Player Matchup

Sobek
Sobek
Bronze III
GuyInAGhillie
Sobek
Bronze III
Level 182
God Stats
2W - 0L
1,437 SR
Queue Stats
5W - 1L
1,500 MMR
Party 2
Zhong Kui
Zhong Kui
Gold III
JovanLightgrip
Zhong Kui
Gold III
Level 158
God Stats
9W - 5L
1,582 SR
Queue Stats
201W - 200L
1,511 MMR
Solo
Surtr
Surtr
Bronze III
Melveno1221
Surtr
Bronze III
Level 157
God Stats
1W - 0L
1,489 SR
Queue Stats
6W - 2L
1,507 MMR
Party 2
Rama
Rama
Gold III
Sixxthice
Rama
Gold III
Level 166
God Stats
20W - 9L
1,639 SR
Queue Stats
238W - 230L
1,406 MMR
Party 1
Medusa
Medusa
Platinum V
Skittles123z45
Medusa
Platinum V
Level 157
God Stats
6W - 3L
1,930 SR
Queue Stats
260W - 248L
1,624 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 164
1,615 SR
1,510 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 95
1,633 SR
1,509 MMR
Cthulhu
Cthulhu
Gold IV
 
Cthulhu
Gold IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Bronze III
Fairetpersia
Nemesis
Bronze III
Level 108
God Stats
2W - 3L
1,647 SR
Queue Stats
6W - 9L
1,492 MMR
Solo
Neith
Neith
Gold III
KTLkid
Neith
Gold III
Level 63
God Stats
1W - 1L
1,567 SR
Queue Stats
40W - 42L
1,590 MMR
Party 3
Agni
Agni
Gold III
alvaro201312
Agni
Gold III
Level 108
God Stats
34W - 36L
1,499 SR
Queue Stats
245W - 250L
1,531 MMR
Solo
Charon
Charon
Gold V
iHawg
Charon
Gold V
Level 86
God Stats
2W - 1L
1,951 SR
Queue Stats
24W - 27L
1,430 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 4
6,309
574
3,834
10,063
8,120
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
JovanLightgrip
Zhong Kui
11
2 / 1 / 4
6,756
614
5,945
5,687
4,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

12
2 / 0 / 4
7,240
658
7,094
8,517
4,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rama
13
2 / 0 / 1
6,885
626
5,022
4,701
1,934
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
6 / 1 / 2
7,073
643
5,224
8,772
3,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bans
Sun WukongAo KuangBake KujiraThor

VS

Bans
BacchusMartichorasAresThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
0 / 3 / 0
6,053
550
4,902
9,471
7,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Fairetpersia
Nemesis
10
0 / 2 / 0
5,057
460
2,145
8,486
3,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
KTLkid
Neith
11
0 / 3 / 0
5,661
515
3,344
7,618
2,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 3 / 1
6,195
563
4,849
7,528
2,797
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon
iHawg
Charon
9
1 / 2 / 0
5,540
504
3,653
9,134
6,804
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
13
Kills
2
2
Deaths
13
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
3
0
0
L
Nemesis
Fairetpersia
Nemesis
0
2
0
0
W
1
0
4
3
W
Zhong Kui
JovanLightgrip
Zhong Kui
2
1
4
4
L
Neith
KTLkid
Neith
0
3
0
0
W
2
0
4
4
W
Rama
2
0
1
2.5
W
6
1
2
7
L
1
3
1
0.5
L
Charon
iHawg
Charon
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,119
Damage
18,893
37,740
Taken
42,237
22,397
Mitigated
22,941
17,967
Healing
10,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,902
174
61
2,717
9,471
7,341
0
1,100
7,725
43,890
0
L
Nemesis
Fairetpersia
Nemesis
2,145
926
0
1,492
8,486
3,227
0
359
8,127
0
41,380
W
3,834
278
0
3,930
10,063
8,120
0
3,555
6,458
22,092
0
W
Zhong Kui
JovanLightgrip
Zhong Kui
5,945
1,406
0
2,665
5,687
4,523
0
3,005
2,682
45,945
2,142
L
Neith
KTLkid
Neith
3,344
1,060
0
1,710
7,618
2,772
0
705
6,913
0
46,463
W
7,094
2,918
0
4,016
8,517
4,565
12
4,179
3,722
2,120
47,909
W
Rama
5,022
4,094
0
2,007
4,701
1,934
818
314
4,387
0
66,446
W
5,224
1,662
0
5,349
8,772
3,255
0
1,171
7,575
0
51,242
L
4,849
269
0
2,647
7,528
2,797
0
4,112
3,416
48,648
0
L
Charon
iHawg
Charon
3,653
241
0
1,673
9,134
6,804
0
4,001
5,091
14,739
1,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,263
Gold Earned
28,506
431
Minions Killed
371
0
Camps Cleared
0
1,089,403
Distance Traveled
1,087,307
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,053
550
111
10
0
207,621
4
L
Nemesis
5,057
460
61
6
0
238,737
1
W
Sobek
6,309
574
20
2
0
221,363
5
W
Zhong Kui
6,756
614
105
10
0
204,239
4
L
Neith
5,661
515
88
8
0
196,871
2
W
Surtr
7,240
658
104
9
0
204,570
2
W
Rama
6,885
626
121
11
0
206,220
0
W
Medusa
7,073
643
81
7
0
253,011
2
L
Agni
6,195
563
97
9
0
215,606
0
L
Charon
5,540
504
14
1
0
228,472
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role