Player Matchup

Hades
Hades
 
Hades
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
Dami1403 2
Erlang Shen
Level 195
God Stats
0W - 2L
1,500 SR
Queue Stats
92W - 115L
1,555 Elo+
Party 2
Terra
Terra
Darvock
Terra
Level 67
God Stats
2W - 2L
1,571 SR
Queue Stats
28W - 30L
1,570 Elo+
Solo
Zeus
Zeus
Tilouis
Zeus
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,498 Elo+
Solo
Ishtar
Ishtar
WoolyTugBoat95
Ishtar
Level 186
God Stats
1W - 1L
1,650 SR
Queue Stats
34W - 36L
1,560 Elo+
Party 2
Team Averages
Level 132
1,544 SR
1,536 Elo+

VS

Team Averages
Level 144
1,619 SR
1,561 Elo+
Geb
Geb
BobtheMartyr
Geb
Level 157
God Stats
13W - 8L
1,500 SR
Queue Stats
209W - 179L
1,539 Elo+
Party 1
Sun Wukong
Sun Wukong
IHaveBearHands
Sun Wukong
Level 159
God Stats
4W - 3L
1,843 SR
Queue Stats
224W - 184L
1,556 Elo+
Party 1
Neith
Neith
Indra Cipactli
Neith
Level 218
God Stats
22W - 33L
1,469 SR
Queue Stats
492W - 489L
1,515 Elo+
Solo
Arachne
Arachne
Stomp408
Arachne
Level 118
God Stats
11W - 2L
1,782 SR
Queue Stats
437W - 377L
1,636 Elo+
Solo
Ra
Ra
WannaBeChaz
Ra
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 87L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
10
0 / 2 / 0
4,995
500
3,124
10,351
7,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Erlang Shen
Dami1403 2
Erlang Shen
10
0 / 1 / 0
4,905
491
2,296
8,123
4,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Terra
Darvock
Terra
9
0 / 1 / 0
4,540
454
2,021
7,256
4,275
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zeus
Tilouis
Zeus
9
0 / 2 / 0
5,162
516
3,477
3,874
1,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

5
0 / 1 / 0
4,022
402
3,331
4,537
1,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 1
5,839
584
2,302
5,870
2,785
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
IHaveBearHands
Sun Wukong
12
2 / 0 / 0
6,987
699
7,078
6,729
4,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
0 / 0 / 1
6,127
613
5,594
5,551
1,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Arachne
Stomp408
Arachne
11
1 / 0 / 3
5,799
580
2,873
6,772
2,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 0 / 1
6,606
661
2,070
3,990
1,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
12
0
Kills
6
7
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
0
2
0
0
W
1
0
1
1.5
L
Erlang Shen
Dami1403 2
Erlang Shen
0
1
0
0
L
Terra
Darvock
Terra
0
1
0
0
W
Sun Wukong
IHaveBearHands
Sun Wukong
2
0
0
2
W
0
0
1
0.5
W
Arachne
Stomp408
Arachne
1
0
3
2.5
L
Zeus
Tilouis
Zeus
0
2
0
0
W
2
0
1
2.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,249
Damage
19,917
34,141
Taken
28,912
19,012
Mitigated
13,540
12,460
Healing
15,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
3,124
862
0
5,038
10,351
7,324
0
0
9,543
30,011
4,137
W
2,302
674
1,122
2,073
5,870
2,785
54
1,165
4,705
14,040
0
L
Erlang Shen
Dami1403 2
Erlang Shen
2,296
964
0
2,278
8,123
4,885
0
1,012
7,097
0
40,123
L
Terra
Darvock
Terra
2,021
65
519
2,595
7,256
4,275
0
781
6,475
20,819
0
W
Sun Wukong
IHaveBearHands
Sun Wukong
7,078
1,853
0
3,656
6,729
4,460
27
2,678
4,051
0
58,106
W
5,594
1,713
0
2,205
5,551
1,884
412
856
4,695
0
54,225
W
Arachne
Stomp408
Arachne
2,873
1,993
0
4,871
6,772
2,631
0
784
5,988
0
46,368
L
Zeus
Tilouis
Zeus
3,477
821
0
250
3,874
1,130
0
1,589
2,061
38,913
1,031
W
2,070
118
488
1,202
3,990
1,780
635
3,028
962
52,132
1,569
L
3,331
1,980
0
1,780
4,537
1,398
0
598
3,939
0
22,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,624
Gold Earned
31,358
262
Minions Killed
396
0
Camps Cleared
0
775,858
Distance Traveled
1,014,047
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
4,995
500
53
5
0
153,740
0
W
Geb
5,839
584
25
3
0
209,975
1
L
Erlang Shen
4,905
491
67
7
0
202,859
0
L
Terra
4,540
454
24
2
0
186,241
3
W
Sun Wukong
6,987
699
102
10
0
213,686
0
W
Neith
6,127
613
90
9
0
154,634
0
W
Arachne
5,799
580
79
8
0
225,674
0
L
Zeus
5,162
516
76
8
0
158,310
0
W
Ra
6,606
661
100
10
0
210,078
0
L
Ishtar
4,022
402
42
4
0
74,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role