Player Matchup

Ra
Ra
Gold III
 
Ra
Gold III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold III
 
Ah Muzen Cab
Gold III
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Gold V
Carryfied
Susano
Gold V
Level 85
God Stats
11W - 9L
1,690 SR
Queue Stats
67W - 78L
1,437 MMR
Solo
Osiris
Osiris
Gold IV
JeffoSteve
Osiris
Gold IV
Level 158
God Stats
5W - 7L
1,499 SR
Queue Stats
269W - 276L
1,453 MMR
Solo
Bacchus
Bacchus
Gold V
Per Dad
Bacchus
Gold V
Level 147
God Stats
2W - 2L
1,843 SR
Queue Stats
72W - 88L
1,453 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,606 SR
1,469 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 102
1,560 SR
1,442 MMR
Cthulhu
Cthulhu
Silver I
BlaqueSun
Cthulhu
Silver I
Level 53
God Stats
1W - 1L
1,177 SR
Queue Stats
93W - 91L
1,281 MMR
Party 2
Skadi
Skadi
Gold III
DrWrecker
Skadi
Gold III
Level 106
God Stats
6W - 9L
1,566 SR
Queue Stats
210W - 204L
1,604 MMR
Party 2
Bakasura
Bakasura
Silver III
Mala8439
Bakasura
Silver III
Level 64
God Stats
1W - 1L
1,731 SR
Queue Stats
1W - 1L
1,400 MMR
Party 1
Ix Chel
Ix Chel
Gold III
P360 Cudii
Ix Chel
Gold III
Level 170
God Stats
28W - 29L
1,594 SR
Queue Stats
324W - 332L
1,426 MMR
Solo
Chaac
Chaac
Bronze III
PsychoticMaximus
Chaac
Bronze III
Level 116
God Stats
1W - 0L
1,732 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
1 / 0 / 2
9,143
538
5,533
7,776
2,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
 
Ah Muzen Cab
14
1 / 4 / 1
7,889
464
6,968
14,654
5,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Susano
Carryfied
Susano
12
2 / 4 / 0
7,247
426
5,728
13,244
4,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Osiris
JeffoSteve
Osiris
10
0 / 5 / 0
7,115
419
8,171
15,663
18,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
Per Dad
Bacchus
12
0 / 2 / 1
7,381
434
6,641
16,001
17,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
Sun WukongAo KuangThanatosAthena

VS

Bans
RatatoskrThothBellonaLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BlaqueSun
Cthulhu
13
2 / 1 / 6
8,737
514
7,985
14,647
14,332
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Skadi
DrWrecker
Skadi
16
5 / 1 / 1
9,756
574
13,820
9,001
3,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bakasura
Mala8439
Bakasura
16
1 / 1 / 0
8,660
509
1,328
14,889
9,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ix Chel
P360 Cudii
Ix Chel
16
3 / 0 / 0
9,703
571
8,999
9,037
4,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
4 / 1 / 3
10,424
613
12,393
16,815
13,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
4
Kills
15
15
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
0
2
2
L
Ah Muzen Cab
 
Ah Muzen Cab
1
4
1
0.38
W
Cthulhu
BlaqueSun
Cthulhu
2
1
6
5
L
Susano
Carryfied
Susano
2
4
0
0.5
W
Skadi
DrWrecker
Skadi
5
1
1
5.5
L
Osiris
JeffoSteve
Osiris
0
5
0
0
W
Bakasura
Mala8439
Bakasura
1
1
0
1
W
Ix Chel
P360 Cudii
Ix Chel
3
0
0
3
L
Bacchus
Per Dad
Bacchus
0
2
1
0.25
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,041
Damage
44,525
67,338
Taken
64,389
49,245
Mitigated
45,727
19,085
Healing
25,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
5,533
39
895
4,406
7,776
2,756
0
4,907
2,481
83,196
498
L
Ah Muzen Cab
 
Ah Muzen Cab
6,968
2,424
0
1,492
14,654
5,260
0
2,052
12,492
0
87,901
W
Cthulhu
BlaqueSun
Cthulhu
7,985
1,074
166
1,728
14,647
14,332
0
3,733
10,571
36,034
0
L
Susano
Carryfied
Susano
5,728
1,192
0
3,989
13,244
4,673
0
3,123
9,961
0
46,763
W
Skadi
DrWrecker
Skadi
13,820
5,808
0
2,823
9,001
3,921
27
3,007
5,924
0
80,118
L
Osiris
JeffoSteve
Osiris
8,171
3,962
0
4,475
15,663
18,763
0
294
15,369
0
52,265
W
Bakasura
Mala8439
Bakasura
1,328
855
0
7,247
14,889
9,100
0
1,023
13,750
0
64,578
W
Ix Chel
P360 Cudii
Ix Chel
8,999
719
431
3,834
9,037
4,456
204
2,847
5,689
75,500
1,097
L
Bacchus
Per Dad
Bacchus
6,641
387
0
3,828
16,001
17,793
0
6,175
9,552
25,707
2,603
W
12,393
4,302
0
8,963
16,815
13,918
187
130
16,685
681
92,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,775
Gold Earned
47,280
471
Minions Killed
614
0
Camps Cleared
0
1,539,216
Distance Traveled
1,706,318
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,143
538
159
9
0
349,704
4
L
Ah Muzen Cab
7,889
464
133
8
0
277,305
0
W
Cthulhu
8,737
514
49
3
0
344,448
10
L
Susano
7,247
426
64
4
0
350,936
0
W
Skadi
9,756
574
155
9
0
313,016
1
L
Osiris
7,115
419
82
5
0
240,438
0
W
Bakasura
8,660
509
137
8
0
422,261
0
W
Ix Chel
9,703
571
137
8
0
315,009
2
L
Bacchus
7,381
434
33
2
0
320,833
5
W
Chaac
10,424
613
136
8
0
311,584
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role