Player Matchup

Hercules
Hercules
Gold II
 
Hercules
Gold II
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Ao Kuang
Ao Kuang
Gold III
 
Ao Kuang
Gold III
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Horus
Horus
Gold II
BigCountry3736
Horus
Gold II
Level 149
God Stats
2W - 2L
1,529 SR
Queue Stats
171W - 169L
1,549 MMR
Party 4
Neith
Neith
Gold I
Kickstand54
Neith
Gold I
Level 145
God Stats
7W - 8L
1,572 SR
Queue Stats
221W - 218L
1,690 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum II
xKronos13
Morgan Le Fay
Platinum II
Level 163
God Stats
2W - 4L
1,311 SR
Queue Stats
232W - 231L
1,896 MMR
Party 4
Team Averages
Gold I
Gold I
Average Tier
Level 155
1,482 SR
1,627 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 134
1,546 SR
1,681 MMR
Merlin
Merlin
Platinum V
 
Merlin
Platinum V
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anubis
Anubis
Platinum II
LiIgommer
Anubis
Platinum II
Level 129
God Stats
4W - 4L
1,588 SR
Queue Stats
84W - 73L
1,900 MMR
Party 2
Sobek
Sobek
Gold I
Pain UH
Sobek
Gold I
Level 185
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 57L
1,699 MMR
Solo
Hachiman
Hachiman
Platinum IV
TheRealToji
Hachiman
Platinum IV
Level 129
God Stats
4W - 3L
1,642 SR
Queue Stats
125W - 119L
1,725 MMR
Party 1
Nike
Nike
Platinum V
YungClamChowder
Nike
Platinum V
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
291W - 305L
1,582 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
2 / 0 / 0
7,967
664
4,278
9,764
8,832
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
 
Ao Kuang
13
6 / 0 / 1
7,153
596
7,131
8,803
3,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

10
1 / 1 / 6
6,418
535
3,324
9,505
4,688
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

14
3 / 0 / 2
7,897
658
7,484
6,302
2,407
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Morgan Le Fay
xKronos13
Morgan Le Fay
12
2 / 3 / 4
7,054
588
7,812
8,432
3,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
Bake KujiraZeusThoth

VS

Bans
ThanatosAthenaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
0 / 2 / 0
6,022
502
2,673
4,982
1,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Anubis
LiIgommer
Anubis
12
4 / 3 / 0
6,533
544
3,187
8,241
3,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
Pain UH
Sobek
10
0 / 3 / 2
5,834
486
3,843
11,255
6,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
TheRealToji
Hachiman
10
0 / 3 / 0
5,790
483
3,892
10,583
3,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

11
0 / 3 / 0
6,642
554
5,984
9,673
3,931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
14
Kills
4
4
Deaths
14
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
0
0
2
W
Ao Kuang
 
Ao Kuang
6
0
1
6.5
L
Merlin
 
Merlin
0
2
0
0
W
1
1
6
4
W
3
0
2
4
L
Anubis
LiIgommer
Anubis
4
3
0
1.33
L
Sobek
Pain UH
Sobek
0
3
2
0.33
L
Hachiman
TheRealToji
Hachiman
0
3
0
0
L
0
3
0
0
W
Morgan Le Fay
xKronos13
Morgan Le Fay
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,029
Damage
19,579
42,806
Taken
44,734
22,267
Mitigated
18,128
16,139
Healing
14,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
4,278
1,186
0
4,528
9,764
8,832
0
67
9,697
0
65,301
W
Ao Kuang
 
Ao Kuang
7,131
938
0
5,205
8,803
3,180
0
1,668
7,119
43,945
1,071
L
Merlin
 
Merlin
2,673
92
0
750
4,982
1,299
0
3,023
1,619
43,663
0
W
3,324
1,310
560
1,893
9,505
4,688
0
3,969
5,416
11
14,964
W
7,484
2,276
0
2,367
6,302
2,407
176
361
5,941
0
69,135
L
Anubis
LiIgommer
Anubis
3,187
184
0
3,651
8,241
3,299
0
3,755
4,237
63,397
0
L
Sobek
Pain UH
Sobek
3,843
129
0
4,470
11,255
6,529
0
4,316
6,549
13,281
886
L
Hachiman
TheRealToji
Hachiman
3,892
2,271
0
4,017
10,583
3,070
0
1,752
8,831
0
44,365
L
5,984
918
0
1,800
9,673
3,931
0
887
8,786
67
57,696
W
Morgan Le Fay
xKronos13
Morgan Le Fay
7,812
1,059
0
1,586
8,432
3,160
0
3,151
5,129
54,457
435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,489
Gold Earned
30,821
434
Minions Killed
422
0
Camps Cleared
0
1,254,944
Distance Traveled
1,123,681
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,967
664
122
10
0
236,258
3
W
Ao Kuang
7,153
596
76
6
0
296,609
0
L
Merlin
6,022
502
113
9
0
212,453
3
W
Horus
6,418
535
30
3
0
269,645
6
W
Neith
7,897
658
112
9
0
210,672
0
L
Anubis
6,533
544
92
8
0
234,161
1
L
Sobek
5,834
486
18
2
0
246,964
2
L
Hachiman
5,790
483
84
7
0
193,210
1
L
Nike
6,642
554
115
10
0
236,893
2
W
Morgan Le Fay
7,054
588
94
8
0
241,760
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role