Player Matchup

Odin
Odin
 
Odin
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Aidxn7
Ymir
Level 59
God Stats
6W - 5L
1,275 SR
Queue Stats
103W - 128L
1,559 Elo+
Party 1
Cliodhna
Cliodhna
BongoNev
Cliodhna
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 22L
1,461 Elo+
Party 1
Zhong Kui
Zhong Kui
DaNooSVK
Zhong Kui
Level 158
God Stats
2W - 0L
1,664 SR
Queue Stats
29W - 29L
1,565 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
OiiharryiiO
Ah Muzen Cab
Level 86
God Stats
3W - 0L
1,689 SR
Queue Stats
94W - 102L
1,581 Elo+
Party 1
Team Averages
Level 78
1,526 SR
1,533 Elo+

VS

Team Averages
Level 122
1,457 SR
1,427 Elo+
Bacchus
Bacchus
Nogusta Reality
Bacchus
Level 158
God Stats
7W - 6L
1,837 SR
Queue Stats
94W - 100L
1,471 Elo+
Party 2
Susano
Susano
PlayerNoizer
Susano
Level 165
God Stats
4W - 7L
1,196 SR
Queue Stats
346W - 362L
1,522 Elo+
Party 2
Ix Chel
Ix Chel
SaVeuR WeeD
Ix Chel
Level 181
God Stats
7W - 4L
1,401 SR
Queue Stats
264W - 272L
1,505 Elo+
Party 2
Sun Wukong
Sun Wukong
TEETS37
Sun Wukong
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 69L
1,197 Elo+
Party 3
Anhur
Anhur
ThiS_Is_PaRis-
Anhur
Level 89
God Stats
2W - 2L
1,351 SR
Queue Stats
145W - 133L
1,438 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
17
4 / 2 / 7
11,404
671
14,002
14,009
11,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ymir
Aidxn7
Ymir
15
4 / 0 / 6
10,195
600
5,123
10,903
11,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cliodhna
BongoNev
Cliodhna
18
6 / 0 / 4
10,537
620
7,470
11,537
5,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
DaNooSVK
Zhong Kui
17
3 / 4 / 3
10,498
618
11,134
13,099
10,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
OiiharryiiO
Ah Muzen Cab
16
3 / 1 / 3
9,838
579
8,719
7,260
2,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 2
7,007
412
5,694
11,564
12,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Susano
15
3 / 3 / 1
8,371
492
4,726
11,498
5,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
SaVeuR WeeD
Ix Chel
16
3 / 2 / 1
9,183
540
6,206
10,916
5,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Sun Wukong
TEETS37
Sun Wukong
13
1 / 8 / 0
8,232
484
4,116
17,905
10,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 5 / 1
7,486
440
4,767
13,975
5,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
20
Kills
7
7
Deaths
20
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
4
2
7
3.75
W
Ymir
Aidxn7
Ymir
4
0
6
7
W
Cliodhna
BongoNev
Cliodhna
6
0
4
8
W
Zhong Kui
DaNooSVK
Zhong Kui
3
4
3
1.13
L
0
2
2
0.5
W
Ah Muzen Cab
OiiharryiiO
Ah Muzen Cab
3
1
3
4.5
L
Susano
3
3
1
1.17
L
Ix Chel
SaVeuR WeeD
Ix Chel
3
2
1
1.75
L
Sun Wukong
TEETS37
Sun Wukong
1
8
0
0.13
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,448
Damage
25,509
56,808
Taken
65,858
41,848
Mitigated
38,142
19,856
Healing
19,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
14,002
2,890
0
4,892
14,009
11,847
241
1,971
12,038
0
74,972
W
Ymir
Aidxn7
Ymir
5,123
1,533
0
2,221
10,903
11,881
228
2,675
8,228
39,619
0
W
Cliodhna
BongoNev
Cliodhna
7,470
1,932
0
7,199
11,537
5,047
3,376
1,211
10,326
0
99,940
W
Zhong Kui
DaNooSVK
Zhong Kui
11,134
2,319
0
4,130
13,099
10,445
5,254
4,967
8,132
76,279
13,910
L
5,694
504
0
3,654
11,564
12,323
0
3,838
7,680
19,139
1,871
W
Ah Muzen Cab
OiiharryiiO
Ah Muzen Cab
8,719
2,204
0
1,414
7,260
2,628
67
1,024
6,236
0
72,064
L
Susano
4,726
1,014
0
4,783
11,498
5,134
0
2,234
9,170
0
56,886
L
Ix Chel
SaVeuR WeeD
Ix Chel
6,206
762
611
3,322
10,916
5,271
0
5,965
4,856
75,189
0
L
Sun Wukong
TEETS37
Sun Wukong
4,116
1,357
0
2,861
17,905
10,279
0
1,451
15,489
0
51,400
L
4,767
2,722
0
4,386
13,975
5,135
0
1,756
12,114
0
53,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,472
Gold Earned
40,279
592
Minions Killed
480
0
Camps Cleared
0
1,659,509
Distance Traveled
1,640,378
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,404
671
138
8
0
322,505
1
W
Ymir
10,195
600
56
3
0
332,797
0
W
Cliodhna
10,537
620
157
9
0
405,835
0
W
Zhong Kui
10,498
618
122
7
0
281,931
0
L
Bacchus
7,007
412
46
3
0
337,879
2
W
Ah Muzen Cab
9,838
579
119
7
0
316,441
0
L
Susano
8,371
492
102
6
0
352,620
0
L
Ix Chel
9,183
540
144
8
0
333,133
0
L
Sun Wukong
8,232
484
80
5
0
315,284
0
L
Anhur
7,486
440
108
6
0
301,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role