Player Matchup

Kuzenbo
Kuzenbo
DopTamage
Kuzenbo
Level 88
God Stats
2W - 2L
1,454 SR
Queue Stats
10W - 9L
1,397 Elo+
Party 3
Sun Wukong
Sun Wukong
Fishieye
Sun Wukong
Level 15
God Stats
2W - 2L
1,220 SR
Queue Stats
16W - 19L
1,370 Elo+
Party 3
Bellona
Bellona
KopTills
Bellona
Level 85
God Stats
5W - 5L
1,382 SR
Queue Stats
22W - 27L
1,392 Elo+
Party 3
Poseidon
Poseidon
StickyNicky02
Poseidon
Level 8
God Stats
3W - 3L
1,394 SR
Queue Stats
3W - 8L
1,214 Elo+
Party 3
Skadi
Skadi
de_retour0907
Skadi
Level 57
God Stats
50W - 57L
1,458 SR
Queue Stats
111W - 128L
1,422 Elo+
Solo
Team Averages
Level 51
1,382 SR
1,359 Elo+

VS

Team Averages
Level 52
1,303 SR
1,397 Elo+
Hera
Hera
 
Hera
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Brough420
Kuzenbo
Level 33
God Stats
0W - 4L
1,161 SR
Queue Stats
0W - 9L
1,500 Elo+
Party 2
Surtr
Surtr
Ch33s3burg
Surtr
Level 18
God Stats
2W - 2L
1,472 SR
Queue Stats
170W - 167L
1,141 Elo+
Party 1
King Arthur
King Arthur
Inimaesi
King Arthur
Level 68
God Stats
33W - 52L
1,220 SR
Queue Stats
173W - 175L
1,344 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
stoopidskeptic
Ah Muzen Cab
Level 48
God Stats
0W - 3L
1,161 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DopTamage
Kuzenbo
13
2 / 0 / 2
8,350
522
5,039
7,453
8,124
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sun Wukong
Fishieye
Sun Wukong
15
4 / 2 / 1
8,849
553
8,451
12,747
10,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
KopTills
Bellona
16
5 / 1 / 2
8,598
537
13,146
14,907
11,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Poseidon
StickyNicky02
Poseidon
13
0 / 1 / 0
7,447
465
2,450
5,445
2,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 0 / 3
7,737
484
5,640
4,371
1,813
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
16
1 / 0 / 0
9,303
581
6,519
7,715
3,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
Brough420
Kuzenbo
11
0 / 1 / 0
7,168
448
1,092
9,038
9,480
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Surtr
13
0 / 5 / 3
8,165
510
7,518
15,147
11,779
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
Inimaesi
King Arthur
13
3 / 3 / 0
7,774
486
5,119
15,864
8,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Ah Muzen Cab
stoopidskeptic
Ah Muzen Cab
11
0 / 2 / 0
6,520
408
3,276
6,324
2,438
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
11
Kills
4
4
Deaths
11
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
0
0
1
L
Kuzenbo
Brough420
Kuzenbo
0
1
0
0
L
Surtr
0
5
3
0.3
W
Kuzenbo
DopTamage
Kuzenbo
2
0
2
3
W
Sun Wukong
Fishieye
Sun Wukong
4
2
1
2.25
L
King Arthur
Inimaesi
King Arthur
3
3
0
1
W
Bellona
KopTills
Bellona
5
1
2
6
W
Poseidon
StickyNicky02
Poseidon
0
1
0
0
W
0
0
3
1.5
L
Ah Muzen Cab
stoopidskeptic
Ah Muzen Cab
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,726
Damage
23,524
44,923
Taken
54,088
34,553
Mitigated
35,567
11,004
Healing
16,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
6,519
861
0
2,790
7,715
3,269
0
2,376
5,111
87,149
3,156
L
Kuzenbo
Brough420
Kuzenbo
1,092
480
0
1,621
9,038
9,480
105
1,724
7,314
21,685
0
L
Surtr
7,518
4,113
0
5,391
15,147
11,779
0
0
14,283
1,007
55,474
W
Kuzenbo
DopTamage
Kuzenbo
5,039
2,101
0
1,476
7,453
8,124
0
1,314
6,139
33,681
5,042
W
Sun Wukong
Fishieye
Sun Wukong
8,451
2,979
0
3,149
12,747
10,672
0
380
12,367
0
63,689
L
King Arthur
Inimaesi
King Arthur
5,119
1,620
0
6,331
15,864
8,601
0
1,081
14,703
0
61,216
W
Bellona
KopTills
Bellona
13,146
5,303
0
5,379
14,907
11,807
0
1,480
13,427
0
93,808
W
Poseidon
StickyNicky02
Poseidon
2,450
300
0
1,000
5,445
2,137
0
3,980
1,465
58,054
0
W
5,640
1,815
0
0
4,371
1,813
374
572
3,799
0
61,455
L
Ah Muzen Cab
stoopidskeptic
Ah Muzen Cab
3,276
417
0
470
6,324
2,438
711
1,708
4,616
0
53,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,981
Gold Earned
38,930
502
Minions Killed
452
0
Camps Cleared
0
1,499,091
Distance Traveled
1,458,416
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,303
581
162
10
0
306,178
7
L
Kuzenbo
7,168
448
49
3
0
300,503
0
L
Surtr
8,165
510
84
5
0
243,059
0
W
Kuzenbo
8,350
522
63
4
0
320,127
4
W
Sun Wukong
8,849
553
94
6
0
256,343
0
L
King Arthur
7,774
486
84
5
0
330,621
0
W
Bellona
8,598
537
135
8
0
361,205
0
W
Poseidon
7,447
465
96
6
0
300,574
0
W
Skadi
7,737
484
114
7
0
260,842
0
L
Ah Muzen Cab
6,520
408
73
5
0
278,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role