Player Matchup

Bellona
Bellona
Silver I
AvocadoChsBrger8
Bellona
Silver I
Level 157
God Stats
116W - 98L
1,562 SR
Queue Stats
233W - 229L
1,205 MMR
Solo
Horus
Horus
Gold IV
Italian_KaTz
Horus
Gold IV
Level 136
God Stats
13W - 10L
1,724 SR
Queue Stats
292W - 304L
1,382 MMR
Solo
Xing Tian
Xing Tian
Gold I
ZaddyZach
Xing Tian
Gold I
Level 167
God Stats
8W - 5L
1,705 SR
Queue Stats
736W - 725L
1,588 MMR
Party 1
Awilix
Awilix
Gold IV
fabienthearabin
Awilix
Gold IV
Level 156
God Stats
26W - 26L
1,552 SR
Queue Stats
334W - 348L
1,516 MMR
Party 1
Charybdis
Charybdis
Silver III
uupyo
Charybdis
Silver III
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
154W - 177L
1,162 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 145
1,609 SR
1,371 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 127
1,548 SR
1,454 MMR
Susano
Susano
Silver II
 
Susano
Silver II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Bronze III
CrimsonGeo
Gilgamesh
Bronze III
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 16L
1,370 MMR
Solo
Nu Wa
Nu Wa
Bronze III
SureShotHolmze
Nu Wa
Bronze III
Level 159
God Stats
0W - 1L
1,709 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Medusa
Medusa
Bronze III
ThèDM
Medusa
Bronze III
Level 111
God Stats
0W - 1L
1,370 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Bacchus
Bacchus
Bronze III
shadytim
Bacchus
Bronze III
Level 83
God Stats
0W - 1L
1,664 SR
Queue Stats
0W - 2L
1,400 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 5
9,849
579
13,005
17,234
15,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

14
1 / 2 / 11
9,421
554
6,164
15,400
16,579
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Xing Tian
ZaddyZach
Xing Tian
16
8 / 1 / 6
9,620
566
10,243
16,926
11,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
11 / 2 / 4
10,291
605
14,400
15,092
6,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
uupyo
Charybdis
15
1 / 4 / 9
9,374
551
7,280
13,368
5,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
CthulhuAthenaThanatosLancelot

VS

Bans
VamanaLokiOsirisCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
15
5 / 5 / 3
8,361
492
9,670
16,734
6,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gilgamesh
CrimsonGeo
Gilgamesh
12
1 / 2 / 3
7,254
427
6,495
15,383
10,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
1 / 7 / 3
7,585
446
9,425
12,583
4,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
ThèDM
Medusa
10
1 / 3 / 2
6,399
376
4,244
8,034
2,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
shadytim
Bacchus
11
2 / 6 / 2
7,668
451
7,008
15,098
18,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
23
23
Kills
10
11
Deaths
23
35
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
5
5
3
1.3
W
2
2
5
2.25
L
Gilgamesh
CrimsonGeo
Gilgamesh
1
2
3
1.25
W
1
2
11
3.25
L
1
7
3
0.36
L
Medusa
ThèDM
Medusa
1
3
2
0.67
W
Xing Tian
ZaddyZach
Xing Tian
8
1
6
11
W
11
2
4
6.5
L
Bacchus
shadytim
Bacchus
2
6
2
0.5
W
Charybdis
uupyo
Charybdis
1
4
9
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,092
Damage
36,842
78,020
Taken
67,832
55,474
Mitigated
42,929
21,757
Healing
10,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
9,670
2,584
0
4,169
16,734
6,826
0
822
15,692
0
57,581
W
13,005
4,250
0
8,039
17,234
15,264
0
3,621
12,884
0
76,557
L
Gilgamesh
CrimsonGeo
Gilgamesh
6,495
1,653
0
1,821
15,383
10,041
0
400
14,020
0
46,119
W
6,164
1,985
756
3,273
15,400
16,579
52
4,140
11,212
0
41,123
L
9,425
1,822
0
998
12,583
4,295
26
4,801
7,218
53,344
91
L
Medusa
ThèDM
Medusa
4,244
1,420
0
1,015
8,034
2,854
12
512
7,459
0
36,854
W
Xing Tian
ZaddyZach
Xing Tian
10,243
262
0
1,370
16,926
11,665
0
6,289
10,637
66,284
360
W
14,400
5,290
0
2,452
15,092
6,379
264
3,948
11,055
0
69,063
L
Bacchus
shadytim
Bacchus
7,008
739
581
2,304
15,098
18,913
0
2,547
11,945
19,673
769
W
Charybdis
uupyo
Charybdis
7,280
3,514
0
5,867
13,368
5,587
1,949
3,048
10,320
0
83,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,555
Gold Earned
37,267
448
Minions Killed
335
0
Camps Cleared
0
1,693,504
Distance Traveled
1,434,822
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
8,361
492
83
5
0
352,910
0
W
Bellona
9,849
579
118
7
0
317,073
0
L
Gilgamesh
7,254
427
84
5
0
246,108
0
W
Horus
9,421
554
45
3
0
328,595
9
L
Nu Wa
7,585
446
79
5
0
295,748
3
L
Medusa
6,399
376
66
4
0
227,306
2
W
Xing Tian
9,620
566
91
5
0
371,899
0
W
Awilix
10,291
605
89
5
0
393,506
6
L
Bacchus
7,668
451
23
1
0
312,750
2
W
Charybdis
9,374
551
105
6
0
282,431
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role