Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
AntoIogy
King Arthur
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 21L
1,399 Elo+
Party 1
Zeus
Zeus
Kamyeezy
Zeus
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 34L
1,248 Elo+
Party 1
Skadi
Skadi
KodakaHayate
Skadi
Level 69
God Stats
2W - 1L
1,872 SR
Queue Stats
11W - 17L
1,445 Elo+
Party 1
Ymir
Ymir
jay2marz
Ymir
Level 84
God Stats
14W - 10L
1,629 SR
Queue Stats
125W - 133L
1,452 Elo+
Party 1
Team Averages
Level 85
1,600 SR
1,409 Elo+

VS

Team Averages
Level 85
1,443 SR
1,447 Elo+
Geb
Geb
 
Geb
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
GOATMeek
Ymir
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 57L
1,479 Elo+
Party 3
Merlin
Merlin
Reckordzz
Merlin
Level 180
God Stats
2W - 2L
1,509 SR
Queue Stats
17W - 15L
1,545 Elo+
Party 3
Awilix
Awilix
SHADOW_GHOSTWOLF
Awilix
Level 21
God Stats
4W - 4L
1,156 SR
Queue Stats
44W - 42L
1,226 Elo+
Party 2
Medusa
Medusa
train548preium
Medusa
Level 100
God Stats
6W - 5L
1,551 SR
Queue Stats
67W - 56L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
9
2 / 3 / 1
5,482
498
3,349
9,194
3,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
AntoIogy
King Arthur
9
0 / 2 / 1
4,982
453
2,113
8,051
4,825
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zeus
9
1 / 4 / 1
5,069
461
5,084
6,433
2,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 1 / 0
5,442
495
4,915
5,555
2,186
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ymir
6
0 / 3 / 2
4,180
380
3,763
11,571
5,759
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
1 / 1 / 1
6,270
570
4,493
6,055
4,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ymir
9
2 / 1 / 3
5,951
541
2,031
8,805
5,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Merlin
Reckordzz
Merlin
12
6 / 0 / 3
7,213
656
11,137
4,691
1,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
1 / 1 / 1
5,299
482
3,116
8,686
3,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

12
2 / 0 / 0
6,692
608
5,546
7,345
2,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
3
Kills
12
13
Deaths
3
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
3
1
0.83
W
Geb
 
Geb
1
1
1
1.5
L
King Arthur
AntoIogy
King Arthur
0
2
1
0.25
W
Ymir
2
1
3
3.5
L
Zeus
1
4
1
0.38
L
0
1
0
0
W
Merlin
Reckordzz
Merlin
6
0
3
7.5
W
1
1
1
1.5
L
Ymir
0
3
2
0.33
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,224
Damage
26,323
40,804
Taken
35,582
18,372
Mitigated
18,345
7,657
Healing
9,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
3,349
1,686
0
3,230
9,194
3,129
0
2,975
6,174
0
32,550
W
Geb
 
Geb
4,493
861
0
1,538
6,055
4,718
0
187
5,868
29,251
2,732
L
King Arthur
AntoIogy
King Arthur
2,113
404
0
1,329
8,051
4,825
0
3,726
3,926
0
15,788
W
Ymir
2,031
305
0
2,763
8,805
5,429
0
3,928
4,877
13,162
0
L
Zeus
5,084
1,457
0
945
6,433
2,473
0
3,772
2,661
28,924
0
L
4,915
1,213
0
1,104
5,555
2,186
0
155
5,400
0
38,583
W
Merlin
Reckordzz
Merlin
11,137
1,368
0
1,215
4,691
1,680
613
1,941
2,750
52,567
461
W
3,116
1,558
0
393
8,686
3,589
0
1,626
7,060
0
31,249
L
Ymir
3,763
920
262
787
11,571
5,759
0
6,257
5,269
11,027
0
W
5,546
2,020
0
3,303
7,345
2,929
0
1,165
6,180
0
54,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,155
Gold Earned
31,425
183
Minions Killed
306
0
Camps Cleared
0
1,040,949
Distance Traveled
1,088,620
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,482
498
50
5
0
235,598
0
W
Geb
6,270
570
66
6
0
194,049
0
L
King Arthur
4,982
453
16
1
0
228,678
6
W
Ymir
5,951
541
17
2
0
216,837
0
L
Zeus
5,069
461
48
4
0
191,829
0
L
Skadi
5,442
495
58
5
0
187,563
4
W
Merlin
7,213
656
85
8
0
215,038
3
W
Awilix
5,299
482
50
5
0
264,786
0
L
Ymir
4,180
380
11
1
0
197,281
4
W
Medusa
6,692
608
88
8
0
197,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role