Player Matchup

Janus
Janus
 
Janus
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
Enjinsz
Pele
Level 81
God Stats
6W - 2L
1,695 SR
Queue Stats
82W - 65L
1,612 Elo+
Party 1
Cthulhu
Cthulhu
Kenshinosuke
Cthulhu
Level 141
God Stats
3W - 2L
1,501 SR
Queue Stats
148W - 97L
1,592 Elo+
Party 1
Gilgamesh
Gilgamesh
kenshinv1
Gilgamesh
Level 116
God Stats
2W - 2L
1,402 SR
Queue Stats
125W - 51L
1,674 Elo+
Party 1
Nu Wa
Nu Wa
raksha22
Nu Wa
Level 28
God Stats
24W - 17L
1,657 SR
Queue Stats
77W - 63L
1,536 Elo+
Party 1
Team Averages
Level 100
1,551 SR
1,583 Elo+

VS

Team Averages
Level 45
1,596 SR
1,531 Elo+
Bastet
Bastet
 
Bastet
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Maui
Maui
CiggySmoker
Maui
Level 29
God Stats
0W - 1L
1,715 SR
Queue Stats
22W - 16L
1,558 Elo+
Party 3
Horus
Horus
GodsReaper25
Horus
Level 16
God Stats
1W - 1L
1,764 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Nut
Nut
ObeseWildOne
Nut
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 17L
1,545 Elo+
Party 3
Zeus
Zeus
yodadgai69
Zeus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
326W - 250L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
4 / 0 / 6
7,360
920
6,856
4,514
1,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
Enjinsz
Pele
14
4 / 1 / 4
7,521
940
6,490
7,565
2,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Cthulhu
Kenshinosuke
Cthulhu
12
1 / 2 / 4
6,439
805
7,392
7,054
4,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
kenshinv1
Gilgamesh
13
3 / 0 / 8
7,263
908
8,426
9,595
10,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
raksha22
Nu Wa
12
0 / 1 / 6
6,447
806
4,324
3,635
967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
1 / 2 / 2
6,265
783
4,775
7,626
2,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 1 / 2
6,342
793
1,830
9,304
7,399
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 4 / 2
6,020
753
4,404
9,427
6,111
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 3 / 0
6,178
772
3,128
7,863
3,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 2 / 0
6,580
823
7,106
5,680
2,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
12
Kills
4
4
Deaths
12
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
0
6
7
L
Bastet
 
Bastet
1
2
2
1
L
0
1
2
1
W
Pele
Enjinsz
Pele
4
1
4
6
L
0
4
2
0.25
W
Cthulhu
Kenshinosuke
Cthulhu
1
2
4
1.5
L
1
3
0
0.33
W
Gilgamesh
kenshinv1
Gilgamesh
3
0
8
7
W
Nu Wa
raksha22
Nu Wa
0
1
6
3
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,488
Damage
21,243
32,363
Taken
39,900
20,699
Mitigated
21,974
4,468
Healing
6,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
6,856
568
0
315
4,514
1,675
316
346
4,168
18,818
0
L
Bastet
 
Bastet
4,775
603
0
1,933
7,626
2,953
0
3,009
4,109
0
12,481
L
1,830
790
784
603
9,304
7,399
0
4,498
4,219
7,964
0
W
Pele
Enjinsz
Pele
6,490
1,150
0
1,225
7,565
2,725
578
2,145
5,420
0
26,678
L
4,404
1,753
939
1,730
9,427
6,111
0
3,825
5,076
0
14,933
W
Cthulhu
Kenshinosuke
Cthulhu
7,392
823
0
1,131
7,054
4,921
0
2,807
4,247
15,070
0
L
3,128
1,390
0
0
7,863
3,216
0
2,304
5,223
0
15,704
W
Gilgamesh
kenshinv1
Gilgamesh
8,426
2,583
0
957
9,595
10,411
106
1,318
8,277
0
15,736
W
Nu Wa
raksha22
Nu Wa
4,324
1,439
0
840
3,635
967
371
2,320
1,315
17,532
0
L
7,106
731
0
497
5,680
2,295
0
3,287
2,005
26,228
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,030
Gold Earned
31,385
166
Minions Killed
123
0
Camps Cleared
0
912,055
Distance Traveled
745,882
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,360
920
46
6
0
184,687
0
L
Bastet
6,265
783
18
2
0
169,353
0
L
Maui
6,342
793
13
2
0
151,884
2
W
Pele
7,521
940
47
6
0
201,310
0
L
Horus
6,020
753
19
2
0
176,643
1
W
Cthulhu
6,439
805
27
3
0
176,525
0
L
Nut
6,178
772
24
3
0
148,873
0
W
Gilgamesh
7,263
908
21
3
0
194,743
0
W
Nu Wa
6,447
806
25
3
0
154,790
0
L
Zeus
6,580
823
49
6
0
99,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role