Player Matchup

Sol
Sol
Bronze III
Icy Exploits
Sol
Bronze III
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,477 MMR
Solo
Nemesis
Nemesis
Bronze IV
Pryvacii-
Nemesis
Bronze IV
Level 101
God Stats
0W - 1L
1,565 SR
Queue Stats
1W - 3L
1,462 MMR
Party 1
Xing Tian
Xing Tian
Gold III
RapiidAvenger
Xing Tian
Gold III
Level 158
God Stats
11W - 3L
1,808 SR
Queue Stats
115W - 102L
1,467 MMR
Solo
Anhur
Anhur
Bronze IV
S_Flare7
Anhur
Bronze IV
Level 101
God Stats
0W - 1L
1,591 SR
Queue Stats
3W - 4L
1,483 MMR
Party 1
Osiris
Osiris
Bronze III
andypapi2390
Osiris
Bronze III
Level 122
God Stats
2W - 3L
1,662 SR
Queue Stats
6W - 8L
1,481 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 111
1,625 SR
1,474 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 120
1,514 SR
1,474 MMR
Mercury
Mercury
Silver I
AllDamageCarry
Mercury
Silver I
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 31L
1,462 MMR
Solo
Thoth
Thoth
Platinum V
BlueprintV2
Thoth
Platinum V
Level 62
God Stats
2W - 1L
1,536 SR
Queue Stats
46W - 45L
1,487 MMR
Solo
Nut
Nut
Gold V
N44NAC8EL4C
Nut
Gold V
Level 139
God Stats
3W - 3L
1,476 SR
Queue Stats
30W - 29L
1,484 MMR
Solo
Geb
Geb
Bronze III
Scavenger115
Geb
Bronze III
Level 164
God Stats
4W - 2L
1,500 SR
Queue Stats
38W - 39L
1,466 MMR
Solo
Jormungandr
Jormungandr
Gold IV
minnie_mike30
Jormungandr
Gold IV
Level 146
God Stats
9W - 8L
1,559 SR
Queue Stats
106W - 101L
1,471 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,661
404
2,659
7,042
1,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
Pryvacii-
Nemesis
12
1 / 4 / 1
6,638
474
5,245
12,838
5,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Xing Tian
RapiidAvenger
Xing Tian
10
2 / 1 / 1
6,818
487
4,481
12,625
11,145
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
S_Flare7
Anhur
12
1 / 3 / 2
7,013
501
8,575
11,242
4,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Osiris
12
1 / 4 / 0
7,014
501
6,342
16,622
11,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
ThanatosAo KuangBake KujiraOdinHachiman

VS

Bans
BastetAgniBellonaAnubisKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 3
8,877
634
8,345
11,254
4,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
1 / 1 / 1
9,019
644
4,729
4,885
1,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 0 / 2
8,129
581
9,954
9,886
3,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 3 / 7
7,312
522
6,142
11,889
7,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Jormungandr
minnie_mike30
Jormungandr
16
3 / 1 / 2
9,636
688
12,638
12,079
9,864
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
5
Kills
14
14
Deaths
5
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
7
0
3
8.5
W
1
1
1
1.5
L
0
2
0
0
W
3
0
2
4
L
Nemesis
Pryvacii-
Nemesis
1
4
1
0.38
L
Xing Tian
RapiidAvenger
Xing Tian
2
1
1
2.5
L
Anhur
S_Flare7
Anhur
1
3
2
0.67
W
0
3
7
1.17
L
Osiris
1
4
0
0.25
W
Jormungandr
minnie_mike30
Jormungandr
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,302
Damage
41,808
60,369
Taken
49,993
34,824
Mitigated
27,388
16,778
Healing
13,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,345
3,398
0
1,609
11,254
4,904
287
1,434
9,780
0
70,728
W
4,729
128
0
418
4,885
1,613
394
715
4,130
80,382
1,070
L
2,659
762
0
1,738
7,042
1,937
0
2,051
4,991
24,337
0
W
9,954
7,084
0
3,650
9,886
3,227
792
3,738
5,948
0
64,926
L
Nemesis
Pryvacii-
Nemesis
5,245
1,974
0
1,266
12,838
5,612
0
5,489
7,349
0
53,162
L
Xing Tian
RapiidAvenger
Xing Tian
4,481
574
0
1,096
12,625
11,145
0
2,743
9,882
19,291
0
L
Anhur
S_Flare7
Anhur
8,575
5,888
0
4,644
11,242
4,591
0
2,663
8,579
0
61,492
W
6,142
79
0
3,205
11,889
7,780
0
2,592
9,219
21,541
3,211
L
Osiris
6,342
3,040
0
8,034
16,622
11,539
0
9,430
7,192
0
55,832
W
Jormungandr
minnie_mike30
Jormungandr
12,638
3,501
0
4,701
12,079
9,864
194
56
12,023
84,337
1,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,144
Gold Earned
42,973
350
Minions Killed
494
0
Camps Cleared
0
1,457,096
Distance Traveled
1,390,240
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,877
634
91
7
0
337,800
1
W
Thoth
9,019
644
139
10
0
261,492
1
L
Sol
5,661
404
51
4
0
277,379
5
W
Nut
8,129
581
100
7
0
256,822
0
L
Nemesis
6,638
474
87
6
0
326,719
0
L
Xing Tian
6,818
487
18
1
0
302,663
5
L
Anhur
7,013
501
93
7
0
243,773
1
W
Geb
7,312
522
33
2
0
295,739
4
L
Osiris
7,014
501
101
7
0
306,562
3
W
Jormungandr
9,636
688
131
9
0
238,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role