Player Matchup

Ares
Ares
 
Ares
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
BinnieL0V3R13
Hou Yi
Level 27
God Stats
6W - 1L
1,733 SR
Queue Stats
96W - 124L
1,366 Elo+
Party 2
Mercury
Mercury
DangerPowder
Mercury
Level 106
God Stats
4W - 6L
1,161 SR
Queue Stats
278W - 277L
1,412 Elo+
Party 2
Hera
Hera
HooliganThor
Hera
Level 103
God Stats
2W - 3L
1,690 SR
Queue Stats
100W - 89L
1,473 Elo+
Party 2
Baron Samedi
Baron Samedi
RoyalScithe
Baron Samedi
Level 126
God Stats
2W - 0L
1,729 SR
Queue Stats
94W - 85L
1,563 Elo+
Solo
Team Averages
Level 98
1,563 SR
1,463 Elo+

VS

Team Averages
Level 110
1,417 SR
1,490 Elo+
Khepri
Khepri
ChronicREM
Khepri
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 48L
1,520 Elo+
Party 1
Eset
Eset
Giuliano713
Eset
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 55L
1,472 Elo+
Solo
Thor
Thor
Oz_Flexington14
Thor
Level 107
God Stats
4W - 4L
1,346 SR
Queue Stats
98W - 104L
1,512 Elo+
Solo
Geb
Geb
PredatorZ 3
Geb
Level 127
God Stats
1W - 3L
1,237 SR
Queue Stats
215W - 217L
1,481 Elo+
Solo
Agni
Agni
supertokyo02
Agni
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 34L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
16
7 / 2 / 10
10,453
950
10,522
13,529
16,213
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 9% and their Magical Power increased by 15 or their Physical Lifesteal increased by 9% and their Physical Power increased by 15.

14
1 / 3 / 16
8,910
810
7,579
8,969
4,048
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
DangerPowder
Mercury
15
7 / 3 / 9
9,472
861
12,031
13,496
6,688
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

18
7 / 0 / 17
10,592
963
16,565
9,266
6,335
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Baron Samedi
RoyalScithe
Baron Samedi
16
6 / 2 / 13
9,790
890
15,159
10,745
7,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
ChronicREM
Khepri
14
2 / 6 / 5
8,699
791
5,779
19,147
19,264
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
4 / 5 / 2
8,650
786
12,626
10,397
6,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 5 / 0
7,942
722
7,296
11,316
6,150
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
1 / 6 / 2
7,629
694
10,894
15,287
17,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

12
0 / 6 / 3
7,092
645
5,730
9,679
4,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
22
28
Kills
10
10
Deaths
28
65
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
7
2
10
6
W
1
3
16
3
L
Khepri
ChronicREM
Khepri
2
6
5
0.75
W
Mercury
DangerPowder
Mercury
7
3
9
3.83
L
4
5
2
1
W
7
0
17
15.5
L
3
5
0
0.6
L
1
6
2
0.33
W
Baron Samedi
RoyalScithe
Baron Samedi
6
2
13
6.25
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,856
Damage
42,325
56,005
Taken
65,826
40,300
Mitigated
53,511
22,970
Healing
6,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
10,522
582
1,728
3,830
13,529
16,213
1,137
6,924
6,281
19,360
0
W
7,579
3,844
530
465
8,969
4,048
1,581
4,753
4,008
0
15,406
L
Khepri
ChronicREM
Khepri
5,779
211
1,546
2,277
19,147
19,264
0
13,207
5,940
9,727
794
W
Mercury
DangerPowder
Mercury
12,031
6,730
764
5,030
13,496
6,688
2,248
7,751
5,537
0
17,071
L
12,626
1,170
622
360
10,397
6,012
0
5,988
4,409
22,893
433
W
16,565
2,969
1,741
2,101
9,266
6,335
555
6,430
2,604
31,378
0
L
7,296
792
735
766
11,316
6,150
0
6,730
4,586
0
13,497
L
10,894
632
0
425
15,287
17,531
0
9,183
6,104
22,896
0
W
Baron Samedi
RoyalScithe
Baron Samedi
15,159
2,481
4,139
2,642
10,745
7,016
2,121
7,411
3,064
28,560
0
L
5,730
660
0
226
9,679
4,554
0
7,138
2,541
18,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,217
Gold Earned
40,012
124
Minions Killed
91
0
Camps Cleared
0
1,051,779
Distance Traveled
858,000
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,453
950
21
2
0
213,342
0
W
Hou Yi
8,910
810
17
2
0
197,729
0
L
Khepri
8,699
791
10
1
0
190,000
0
W
Mercury
9,472
861
16
1
0
235,914
0
L
Eset
8,650
786
33
3
0
171,355
0
W
Hera
10,592
963
29
3
0
243,330
0
L
Thor
7,942
722
8
1
0
176,830
0
L
Geb
7,629
694
16
1
0
136,582
0
W
Baron Samedi
9,790
890
41
4
0
161,464
0
L
Agni
7,092
645
24
2
0
183,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role