Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
BananenDestroyer
Cliodhna
Level 62
God Stats
21W - 12L
1,627 SR
Queue Stats
54W - 44L
1,500 Elo+
Party 1
Ra
Ra
SaftigesKorn
Ra
Level 104
God Stats
5W - 10L
1,492 SR
Queue Stats
92W - 82L
1,496 Elo+
Party 1
Vamana
Vamana
TopAchillesNA
Vamana
Level 8
God Stats
5W - 2L
1,296 SR
Queue Stats
91W - 77L
1,473 Elo+
Party 2
Hachiman
Hachiman
iКащей
Hachiman
Level 44
God Stats
2W - 2L
1,231 SR
Queue Stats
25W - 26L
1,304 Elo+
Solo
Team Averages
Level 65
1,429 SR
1,455 Elo+

VS

Team Averages
Level 111
1,467 SR
1,469 Elo+
Da Ji
Da Ji
 
Da Ji
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Ekkø
Yemoja
Level 129
God Stats
0W - 2L
1,329 SR
Queue Stats
145W - 136L
1,436 Elo+
Party 3
Vamana
Vamana
GrubyMefisto
Vamana
Level 147
God Stats
2W - 1L
1,784 SR
Queue Stats
186W - 182L
1,544 Elo+
Solo
Rama
Rama
Josarf
Rama
Level 103
God Stats
1W - 5L
1,222 SR
Queue Stats
226W - 219L
1,402 Elo+
Party 3
Kukulkan
Kukulkan
KhalessiDragons
Kukulkan
Level 63
God Stats
9W - 8L
1,502 SR
Queue Stats
120W - 120L
1,463 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
8
1 / 0 / 1
4,073
582
3,072
4,488
3,159
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
2 / 1 / 2
4,705
672
3,255
6,157
2,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 0 / 3
5,106
729
3,026
3,876
1,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 0 / 0
4,875
696
4,013
5,381
3,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
iКащей
Hachiman
8
1 / 1 / 1
4,080
583
4,379
3,802
1,239
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
6
0 / 2 / 0
3,814
545
2,023
5,486
1,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
Ekkø
Yemoja
6
0 / 1 / 1
4,216
602
2,196
7,118
3,218
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vamana
9
0 / 0 / 0
4,540
649
2,681
6,567
3,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Rama
Josarf
Rama
6
1 / 2 / 0
4,005
572
3,905
5,524
1,715
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Kukulkan
8
0 / 2 / 1
4,068
581
1,007
3,205
1,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
6
Kills
1
2
Deaths
7
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
1
0
1
1.5
L
Da Ji
 
Da Ji
0
2
0
0
W
2
1
2
3
L
Yemoja
Ekkø
Yemoja
0
1
1
0.5
L
Vamana
0
0
0
0
L
Rama
Josarf
Rama
1
2
0
0.5
L
Kukulkan
0
2
1
0.25
W
2
0
3
3.5
W
0
0
0
0
W
Hachiman
iКащей
Hachiman
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,745
Damage
11,812
23,704
Taken
27,900
12,015
Mitigated
10,897
8,702
Healing
8,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
3,072
1,517
269
2,043
4,488
3,159
0
1,141
3,347
22,140
0
L
Da Ji
 
Da Ji
2,023
450
0
2,140
5,486
1,668
0
989
4,435
0
20,162
W
3,255
814
0
1,210
6,157
2,367
0
490
5,623
0
30,252
L
Yemoja
Ekkø
Yemoja
2,196
616
1,086
1,820
7,118
3,218
0
1,885
5,183
12,370
0
L
Vamana
2,681
780
0
1,552
6,567
3,218
0
312
5,671
0
28,062
L
Rama
Josarf
Rama
3,905
2,852
0
1,262
5,524
1,715
0
1,664
3,774
0
24,849
L
Kukulkan
1,007
0
0
500
3,205
1,078
0
708
2,435
22,747
0
W
3,026
513
468
1,525
3,876
1,465
0
613
3,228
33,350
1,624
W
4,013
1,483
0
2,102
5,381
3,785
0
0
4,971
0
35,105
W
Hachiman
iКащей
Hachiman
4,379
2,479
0
1,085
3,802
1,239
0
959
2,843
0
21,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,839
Gold Earned
20,643
257
Minions Killed
178
0
Camps Cleared
0
803,863
Distance Traveled
741,020
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
4,073
582
36
5
0
161,996
1
L
Da Ji
3,814
545
36
5
0
133,884
0
W
Cliodhna
4,705
672
51
7
0
193,429
0
L
Yemoja
4,216
602
11
2
0
150,404
0
L
Vamana
4,540
649
56
8
0
156,317
0
L
Rama
4,005
572
44
6
0
153,842
0
L
Kukulkan
4,068
581
31
4
0
146,573
0
W
Ra
5,106
729
75
11
0
163,432
0
W
Vamana
4,875
696
51
7
0
147,303
1
W
Hachiman
4,080
583
44
6
0
137,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role