Player Matchup

Ra
Ra
ImNooBly
Ra
Level 158
God Stats
3W - 3L
1,537 SR
Queue Stats
42W - 35L
1,597 Elo+
Party 3
Bacchus
Bacchus
SergeantFatal
Bacchus
Level 121
God Stats
96W - 85L
1,611 SR
Queue Stats
365W - 353L
1,505 Elo+
Solo
Da Ji
Da Ji
YumekooUwU
Da Ji
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,559 Elo+
Solo
Shiva
Shiva
klamdjoy
Shiva
Level 119
God Stats
16W - 11L
1,531 SR
Queue Stats
185W - 153L
1,529 Elo+
Solo
Jing Wei
Jing Wei
zepps24
Jing Wei
Level 141
God Stats
8W - 4L
1,707 SR
Queue Stats
80W - 71L
1,631 Elo+
Party 3
Team Averages
Level 125
1,577 SR
1,564 Elo+

VS

Team Averages
Level 157
1,638 SR
1,499 Elo+
Janus
Janus
AlotOfDucks23
Janus
Level 120
God Stats
6W - 3L
1,728 SR
Queue Stats
57W - 76L
1,533 Elo+
Party 1
Ymir
Ymir
FennaFenna
Ymir
Level 157
God Stats
0W - 2L
1,542 SR
Queue Stats
17W - 21L
1,507 Elo+
Party 2
Erlang Shen
Erlang Shen
PapaHaid
Erlang Shen
Level 148
God Stats
1W - 1L
1,704 SR
Queue Stats
7W - 20L
1,355 Elo+
Party 2
Susano
Susano
Thunderbird269
Susano
Level 190
God Stats
3W - 5L
1,510 SR
Queue Stats
138W - 126L
1,575 Elo+
Party 1
Izanami
Izanami
my_gas
Izanami
Level 169
God Stats
1W - 2L
1,706 SR
Queue Stats
16W - 19L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 3
8,040
670
4,915
5,631
2,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
11
3 / 0 / 5
6,958
580
5,903
6,814
6,445
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Da Ji
13
4 / 0 / 1
7,143
595
3,310
10,337
4,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shiva
klamdjoy
Shiva
14
5 / 1 / 1
8,890
741
8,483
9,711
9,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
zepps24
Jing Wei
15
4 / 0 / 1
8,543
712
6,684
7,546
2,877
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 1
6,210
518
2,686
2,214
657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 5 / 0
5,559
463
1,259
12,706
8,156
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
PapaHaid
Erlang Shen
11
1 / 6 / 0
6,366
531
5,079
11,994
7,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 1 / 0
5,974
498
5,114
9,342
3,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
my_gas
Izanami
11
0 / 4 / 0
6,281
523
3,825
7,597
2,384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
17
Kills
2
2
Deaths
17
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
0
5
0
0
W
1
1
3
2.5
L
Erlang Shen
PapaHaid
Erlang Shen
1
6
0
0.17
W
Bacchus
3
0
5
5.5
L
1
1
0
1
W
Da Ji
4
0
1
4.5
W
Shiva
klamdjoy
Shiva
5
1
1
5.5
L
Izanami
my_gas
Izanami
0
4
0
0
W
Jing Wei
zepps24
Jing Wei
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,295
Damage
17,963
40,039
Taken
43,853
25,656
Mitigated
22,644
15,649
Healing
11,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,686
184
0
250
2,214
657
0
324
1,834
55,776
0
L
1,259
562
970
1,518
12,706
8,156
0
6,228
6,208
9,111
818
W
4,915
242
806
2,251
5,631
2,249
513
1,724
3,735
71,717
879
L
Erlang Shen
PapaHaid
Erlang Shen
5,079
2,907
0
4,005
11,994
7,985
0
0
11,159
0
39,840
W
Bacchus
5,903
669
0
1,828
6,814
6,445
6
1,264
5,433
18,766
1,728
L
5,114
854
0
3,796
9,342
3,462
0
1,783
7,457
0
42,562
W
Da Ji
3,310
612
0
5,720
10,337
4,497
0
399
9,912
0
49,988
W
Shiva
klamdjoy
Shiva
8,483
2,535
0
1,726
9,711
9,588
0
0
8,964
0
62,546
L
Izanami
my_gas
Izanami
3,825
2,906
0
1,288
7,597
2,384
0
1,434
6,163
0
56,189
W
Jing Wei
zepps24
Jing Wei
6,684
5,099
0
3,318
7,546
2,877
925
354
7,159
0
78,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,574
Gold Earned
30,390
480
Minions Killed
379
0
Camps Cleared
0
1,345,541
Distance Traveled
1,155,240
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,210
518
123
10
0
211,187
0
L
Ymir
5,559
463
7
1
0
224,030
2
W
Ra
8,040
670
128
11
0
274,879
5
L
Erlang Shen
6,366
531
69
6
0
228,134
0
W
Bacchus
6,958
580
17
1
0
276,839
5
L
Susano
5,974
498
72
6
0
280,351
1
W
Da Ji
7,143
595
95
8
0
289,274
2
W
Shiva
8,890
741
106
9
0
245,539
0
L
Izanami
6,281
523
108
9
0
211,538
0
W
Jing Wei
8,543
712
134
11
0
259,010
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role