Player Matchup

Yu Huang
Yu Huang
 
Yu Huang
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
CJBLOOMER
Jormungandr
Level 113
God Stats
2W - 3L
1,373 SR
Queue Stats
20W - 20L
1,496 Elo+
Solo
Cernunnos
Cernunnos
Natediggitydawg
Cernunnos
Level 104
God Stats
0W - 3L
1,654 SR
Queue Stats
13W - 15L
1,500 Elo+
Solo
Mercury
Mercury
PURPLELYNX27
Mercury
Level 64
God Stats
2W - 3L
1,414 SR
Queue Stats
207W - 199L
1,394 Elo+
Party 1
Surtr
Surtr
VVHAaT-T
Surtr
Level 123
God Stats
4W - 4L
1,790 SR
Queue Stats
117W - 128L
1,460 Elo+
Solo
Team Averages
Level 110
1,546 SR
1,470 Elo+

VS

Team Averages
Level 93
1,446 SR
1,469 Elo+
Zeus
Zeus
AFD4
Zeus
Level 59
God Stats
1W - 1L
1,061 SR
Queue Stats
36W - 46L
1,492 Elo+
Solo
Chang'e
Chang'e
Manquin125460
Chang'e
Level 52
God Stats
10W - 4L
1,656 SR
Queue Stats
142W - 121L
1,444 Elo+
Solo
Bellona
Bellona
SoulHarv3st3r
Bellona
Level 137
God Stats
2W - 1L
1,347 SR
Queue Stats
72W - 74L
1,461 Elo+
Solo
Arachne
Arachne
WBz3
Arachne
Level 86
God Stats
30W - 27L
1,594 SR
Queue Stats
61W - 53L
1,481 Elo+
Party 2
Nut
Nut
WBz56
Nut
Level 129
God Stats
9W - 8L
1,569 SR
Queue Stats
93W - 84L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
18
2 / 1 / 0
9,911
551
7,227
9,240
4,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
CJBLOOMER
Jormungandr
12
0 / 0 / 1
7,500
417
6,789
15,892
13,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cernunnos
Natediggitydawg
Cernunnos
14
0 / 2 / 0
7,828
435
5,593
9,668
4,085
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
PURPLELYNX27
Mercury
14
0 / 4 / 1
7,553
420
4,796
16,960
7,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Surtr
VVHAaT-T
Surtr
15
0 / 1 / 0
8,373
465
8,240
17,655
12,937
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
AFD4
Zeus
15
0 / 2 / 1
9,650
536
6,290
7,789
2,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chang'e
15
1 / 0 / 3
9,482
527
10,824
13,229
5,830
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Bellona
16
2 / 0 / 1
10,365
576
8,621
16,407
17,872
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
WBz3
Arachne
16
4 / 0 / 2
9,899
550
10,140
12,347
4,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nut
WBz56
Nut
15
1 / 0 / 1
8,546
475
7,175
10,106
4,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
2
Kills
8
8
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
 
Yu Huang
2
1
0
2
W
Zeus
AFD4
Zeus
0
2
1
0.25
L
Jormungandr
CJBLOOMER
Jormungandr
0
0
1
0.5
W
Chang'e
1
0
3
2.5
L
Cernunnos
Natediggitydawg
Cernunnos
0
2
0
0
L
Mercury
PURPLELYNX27
Mercury
0
4
1
0.13
W
Bellona
2
0
1
2.5
L
Surtr
VVHAaT-T
Surtr
0
1
0
0
W
Arachne
WBz3
Arachne
4
0
2
5
W
Nut
WBz56
Nut
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,645
Damage
43,050
69,415
Taken
59,878
42,505
Mitigated
34,618
21,950
Healing
34,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
 
Yu Huang
7,227
613
0
375
9,240
4,372
0
3,558
5,682
102,985
2,269
W
Zeus
AFD4
Zeus
6,290
430
0
2,011
7,789
2,356
296
3,682
3,899
83,143
474
L
Jormungandr
CJBLOOMER
Jormungandr
6,789
1,880
409
6,883
15,892
13,771
0
5,965
9,927
38,281
0
W
Chang'e
10,824
1,023
2,890
7,375
13,229
5,830
324
3,419
9,762
59,648
4,822
L
Cernunnos
Natediggitydawg
Cernunnos
5,593
2,216
0
3,263
9,668
4,085
0
2,475
7,193
0
62,880
L
Mercury
PURPLELYNX27
Mercury
4,796
1,312
0
5,141
16,960
7,340
0
2,526
14,434
0
63,216
W
Bellona
8,621
3,567
0
10,355
16,407
17,872
75
1,349
15,058
0
96,672
L
Surtr
VVHAaT-T
Surtr
8,240
3,738
0
5,879
17,655
12,937
0
1,858
15,797
2,006
73,226
W
Arachne
WBz3
Arachne
10,140
7,494
0
6,960
12,347
4,490
0
3,702
8,409
0
67,054
W
Nut
WBz56
Nut
7,175
3,929
0
4,876
10,106
4,070
621
2,254
7,852
0
57,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,165
Gold Earned
47,942
574
Minions Killed
567
0
Camps Cleared
0
1,758,113
Distance Traveled
1,709,250
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
9,911
551
206
11
0
352,996
0
W
Zeus
9,650
536
138
8
0
325,218
0
L
Jormungandr
7,500
417
53
3
0
366,412
7
W
Chang'e
9,482
527
66
4
0
373,911
0
L
Cernunnos
7,828
435
106
6
0
318,378
4
L
Mercury
7,553
420
90
5
0
407,903
0
W
Bellona
10,365
576
164
9
0
286,763
0
L
Surtr
8,373
465
119
7
0
312,424
0
W
Arachne
9,899
550
95
5
0
410,349
1
W
Nut
8,546
475
104
6
0
313,009
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role