Player Matchup

Atlas
Atlas
Blacknights92
Atlas
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 73L
1,492 Elo+
Party 2
Serqet
Serqet
Chocodile187
Serqet
Level 157
God Stats
0W - 4L
1,204 SR
Queue Stats
124W - 130L
1,486 Elo+
Party 2
Medusa
Medusa
Heil-Pavey
Medusa
Level 147
God Stats
7W - 9L
1,501 SR
Queue Stats
122W - 128L
1,531 Elo+
Party 2
Agni
Agni
darkrealms2905
Agni
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 49L
1,452 Elo+
Party 2
Achilles
Achilles
xOnlyDanzx
Achilles
Level 158
God Stats
1W - 3L
1,170 SR
Queue Stats
108W - 107L
1,507 Elo+
Solo
Team Averages
Level 151
1,375 SR
1,494 Elo+

VS

Team Averages
Level 131
1,509 SR
1,515 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
AxiMundi
Fenrir
Level 154
God Stats
5W - 2L
1,430 SR
Queue Stats
257W - 247L
1,520 Elo+
Solo
Mulan
Mulan
Chakamaraka
Mulan
Level 128
God Stats
2W - 1L
1,522 SR
Queue Stats
74W - 68L
1,549 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
DaJezus9
Morgan Le Fay
Level 111
God Stats
2W - 1L
1,517 SR
Queue Stats
3W - 2L
1,517 Elo+
Solo
Zhong Kui
Zhong Kui
MeatPlopper
Zhong Kui
Level 116
God Stats
7W - 8L
1,577 SR
Queue Stats
68W - 78L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
4,837
484
2,432
10,138
6,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Serqet
10
0 / 0 / 1
5,136
514
2,254
7,405
2,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
Heil-Pavey
Medusa
9
1 / 3 / 0
4,826
483
3,180
9,327
3,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

9
0 / 3 / 0
4,897
490
2,060
5,691
1,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Achilles
xOnlyDanzx
Achilles
10
2 / 3 / 0
6,047
605
7,790
11,646
8,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
1 / 0 / 1
5,298
530
1,777
7,934
2,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
AxiMundi
Fenrir
9
3 / 1 / 2
6,329
633
4,871
8,007
5,359
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

11
3 / 2 / 0
6,515
652
7,169
11,700
6,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morgan Le Fay
DaJezus9
Morgan Le Fay
11
1 / 0 / 3
6,173
617
6,593
3,993
1,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Zhong Kui
MeatPlopper
Zhong Kui
12
3 / 0 / 2
6,976
698
9,444
5,484
4,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
3
Kills
11
11
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
1
0
1
1.5
W
Fenrir
AxiMundi
Fenrir
3
1
2
4
L
0
2
1
0.25
W
3
2
0
1.5
L
Serqet
0
0
1
0.5
W
Morgan Le Fay
DaJezus9
Morgan Le Fay
1
0
3
2.5
L
Medusa
Heil-Pavey
Medusa
1
3
0
0.33
W
Zhong Kui
MeatPlopper
Zhong Kui
3
0
2
4
L
0
3
0
0
L
Achilles
xOnlyDanzx
Achilles
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,716
Damage
29,854
44,207
Taken
37,118
22,851
Mitigated
21,307
13,928
Healing
17,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
1,777
685
0
3,778
7,934
2,687
0
306
7,346
0
34,576
W
Fenrir
AxiMundi
Fenrir
4,871
842
0
2,682
8,007
5,359
0
1,755
6,252
0
18,394
L
2,432
913
0
2,245
10,138
6,162
0
4,088
5,882
16,017
850
W
7,169
2,404
0
5,168
11,700
6,739
0
0
11,700
0
47,117
L
Serqet
2,254
238
0
3,794
7,405
2,716
0
1,555
5,700
0
31,639
W
Morgan Le Fay
DaJezus9
Morgan Le Fay
6,593
353
0
1,542
3,993
1,688
0
1,527
2,466
49,330
0
L
Medusa
Heil-Pavey
Medusa
3,180
1,423
0
2,309
9,327
3,507
0
6,020
3,307
0
34,027
W
Zhong Kui
MeatPlopper
Zhong Kui
9,444
3,487
0
4,376
5,484
4,834
793
779
4,705
52,246
15,212
L
2,060
290
0
854
5,691
1,828
0
2,724
2,615
31,106
0
L
Achilles
xOnlyDanzx
Achilles
7,790
2,562
0
4,726
11,646
8,638
0
0
11,646
0
39,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,743
Gold Earned
31,291
260
Minions Killed
364
0
Camps Cleared
0
1,001,239
Distance Traveled
996,308
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
5,298
530
57
6
0
222,972
3
W
Fenrir
6,329
633
15
2
0
214,047
4
L
Atlas
4,837
484
19
2
0
180,282
5
W
Mulan
6,515
652
83
8
0
172,483
0
L
Serqet
5,136
514
63
6
0
241,230
0
W
Morgan Le Fay
6,173
617
95
10
0
205,633
0
L
Medusa
4,826
483
51
5
0
186,403
0
W
Zhong Kui
6,976
698
114
11
0
181,173
0
L
Agni
4,897
490
62
6
0
202,315
0
L
Achilles
6,047
605
65
7
0
191,009
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role