Player Matchup

Rama
Rama
 
Rama
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
AzDiamondz
Arachne
Level 124
God Stats
16W - 4L
1,865 SR
Queue Stats
172W - 136L
1,646 Elo+
Solo
Serqet
Serqet
NabruD
Serqet
Level 159
God Stats
3W - 1L
1,732 SR
Queue Stats
120W - 96L
1,553 Elo+
Solo
Mulan
Mulan
toxicplums
Mulan
Level 159
God Stats
8W - 6L
1,510 SR
Queue Stats
152W - 112L
1,529 Elo+
Solo
Team Averages
Level 146
1,622 SR
1,546 Elo+

VS

Team Averages
Level 156
1,502 SR
1,518 Elo+
Ix Chel
Ix Chel
Dreeaamm
Ix Chel
Level 157
God Stats
1W - 1L
1,783 SR
Queue Stats
19W - 19L
1,548 Elo+
Party 1
Arachne
Arachne
McMenace
Arachne
Level 129
God Stats
0W - 1L
1,600 SR
Queue Stats
41W - 47L
1,502 Elo+
Party 1
Cerberus
Cerberus
PCBABIES
Cerberus
Level 152
God Stats
1W - 4L
1,340 SR
Queue Stats
62W - 76L
1,503 Elo+
Solo
Heimdallr
Heimdallr
Persianist
Heimdallr
Level 184
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 39L
1,467 Elo+
Party 1
Bellona
Bellona
UrCookieTaken
Bellona
Level 159
God Stats
1W - 5L
1,289 SR
Queue Stats
227W - 203L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
6 / 0 / 2
8,074
673
8,673
8,280
3,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

Chang'e
 
Chang'e
13
3 / 2 / 6
7,691
641
5,238
8,328
2,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Arachne
AzDiamondz
Arachne
14
6 / 0 / 6
8,170
681
8,261
11,620
4,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serqet
NabruD
Serqet
11
2 / 2 / 5
7,019
585
6,344
11,540
5,616
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+75
Health

Mulan
14
3 / 0 / 3
8,688
724
10,728
11,188
8,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Dreeaamm
Ix Chel
11
1 / 4 / 2
6,582
549
8,540
8,803
3,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Arachne
McMenace
Arachne
11
2 / 3 / 1
6,280
523
3,105
12,886
4,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cerberus
PCBABIES
Cerberus
10
0 / 3 / 2
6,175
515
5,558
12,621
9,525
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heimdallr
Persianist
Heimdallr
11
1 / 5 / 0
6,592
549
6,542
9,599
3,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Bellona
11
0 / 5 / 0
6,379
532
5,243
14,814
9,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
20
Kills
4
4
Deaths
20
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
6
0
2
7
W
Chang'e
 
Chang'e
3
2
6
3
W
Arachne
AzDiamondz
Arachne
6
0
6
9
L
Ix Chel
Dreeaamm
Ix Chel
1
4
2
0.5
L
Arachne
McMenace
Arachne
2
3
1
0.83
W
Serqet
NabruD
Serqet
2
2
5
2.25
L
Cerberus
PCBABIES
Cerberus
0
3
2
0.33
L
Heimdallr
Persianist
Heimdallr
1
5
0
0.2
L
Bellona
0
5
0
0
W
Mulan
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,244
Damage
28,988
50,956
Taken
58,723
24,449
Mitigated
31,433
27,139
Healing
19,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
8,673
6,317
0
4,452
8,280
3,115
625
531
7,749
0
61,664
W
Chang'e
 
Chang'e
5,238
740
963
3,607
8,328
2,785
154
6,125
2,073
42,165
1,213
W
Arachne
AzDiamondz
Arachne
8,261
5,291
0
8,860
11,620
4,823
0
1,549
10,016
0
72,538
L
Ix Chel
Dreeaamm
Ix Chel
8,540
1,425
531
1,527
8,803
3,485
0
2,345
6,234
53,759
0
L
Arachne
McMenace
Arachne
3,105
2,028
0
4,991
12,886
4,869
0
1,123
11,763
0
42,901
W
Serqet
NabruD
Serqet
6,344
674
0
2,848
11,540
5,616
0
5,604
5,832
0
21,312
L
Cerberus
PCBABIES
Cerberus
5,558
120
0
4,281
12,621
9,525
0
1,518
10,825
21,004
0
L
Heimdallr
Persianist
Heimdallr
6,542
3,774
0
2,518
9,599
3,818
355
0
9,599
0
56,719
L
Bellona
5,243
2,337
0
5,875
14,814
9,736
0
0
14,814
0
43,224
W
Mulan
10,728
1,668
0
6,409
11,188
8,110
123
110
11,078
0
73,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,642
Gold Earned
32,008
436
Minions Killed
391
0
Camps Cleared
0
1,341,670
Distance Traveled
1,216,479
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,074
673
103
9
0
258,005
3
W
Chang'e
7,691
641
82
7
0
238,675
0
W
Arachne
8,170
681
93
8
0
313,589
0
L
Ix Chel
6,582
549
115
10
0
237,544
3
L
Arachne
6,280
523
74
6
0
286,826
0
W
Serqet
7,019
585
34
3
0
301,687
4
L
Cerberus
6,175
515
24
2
0
242,575
2
L
Heimdallr
6,592
549
90
8
0
228,684
0
L
Bellona
6,379
532
88
7
0
220,850
4
W
Mulan
8,688
724
124
10
0
229,714
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role