Player Matchup

Bacchus
Bacchus
DCVendetta
Bacchus
Level 82
God Stats
6W - 6L
1,585 SR
Queue Stats
295W - 276L
1,558 Elo+
Party 2
Tyr
Tyr
DzolobWolf
Tyr
Level 148
God Stats
2W - 1L
1,271 SR
Queue Stats
98W - 74L
1,555 Elo+
Solo
Sun Wukong
Sun Wukong
Krÿptìc
Sun Wukong
Level 158
God Stats
6W - 6L
1,627 SR
Queue Stats
158W - 146L
1,553 Elo+
Party 2
Zhong Kui
Zhong Kui
YuukiOnna
Zhong Kui
Level 84
God Stats
8W - 7L
1,511 SR
Queue Stats
304W - 286L
1,555 Elo+
Party 2
Rama
Rama
xXSunnyDelightXx
Rama
Level 129
God Stats
14W - 12L
1,503 SR
Queue Stats
370W - 326L
1,547 Elo+
Solo
Team Averages
Level 120
1,499 SR
1,554 Elo+

VS

Team Averages
Level 109
1,533 SR
1,505 Elo+
Ra
Ra
Heagie
Ra
Level 109
God Stats
0W - 4L
1,603 SR
Queue Stats
40W - 35L
1,507 Elo+
Party 1
Ne Zha
Ne Zha
LegoshiBreedMe
Ne Zha
Level 122
God Stats
161W - 178L
1,504 SR
Queue Stats
262W - 272L
1,548 Elo+
Solo
Bacchus
Bacchus
NalydHareru
Bacchus
Level 63
God Stats
0W - 2L
1,592 SR
Queue Stats
23W - 30L
1,442 Elo+
Party 1
Cu Chulainn
Cu Chulainn
TheAbernasty
Cu Chulainn
Level 103
God Stats
0W - 3L
1,467 SR
Queue Stats
18W - 23L
1,436 Elo+
Party 1
Hou Yi
Hou Yi
WildIceDemon
Hou Yi
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 39L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DCVendetta
Bacchus
14
3 / 0 / 5
8,666
542
5,348
11,150
12,526
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
6 / 0 / 4
8,549
534
7,581
14,678
8,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Krÿptìc
Sun Wukong
16
0 / 1 / 3
9,333
583
10,092
18,250
16,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Zhong Kui
YuukiOnna
Zhong Kui
14
4 / 1 / 5
8,833
552
10,491
10,068
8,429
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 1 / 1
8,783
549
6,420
7,522
3,269
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
13
1 / 4 / 0
7,640
478
8,940
10,071
4,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 7 / 1
7,283
455
6,244
14,994
7,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Bacchus
NalydHareru
Bacchus
11
0 / 1 / 0
6,887
430
3,233
8,995
8,788
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cu Chulainn
TheAbernasty
Cu Chulainn
13
1 / 2 / 0
7,913
495
13,577
16,559
17,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
15
1 / 0 / 1
8,163
510
7,523
10,066
4,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
14
Kills
3
3
Deaths
14
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
DCVendetta
Bacchus
3
0
5
5.5
W
6
0
4
8
L
Ra
1
4
0
0.25
W
Sun Wukong
Krÿptìc
Sun Wukong
0
1
3
1.5
L
0
7
1
0.07
L
Bacchus
NalydHareru
Bacchus
0
1
0
0
L
Cu Chulainn
TheAbernasty
Cu Chulainn
1
2
0
0.5
L
Hou Yi
1
0
1
1.5
W
Zhong Kui
YuukiOnna
Zhong Kui
4
1
5
6.5
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,932
Damage
39,517
61,668
Taken
60,685
49,841
Mitigated
41,627
25,131
Healing
15,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
DCVendetta
Bacchus
5,348
361
0
2,432
11,150
12,526
0
3,254
7,719
21,450
374
W
7,581
1,689
0
7,951
14,678
8,761
247
2,151
12,527
0
59,155
L
Ra
8,940
1,216
1,052
2,612
10,071
4,281
0
5,900
4,171
59,846
0
W
Sun Wukong
Krÿptìc
Sun Wukong
10,092
2,498
0
6,948
18,250
16,856
0
682
17,490
0
84,005
L
6,244
1,400
0
1,404
14,994
7,321
0
3,338
11,656
0
69,445
L
Bacchus
NalydHareru
Bacchus
3,233
419
0
2,612
8,995
8,788
0
3,396
5,599
17,721
0
L
Cu Chulainn
TheAbernasty
Cu Chulainn
13,577
2,950
0
1,935
16,559
17,219
0
548
16,011
517
68,883
L
Hou Yi
7,523
4,120
0
5,508
10,066
4,018
911
2,259
7,807
0
81,833
W
Zhong Kui
YuukiOnna
Zhong Kui
10,491
1,151
0
5,928
10,068
8,429
525
5,233
4,763
74,254
2,995
W
6,420
4,948
0
1,872
7,522
3,269
78
738
6,704
0
93,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,164
Gold Earned
37,886
539
Minions Killed
472
0
Camps Cleared
0
1,604,906
Distance Traveled
1,514,947
20
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,666
542
18
1
0
338,351
7
W
Tyr
8,549
534
90
6
0
379,450
3
L
Ra
7,640
478
129
8
0
316,149
0
W
Sun Wukong
9,333
583
149
9
0
288,635
2
L
Ne Zha
7,283
455
102
6
0
333,112
0
L
Bacchus
6,887
430
18
1
0
321,586
0
L
Cu Chulainn
7,913
495
103
6
0
259,704
2
L
Hou Yi
8,163
510
120
8
0
284,396
0
W
Zhong Kui
8,833
552
132
8
0
306,413
4
W
Rama
8,783
549
150
9
0
292,057
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role