Player Matchup

Bacchus
Bacchus
Breezynm
Bacchus
Level 97
God Stats
0W - 1L
1,605 SR
Queue Stats
97W - 65L
1,556 Elo+
Party 1
Cthulhu
Cthulhu
DexGen51
Cthulhu
Level 67
God Stats
299W - 249L
1,648 SR
Queue Stats
434W - 406L
1,566 Elo+
Solo
Apollo
Apollo
ReebokRosyy
Apollo
Level 39
God Stats
3W - 1L
1,895 SR
Queue Stats
17W - 25L
1,485 Elo+
Solo
Hachiman
Hachiman
SpGKOOSH
Hachiman
Level 44
God Stats
5W - 3L
1,613 SR
Queue Stats
26W - 23L
1,518 Elo+
Party 1
Baron Samedi
Baron Samedi
peezza
Baron Samedi
Level 64
God Stats
1W - 2L
1,339 SR
Queue Stats
60W - 46L
1,519 Elo+
Party 1
Team Averages
Level 62
1,620 SR
1,529 Elo+

VS

Team Averages
Level 78
1,540 SR
1,528 Elo+
Nemesis
Nemesis
CallMeTwoShot
Nemesis
Level 89
God Stats
142W - 104L
1,628 SR
Queue Stats
460W - 418L
1,552 Elo+
Solo
Athena
Athena
Deviant12
Athena
Level 67
God Stats
2W - 2L
1,562 SR
Queue Stats
108W - 97L
1,559 Elo+
Solo
Anubis
Anubis
IraqAssassin213
Anubis
Level 103
God Stats
7W - 7L
1,669 SR
Queue Stats
51W - 64L
1,500 Elo+
Party 2
Anhur
Anhur
clubpenguinspeed
Anhur
Level 24
God Stats
1W - 3L
1,218 SR
Queue Stats
37W - 49L
1,529 Elo+
Party 2
Gilgamesh
Gilgamesh
thezfactor55
Gilgamesh
Level 107
God Stats
16W - 7L
1,625 SR
Queue Stats
247W - 227L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Breezynm
Bacchus
11
2 / 2 / 2
6,296
572
6,318
8,119
4,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
DexGen51
Cthulhu
10
1 / 4 / 0
6,389
581
7,767
9,446
7,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Apollo
13
2 / 3 / 0
6,920
629
3,357
8,821
3,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hachiman
SpGKOOSH
Hachiman
10
2 / 2 / 1
5,648
513
4,080
5,835
1,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
peezza
Baron Samedi
10
1 / 2 / 4
6,523
593
2,968
5,896
4,229
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
12
4 / 0 / 3
6,661
606
5,784
8,565
3,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Athena
Deviant12
Athena
10
2 / 3 / 4
6,139
558
3,810
9,863
9,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
4 / 1 / 1
6,557
596
4,655
6,190
2,863
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

9
1 / 3 / 2
5,296
481
3,292
7,969
2,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
thezfactor55
Gilgamesh
11
2 / 1 / 3
6,347
577
6,406
12,146
5,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
26
8
Kills
13
13
Deaths
8
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Breezynm
Bacchus
2
2
2
1.5
W
Nemesis
4
0
3
5.5
W
Athena
Deviant12
Athena
2
3
4
1.33
L
Cthulhu
DexGen51
Cthulhu
1
4
0
0.25
W
4
1
1
4.5
L
Apollo
2
3
0
0.67
L
Hachiman
SpGKOOSH
Hachiman
2
2
1
1.25
W
1
3
2
0.67
L
Baron Samedi
peezza
Baron Samedi
1
2
4
1.5
W
Gilgamesh
thezfactor55
Gilgamesh
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,490
Damage
23,947
38,117
Taken
44,733
21,884
Mitigated
23,714
13,678
Healing
17,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Breezynm
Bacchus
6,318
1,263
0
3,771
8,119
4,963
0
1,585
6,492
42,957
1,113
W
Nemesis
5,784
2,790
0
5,505
8,565
3,106
0
1,587
6,852
0
43,342
W
Athena
Deviant12
Athena
3,810
932
0
2,718
9,863
9,291
0
3,997
5,724
22,659
0
L
Cthulhu
DexGen51
Cthulhu
7,767
758
0
2,528
9,446
7,675
0
943
7,714
36,862
362
W
4,655
307
0
3,078
6,190
2,863
0
1,576
4,590
47,477
0
L
Apollo
3,357
2,235
0
2,330
8,821
3,083
741
3,103
5,718
0
49,732
L
Hachiman
SpGKOOSH
Hachiman
4,080
2,489
0
2,438
5,835
1,934
483
1,233
4,602
0
33,415
W
3,292
1,398
0
1,314
7,969
2,667
0
1,833
6,136
0
28,959
L
Baron Samedi
peezza
Baron Samedi
2,968
567
353
2,258
5,896
4,229
144
1,601
4,295
24,579
1,730
W
Gilgamesh
thezfactor55
Gilgamesh
6,406
1,978
0
5,349
12,146
5,787
0
6,588
4,780
0
41,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,776
Gold Earned
31,000
331
Minions Killed
309
0
Camps Cleared
0
1,035,464
Distance Traveled
1,075,184
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,296
572
69
6
0
241,417
0
W
Nemesis
6,661
606
66
6
0
266,668
4
W
Athena
6,139
558
30
3
0
217,105
0
L
Cthulhu
6,389
581
82
7
0
212,147
0
W
Anubis
6,557
596
79
7
0
210,684
5
L
Apollo
6,920
629
80
7
0
198,250
4
L
Hachiman
5,648
513
70
6
0
186,138
2
W
Anhur
5,296
481
58
5
0
177,811
2
L
Baron Samedi
6,523
593
30
3
0
197,512
0
W
Gilgamesh
6,347
577
76
7
0
202,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role