Player Matchup

Baron Samedi
Baron Samedi
Amahe
Baron Samedi
Level 159
God Stats
14W - 5L
1,500 SR
Queue Stats
208W - 208L
1,643 Elo+
Party 2
Surtr
Surtr
Rukkingaround
Surtr
Level 183
God Stats
3W - 3L
1,294 SR
Queue Stats
256W - 251L
1,653 Elo+
Party 2
Artemis
Artemis
SilverReaper21
Artemis
Level 168
God Stats
3W - 4L
1,538 SR
Queue Stats
120W - 101L
1,452 Elo+
Solo
Ymir
Ymir
Treecolli
Ymir
Level 6
God Stats
4W - 0L
1,922 SR
Queue Stats
13W - 4L
1,711 Elo+
Party 2
Bellona
Bellona
lolzUnicorn
Bellona
Level 149
God Stats
4W - 2L
1,777 SR
Queue Stats
26W - 16L
1,566 Elo+
Solo
Team Averages
Level 133
1,606 SR
1,605 Elo+

VS

Team Averages
Level 114
1,585 SR
1,625 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
DonkeyPaste1
Tsukuyomi
Level 111
God Stats
1W - 3L
1,598 SR
Queue Stats
58W - 49L
1,550 Elo+
Solo
Hun Batz
Hun Batz
Maxavel
Hun Batz
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
543W - 401L
1,771 Elo+
Party 1
Cthulhu
Cthulhu
PreachRu
Cthulhu
Level 214
God Stats
11W - 11L
1,826 SR
Queue Stats
353W - 355L
1,543 Elo+
Solo
Charybdis
Charybdis
SuckingMyOwnToes
Charybdis
Level 20
God Stats
1W - 4L
1,500 SR
Queue Stats
100W - 54L
1,760 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Amahe
Baron Samedi
13
5 / 0 / 5
7,070
589
6,091
6,226
3,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 0 / 8
6,362
530
9,243
13,362
6,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
3 / 5 / 2
6,311
526
3,961
9,707
3,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
10
2 / 0 / 8
6,229
519
3,644
9,832
6,832
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
lolzUnicorn
Bellona
14
4 / 1 / 0
8,021
668
15,032
18,825
15,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
0 / 4 / 0
5,876
490
7,861
7,573
2,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Tsukuyomi
DonkeyPaste1
Tsukuyomi
11
1 / 3 / 0
5,978
498
8,389
15,196
12,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
Maxavel
Hun Batz
11
0 / 4 / 0
5,669
472
4,126
12,487
4,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
PreachRu
Cthulhu
10
3 / 2 / 1
5,760
480
8,754
7,264
5,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charybdis
11
2 / 3 / 2
6,660
555
10,277
10,650
3,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
16
Kills
6
6
Deaths
16
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
4
0
0
W
Baron Samedi
Amahe
Baron Samedi
5
0
5
7.5
L
Tsukuyomi
DonkeyPaste1
Tsukuyomi
1
3
0
0.33
L
Hun Batz
Maxavel
Hun Batz
0
4
0
0
L
Cthulhu
PreachRu
Cthulhu
3
2
1
1.75
W
2
0
8
6
W
3
5
2
0.8
L
Charybdis
2
3
2
1
W
Ymir
2
0
8
6
W
Bellona
lolzUnicorn
Bellona
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,971
Damage
39,407
57,952
Taken
53,170
36,034
Mitigated
30,029
29,732
Healing
16,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
7,861
1,860
0
1,023
7,573
2,512
0
3,245
3,995
51,107
0
W
Baron Samedi
Amahe
Baron Samedi
6,091
488
621
2,944
6,226
3,365
0
3,016
3,094
43,992
0
L
Tsukuyomi
DonkeyPaste1
Tsukuyomi
8,389
1,494
0
4,948
15,196
12,826
0
0
15,196
0
43,371
L
Hun Batz
Maxavel
Hun Batz
4,126
404
0
5,128
12,487
4,946
0
2,719
9,454
0
47,400
L
Cthulhu
PreachRu
Cthulhu
8,754
492
361
680
7,264
5,793
56
1,403
5,721
21,585
1,329
W
9,243
4,591
0
7,221
13,362
6,534
0
3,399
9,905
3,477
47,190
W
3,961
1,797
0
3,224
9,707
3,387
0
2,230
7,129
0
41,867
L
Charybdis
10,277
4,945
0
4,792
10,650
3,952
342
2,205
8,341
0
60,146
W
Ymir
3,644
394
0
2,920
9,832
6,832
0
3,493
5,834
18,158
947
W
Bellona
lolzUnicorn
Bellona
15,032
7,207
0
12,802
18,825
15,916
310
3,102
14,349
0
76,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,993
Gold Earned
29,943
366
Minions Killed
374
0
Camps Cleared
0
1,232,759
Distance Traveled
1,139,168
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,876
490
90
8
0
223,095
0
W
Baron Samedi
7,070
589
84
7
0
249,852
2
L
Tsukuyomi
5,978
498
66
6
0
212,679
1
L
Hun Batz
5,669
472
78
7
0
239,455
2
L
Cthulhu
5,760
480
54
5
0
248,663
0
W
Surtr
6,362
530
83
7
0
282,054
1
W
Artemis
6,311
526
60
5
0
218,060
1
L
Charybdis
6,660
555
86
7
0
215,276
0
W
Ymir
6,229
519
30
3
0
237,575
1
W
Bellona
8,021
668
109
9
0
245,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role