Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
ItsReef3
Arachne
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 14L
1,502 Elo+
Solo
Vulcan
Vulcan
PURVEY0R0FD00M
Vulcan
Level 146
God Stats
36W - 36L
1,531 SR
Queue Stats
66W - 70L
1,490 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Reshyreum
Cu Chulainn
Level 141
God Stats
5W - 6L
1,627 SR
Queue Stats
266W - 270L
1,338 Elo+
Party 1
Kuzenbo
Kuzenbo
triggerhappyRF
Kuzenbo
Level 146
God Stats
7W - 4L
1,686 SR
Queue Stats
63W - 62L
1,497 Elo+
Party 3
Team Averages
Level 122
1,569 SR
1,465 Elo+

VS

Team Averages
Level 110
1,440 SR
1,420 Elo+
Ravana
Ravana
 
Ravana
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
BenjiJD69
Tiamat
Level 102
God Stats
1W - 5L
1,168 SR
Queue Stats
125W - 127L
1,489 Elo+
Solo
Ix Chel
Ix Chel
Drachensaft
Ix Chel
Level 133
God Stats
1W - 1L
1,503 SR
Queue Stats
2W - 5L
1,400 Elo+
Party 2
Skadi
Skadi
ROBOWOLF54
Skadi
Level 141
God Stats
1W - 1L
1,234 SR
Queue Stats
4W - 4L
1,385 Elo+
Party 2
King Arthur
King Arthur
UnKnOOwnTyrAnT
King Arthur
Level 27
God Stats
1W - 1L
1,794 SR
Queue Stats
19W - 14L
1,330 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
16
2 / 2 / 2
8,835
803
5,261
6,817
2,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
ItsReef3
Arachne
16
5 / 1 / 3
9,335
849
5,853
12,237
6,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
1 / 3 / 6
8,645
786
11,465
6,626
2,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cu Chulainn
Reshyreum
Cu Chulainn
16
1 / 0 / 3
8,843
804
5,297
10,073
9,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
1 / 0 / 4
8,586
781
9,024
9,501
11,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
12
0 / 2 / 2
7,272
661
1,612
5,120
1,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
BenjiJD69
Tiamat
15
2 / 1 / 3
8,555
778
9,513
6,383
4,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ix Chel
Drachensaft
Ix Chel
15
1 / 4 / 1
8,256
751
8,709
8,498
3,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
16
2 / 2 / 2
9,409
855
9,167
10,382
4,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
UnKnOOwnTyrAnT
King Arthur
14
1 / 1 / 0
7,612
692
4,299
11,787
9,186
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
10
Kills
6
6
Deaths
10
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
2
2
2
1.5
L
Ravana
 
Ravana
0
2
2
0.5
L
Tiamat
BenjiJD69
Tiamat
2
1
3
3.5
L
Ix Chel
Drachensaft
Ix Chel
1
4
1
0.38
W
Arachne
ItsReef3
Arachne
5
1
3
6.5
W
1
3
6
1.33
L
Skadi
2
2
2
1.5
W
Cu Chulainn
Reshyreum
Cu Chulainn
1
0
3
2.5
L
King Arthur
UnKnOOwnTyrAnT
King Arthur
1
1
0
1
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,900
Damage
33,300
45,254
Taken
42,170
33,044
Mitigated
23,538
13,306
Healing
7,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
5,261
3,580
0
1,641
6,817
2,648
0
3,392
3,239
0
24,328
L
Ravana
 
Ravana
1,612
238
0
1,149
5,120
1,999
0
3,006
1,974
0
6,920
L
Tiamat
BenjiJD69
Tiamat
9,513
642
0
1,416
6,383
4,150
0
3,138
3,095
26,224
0
L
Ix Chel
Drachensaft
Ix Chel
8,709
805
771
1,273
8,498
3,952
0
3,283
5,040
35,926
0
W
Arachne
ItsReef3
Arachne
5,853
3,697
0
5,000
12,237
6,656
1,410
3,739
8,422
0
26,500
W
11,465
7,056
0
635
6,626
2,747
458
2,245
4,159
32,845
0
L
Skadi
9,167
2,761
0
1,253
10,382
4,251
797
4,212
5,635
0
41,921
W
Cu Chulainn
Reshyreum
Cu Chulainn
5,297
585
0
3,370
10,073
9,309
0
4,072
5,634
2,187
28,102
L
King Arthur
UnKnOOwnTyrAnT
King Arthur
4,299
500
0
1,687
11,787
9,186
0
5,238
5,887
0
14,794
W
9,024
3,022
0
2,660
9,501
11,684
572
3,416
5,578
17,877
2,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,244
Gold Earned
41,104
231
Minions Killed
264
0
Camps Cleared
0
1,169,606
Distance Traveled
1,062,486
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,835
803
43
4
0
207,448
0
L
Ravana
7,272
661
15
1
0
184,471
0
L
Tiamat
8,555
778
46
4
0
236,426
0
L
Ix Chel
8,256
751
74
7
0
218,528
0
W
Arachne
9,335
849
45
4
0
256,320
0
W
Vulcan
8,645
786
62
6
0
238,280
0
L
Skadi
9,409
855
102
9
0
221,700
3
W
Cu Chulainn
8,843
804
58
5
0
236,346
0
L
King Arthur
7,612
692
27
2
0
201,361
0
W
Kuzenbo
8,586
781
23
2
0
231,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role