Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Cote132844
Ra
Level 125
God Stats
1W - 2L
1,441 SR
Queue Stats
118W - 110L
1,513 Elo+
Party 2
Anhur
Anhur
FlesAlvaro
Anhur
Level 113
God Stats
1W - 1L
1,717 SR
Queue Stats
105W - 98L
1,518 Elo+
Party 2
Xing Tian
Xing Tian
WhatTheFudge21
Xing Tian
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,494 Elo+
Solo
Set
Set
pixelbot
Set
Level 149
God Stats
12W - 12L
1,567 SR
Queue Stats
230W - 212L
1,558 Elo+
Solo
Team Averages
Level 107
1,545 SR
1,517 Elo+

VS

Team Averages
Level 113
1,556 SR
1,495 Elo+
Janus
Janus
 
Janus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Jackal2333
Sobek
Level 75
God Stats
10W - 5L
1,611 SR
Queue Stats
24W - 31L
1,411 Elo+
Party 1
Fenrir
Fenrir
KroNn_died27
Fenrir
Level 86
God Stats
13W - 10L
1,640 SR
Queue Stats
20W - 22L
1,425 Elo+
Party 1
Hades
Hades
PostTerms
Hades
Level 97
God Stats
6W - 4L
1,529 SR
Queue Stats
290W - 297L
1,523 Elo+
Solo
Cupid
Cupid
Solarcide
Cupid
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 22L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
8
0 / 1 / 0
4,669
584
2,097
4,310
1,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
0 / 0 / 0
4,607
576
741
4,280
1,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Anhur
5
0 / 3 / 0
3,598
450
799
4,390
1,313
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Xing Tian
WhatTheFudge21
Xing Tian
6
0 / 0 / 0
3,955
494
851
4,664
2,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
2 / 1 / 0
5,150
644
4,708
5,185
3,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
0 / 0 / 1
4,751
594
1,092
2,572
685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
8
0 / 0 / 3
4,878
610
1,752
4,083
2,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
9
2 / 0 / 0
4,938
617
1,556
5,820
2,552
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hades
PostTerms
Hades
8
0 / 2 / 0
4,674
584
1,436
6,671
3,398
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cupid
Solarcide
Cupid
9
3 / 0 / 0
5,147
643
4,577
3,358
1,075
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
9
2
Kills
5
5
Deaths
2
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
1
0
0
W
Janus
 
Janus
0
0
1
0.5
L
0
0
0
0
L
Anhur
0
3
0
0
W
Sobek
0
0
3
1.5
W
Fenrir
2
0
0
2
W
Hades
PostTerms
Hades
0
2
0
0
W
Cupid
Solarcide
Cupid
3
0
0
3
L
Xing Tian
WhatTheFudge21
Xing Tian
0
0
0
0
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,196
Damage
10,413
22,829
Taken
22,504
10,153
Mitigated
10,059
7,157
Healing
10,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
2,097
849
0
1,938
4,310
1,385
0
829
3,481
0
27,999
W
Janus
 
Janus
1,092
36
0
929
2,572
685
0
0
2,572
32,119
0
L
741
147
307
1,467
4,280
1,712
0
263
4,017
39,508
0
L
Anhur
799
398
0
1,299
4,390
1,313
0
658
3,732
0
13,509
W
Sobek
1,752
152
0
2,416
4,083
2,349
148
524
3,559
16,992
0
W
Fenrir
1,556
480
0
1,600
5,820
2,552
0
319
5,423
0
29,360
W
Hades
PostTerms
Hades
1,436
629
70
3,420
6,671
3,398
0
113
6,072
27,237
0
W
Cupid
Solarcide
Cupid
4,577
2,940
0
2,206
3,358
1,075
527
636
2,722
0
34,134
L
Xing Tian
WhatTheFudge21
Xing Tian
851
116
0
403
4,664
2,605
0
1,094
3,570
6,347
0
L
4,708
1,850
0
1,743
5,185
3,138
0
1,436
3,749
0
32,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,979
Gold Earned
24,388
199
Minions Killed
234
0
Camps Cleared
0
692,827
Distance Traveled
763,073
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,669
584
52
7
0
130,338
0
W
Janus
4,751
594
49
6
0
164,940
0
L
Ra
4,607
576
64
8
0
166,445
1
L
Anhur
3,598
450
27
3
0
99,612
0
W
Sobek
4,878
610
28
4
0
170,017
1
W
Fenrir
4,938
617
54
7
0
177,376
0
W
Hades
4,674
584
58
7
0
126,745
0
W
Cupid
5,147
643
45
6
0
123,995
0
L
Xing Tian
3,955
494
5
1
0
117,081
0
L
Set
5,150
644
51
6
0
179,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role