Player Matchup

Charon
Charon
Silver III
BuddyRabbit
Charon
Silver III
Level 127
God Stats
19W - 18L
1,522 SR
Queue Stats
94W - 109L
919 MMR
Solo
Mulan
Mulan
Silver III
Holyherth
Mulan
Silver III
Level 155
God Stats
0W - 2L
1,289 SR
Queue Stats
164W - 183L
826 MMR
Solo
Mercury
Mercury
Silver IV
Popovich67
Mercury
Silver IV
Level 61
God Stats
5W - 3L
1,712 SR
Queue Stats
48W - 57L
878 MMR
Solo
Anubis
Anubis
Silver II
XxfbgRAMBOxX
Anubis
Silver II
Level 171
God Stats
36W - 43L
1,485 SR
Queue Stats
120W - 147L
962 MMR
Solo
Cupid
Cupid
Bronze I
lhamm1337
Cupid
Bronze I
Level 154
God Stats
0W - 4L
1,338 SR
Queue Stats
19W - 58L
735 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 134
1,469 SR
864 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 122
1,467 SR
956 MMR
Chang'e
Chang'e
Silver II
 
Chang'e
Silver II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver IV
BAMPWN
Sobek
Silver IV
Level 85
God Stats
44W - 37L
1,498 SR
Queue Stats
127W - 149L
734 MMR
Solo
Tyr
Tyr
Silver IV
HansCasablancas
Tyr
Silver IV
Level 153
God Stats
11W - 19L
1,246 SR
Queue Stats
231W - 260L
728 MMR
Solo
Artemis
Artemis
Silver III
jejea
Artemis
Silver III
Level 69
God Stats
11W - 5L
1,907 SR
Queue Stats
265W - 295L
907 MMR
Solo
Loki
Loki
Silver III
switchitup99
Loki
Silver III
Level 145
God Stats
2W - 9L
1,184 SR
Queue Stats
168W - 173L
913 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
11
0 / 0 / 0
7,164
421
3,694
6,732
5,492
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mulan
Holyherth
Mulan
13
0 / 4 / 0
7,296
429
7,679
17,052
12,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
Popovich67
Mercury
14
1 / 5 / 0
7,405
436
6,771
15,571
7,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
12
0 / 6 / 1
6,915
407
7,706
9,528
5,021
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cupid
lhamm1337
Cupid
13
0 / 3 / 0
7,322
431
3,324
9,666
3,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
ThorAthenaKukulkan

VS

Bans
SkadiAo KuangBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
7 / 0 / 6
10,734
631
10,213
15,364
5,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sobek
BAMPWN
Sobek
14
4 / 0 / 3
9,231
543
4,068
15,888
15,012
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

17
1 / 0 / 3
10,627
625
6,877
12,419
13,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
jejea
Artemis
15
0 / 0 / 5
8,858
521
6,014
5,635
2,616
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
6 / 1 / 5
10,642
626
10,032
20,079
8,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
40
1
Kills
18
18
Deaths
1
1
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
7
0
6
10
W
Sobek
BAMPWN
Sobek
4
0
3
5.5
L
Charon
0
0
0
0
W
1
0
3
2.5
L
Mulan
Holyherth
Mulan
0
4
0
0
L
Mercury
Popovich67
Mercury
1
5
0
0.2
L
Anubis
0
6
1
0.08
W
Artemis
jejea
Artemis
0
0
5
2.5
L
Cupid
lhamm1337
Cupid
0
3
0
0
W
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,174
Damage
37,204
58,549
Taken
69,385
34,470
Mitigated
45,193
13,956
Healing
40,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
10,213
577
5,754
10,502
15,364
5,456
2,682
4,998
10,366
71,036
3,144
W
Sobek
BAMPWN
Sobek
4,068
281
358
7,959
15,888
15,012
317
2,614
13,234
30,329
0
L
Charon
3,694
888
251
1,706
6,732
5,492
0
1,386
5,346
31,938
1,777
W
6,877
1,036
0
5,259
12,419
13,422
928
136
11,426
0
86,084
L
Mulan
Holyherth
Mulan
7,679
942
0
7,585
17,052
12,945
0
2,562
14,490
90
54,056
L
Mercury
Popovich67
Mercury
6,771
3,227
0
625
15,571
7,373
0
2,898
12,673
0
71,749
L
Anubis
7,706
619
0
2,085
9,528
5,021
0
4,848
4,680
55,113
1,055
W
Artemis
jejea
Artemis
6,014
1,864
0
250
5,635
2,616
5,064
1,318
4,317
0
61,562
L
Cupid
lhamm1337
Cupid
3,324
2,333
248
1,456
9,666
3,639
0
2,528
7,138
0
48,870
W
10,032
4,551
0
10,779
20,079
8,687
675
2,500
17,530
0
107,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,102
Gold Earned
50,092
434
Minions Killed
543
0
Camps Cleared
0
1,380,135
Distance Traveled
1,741,569
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,734
631
116
7
0
337,200
1
W
Sobek
9,231
543
47
3
0
371,881
7
L
Charon
7,164
421
37
2
0
277,655
2
W
Tyr
10,627
625
143
8
0
332,414
3
L
Mulan
7,296
429
102
6
0
219,626
0
L
Mercury
7,405
436
105
6
0
367,465
0
L
Anubis
6,915
407
92
5
0
236,456
4
W
Artemis
8,858
521
99
6
0
304,206
2
L
Cupid
7,322
431
98
6
0
278,933
7
W
Loki
10,642
626
138
8
0
395,868
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role