Player Matchup

Hercules
Hercules
Silver II
 
Hercules
Silver II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Loki
Loki
Silver I
GeneraL_Chips_
Loki
Silver I
Level 148
God Stats
2W - 2L
1,690 SR
Queue Stats
54W - 63L
1,235 MMR
Solo
Scylla
Scylla
Gold V
Orbyt_Draxxy
Scylla
Gold V
Level 130
God Stats
64W - 55L
1,543 SR
Queue Stats
1,104W - 1,117L
1,234 MMR
Party 3
Geb
Geb
Silver I
TwistedStunZz_99
Geb
Silver I
Level 121
God Stats
8W - 12L
1,529 SR
Queue Stats
399W - 424L
1,143 MMR
Party 3
Anhur
Anhur
Silver I
Wartist
Anhur
Silver I
Level 106
God Stats
18W - 12L
1,523 SR
Queue Stats
80W - 79L
1,237 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 132
1,557 SR
1,270 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 115
1,548 SR
1,263 MMR
Thoth
Thoth
Silver III
 
Thoth
Silver III
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold V
Jeppaz
Bacchus
Gold V
Level 114
God Stats
32W - 18L
1,604 SR
Queue Stats
119W - 123L
1,231 MMR
Party 2
Horus
Horus
Silver I
Joey_Coleman
Horus
Silver I
Level 80
God Stats
5W - 5L
1,658 SR
Queue Stats
31W - 36L
1,168 MMR
Solo
Hachiman
Hachiman
Gold V
Qzick
Hachiman
Gold V
Level 160
God Stats
5W - 4L
1,473 SR
Queue Stats
133W - 130L
1,266 MMR
Party 2
Arachne
Arachne
Silver I
sammichio
Arachne
Silver I
Level 128
God Stats
8W - 10L
1,503 SR
Queue Stats
18W - 24L
1,152 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
2 / 4 / 1
6,163
514
4,960
11,114
5,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 2 / 1
5,709
476
3,419
7,713
2,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
12
0 / 3 / 1
6,190
516
3,608
7,678
2,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 3 / 2
6,482
540
3,995
9,471
5,206
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
Wartist
Anhur
13
2 / 0 / 0
6,723
560
4,025
7,385
2,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
NutAresAwilixBake Kujira

VS

Bans
Ao KuangThanatosAchillesZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
13
4 / 1 / 1
7,519
627
7,784
7,632
2,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
Jeppaz
Bacchus
12
3 / 1 / 5
7,076
590
4,326
6,387
6,044
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
1 / 0 / 1
7,533
628
4,578
8,290
5,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
Qzick
Hachiman
13
1 / 1 / 2
7,113
593
4,937
4,867
1,629
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
sammichio
Arachne
12
3 / 1 / 5
6,728
561
4,607
9,631
3,945
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
4
Kills
12
12
Deaths
4
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
4
1
0.63
W
Thoth
 
Thoth
4
1
1
4.5
L
0
2
1
0.25
W
Bacchus
Jeppaz
Bacchus
3
1
5
5.5
W
1
0
1
1.5
L
Scylla
0
3
1
0.17
W
Hachiman
Qzick
Hachiman
1
1
2
2
L
0
3
2
0.33
L
Anhur
Wartist
Anhur
2
0
0
2
W
Arachne
sammichio
Arachne
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,007
Damage
26,232
43,361
Taken
36,807
18,594
Mitigated
20,000
13,355
Healing
10,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
4,960
1,484
0
1,787
11,114
5,449
0
4,105
7,009
0
35,621
W
Thoth
 
Thoth
7,784
637
0
1,539
7,632
2,658
0
2,033
5,599
58,143
1,438
L
3,419
612
0
3,017
7,713
2,735
0
1,842
5,871
0
44,726
W
Bacchus
Jeppaz
Bacchus
4,326
561
0
2,849
6,387
6,044
204
506
5,881
23,791
1,689
W
4,578
1,882
80
2,378
8,290
5,724
0
3,236
5,054
0
41,651
L
Scylla
3,608
182
0
699
7,678
2,291
0
3,689
3,989
53,114
909
W
Hachiman
Qzick
Hachiman
4,937
3,508
0
1,733
4,867
1,629
240
0
4,867
0
61,810
L
3,995
377
0
3,275
9,471
5,206
0
1,059
8,058
36,260
938
L
Anhur
Wartist
Anhur
4,025
1,484
0
4,577
7,385
2,913
0
1,183
6,202
0
47,645
W
Arachne
sammichio
Arachne
4,607
3,773
0
1,524
9,631
3,945
503
1,499
8,132
0
43,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,267
Gold Earned
35,969
403
Minions Killed
384
0
Camps Cleared
0
1,246,825
Distance Traveled
1,256,054
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,163
514
46
4
0
259,646
4
W
Thoth
7,519
627
99
8
0
232,078
0
L
Loki
5,709
476
89
7
0
244,842
0
W
Bacchus
7,076
590
37
3
0
282,022
2
W
Horus
7,533
628
78
7
0
238,114
4
L
Scylla
6,190
516
98
8
0
248,560
0
W
Hachiman
7,113
593
96
8
0
235,965
3
L
Geb
6,482
540
80
7
0
256,335
1
L
Anhur
6,723
560
90
8
0
237,442
1
W
Arachne
6,728
561
74
6
0
267,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role