9 / 1
6,395
711
8,782
16,669
9,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Guan Yu
SUPA STEW 13
Guan Yu
12
1 / 7 / 2
7,276
808
2,011
16,217
9,254
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
8
32
Kills
3
4
Deaths
32
95
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
Skadi
6
0
21
16.5
L
Vulcan
0
4
0
0
L
Vamana
1
6
1
0.25
W
Khepri
6
0
19
15.5
W
Zeus
8
1
19
17.5
L
Camazotz
Niigthmare
Camazotz
1
9
1
0.17
L
Guan Yu
SUPA STEW 13
Guan Yu
1
7
2
0.29
W
Surtr
8
3
16
5.33
W
4
0
20
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,378
Damage
23,808
41,383
Taken
60,675
40,241
Mitigated
38,146
20,038
Healing
9,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,165
730
147
192
8,735
3,596
0
4,590
4,077
0
12,732
W
Skadi
13,120
6,376
1,175
636
3,653
2,526
1,263
484
3,169
0
20,279
L
Vulcan
3,247
1,110
84
311
4,792
1,667
0
3,416
1,338
8,798
0
L
Vamana
6,603
2,659
160
1,264
14,262
14,608
0
6,350
7,508
0
18,114
W
Khepri
6,355
1,565
928
2,732
12,070
14,993
1,939
818
10,868
14,202
0
W
Zeus
18,588
1,952
228
954
6,877
3,478
1,196
807
5,974
39,597
200
L
Camazotz
Niigthmare
Camazotz
8,782
2,854
0
2,470
16,669
9,021
0
6,509
9,925
0
15,046
L
Guan Yu
SUPA STEW 13
Guan Yu
2,011
398
2,492
2,502
16,217
9,254
0
8,318
7,513
0
7,326
W
Surtr
10,633
4,189
344
2,316
11,980
12,572
1,211
459
11,391
806
17,808
W
5,682
1,322
6,435
4,290
6,803
6,672
933
679
6,001
18,453
2,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,147
Gold Earned
32,294
124
Minions Killed
65
0
Camps Cleared
0
894,992
Distance Traveled
729,123
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,322
702
8
1
0
148,693
0
W
Skadi
9,309
1,034
17
2
0
176,558
0
L
Vulcan
5,680
631
13
1
0
101,386
0
L
Vamana
6,621
736
25
3
0
173,661
0
W
Khepri
9,351
1,039
18
2
0
165,782
0
W
Zeus
9,762
1,085
38
4
0
178,720
0
L
Camazotz
6,395
711
11
1
0
157,905
0
L
Guan Yu
7,276
808
8
1
0
147,478
0
W
Surtr
9,092
1,010
15
2
0
194,081
0
W
Ra
9,633
1,070
36
4
0
179,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role