Player Matchup

Aphrodite
Aphrodite
Dreamlis
Aphrodite
Level 6
God Stats
2W - 3L
1,727 SR
Queue Stats
3W - 8L
1,285 Elo+
Party 3
Bakasura
Bakasura
FlyguyInaBeehive
Bakasura
Level 29
God Stats
15W - 10L
1,505 SR
Queue Stats
129W - 122L
1,458 Elo+
Party 1
Jormungandr
Jormungandr
klinking
Jormungandr
Level 55
God Stats
33W - 15L
1,664 SR
Queue Stats
135W - 145L
1,447 Elo+
Party 1
Janus
Janus
tbh-_-Bdean406
Janus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 21L
1,356 Elo+
Party 1
Medusa
Medusa
xTheriaultx
Medusa
Level 87
God Stats
2W - 3L
1,727 SR
Queue Stats
4W - 13L
1,183 Elo+
Party 3
Team Averages
Level 41
1,625 SR
1,346 Elo+

VS

Team Averages
Level 65
1,595 SR
1,430 Elo+
Bellona
Bellona
HotHeadedGAMERs
Bellona
Level 46
God Stats
8W - 8L
1,672 SR
Queue Stats
22W - 51L
1,247 Elo+
Solo
Vulcan
Vulcan
Lord Storm219
Vulcan
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 59L
1,450 Elo+
Solo
Hun Batz
Hun Batz
OmniDak
Hun Batz
Level 125
God Stats
0W - 1L
1,711 SR
Queue Stats
82W - 86L
1,487 Elo+
Party 2
Cthulhu
Cthulhu
PlussorMinus
Cthulhu
Level 87
God Stats
1W - 4L
1,500 SR
Queue Stats
43W - 44L
1,530 Elo+
Party 2
Hou Yi
Hou Yi
iBRNDN
Hou Yi
Level 28
God Stats
12W - 9L
1,593 SR
Queue Stats
51W - 52L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Dreamlis
Aphrodite
9
2 / 1 / 3
5,846
585
1,455
3,638
2,027
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
5 / 1 / 2
6,301
630
3,578
8,443
3,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jormungandr
klinking
Jormungandr
9
1 / 1 / 0
5,743
574
3,632
6,879
4,309
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

10
2 / 1 / 2
6,052
605
2,760
5,099
1,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
9
3 / 1 / 3
5,574
557
8,336
7,468
2,625
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 3 / 0
4,731
473
5,427
8,631
6,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 5 / 0
4,768
477
1,388
5,112
1,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
OmniDak
Hun Batz
10
2 / 0 / 1
5,528
553
4,062
6,104
2,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
PlussorMinus
Cthulhu
10
1 / 3 / 1
5,514
551
3,565
7,217
5,864
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
iBRNDN
Hou Yi
10
0 / 2 / 2
5,024
502
3,047
7,079
2,456
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
13
Kills
5
5
Deaths
13
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Dreamlis
Aphrodite
2
1
3
3.5
W
5
1
2
6
L
2
3
0
0.67
L
0
5
0
0
L
Hun Batz
OmniDak
Hun Batz
2
0
1
2.5
L
Cthulhu
PlussorMinus
Cthulhu
1
3
1
0.5
L
Hou Yi
iBRNDN
Hou Yi
0
2
2
0.5
W
Jormungandr
klinking
Jormungandr
1
1
0
1
W
2
1
2
3
W
Medusa
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,761
Damage
17,489
31,527
Taken
34,143
14,636
Mitigated
18,763
12,447
Healing
7,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Dreamlis
Aphrodite
1,455
618
1,766
2,136
3,638
2,027
204
0
3,392
10,349
266
W
3,578
2,081
0
3,626
8,443
3,922
0
267
8,135
0
34,684
L
5,427
1,829
0
874
8,631
6,697
0
1,158
7,360
0
26,953
L
1,388
270
0
0
5,112
1,676
0
1,876
2,677
27,202
0
L
Hun Batz
OmniDak
Hun Batz
4,062
863
0
3,881
6,104
2,070
0
266
5,615
0
39,439
L
Cthulhu
PlussorMinus
Cthulhu
3,565
842
0
1,518
7,217
5,864
0
3,450
3,690
31,353
0
L
Hou Yi
iBRNDN
Hou Yi
3,047
2,289
0
1,283
7,079
2,456
0
410
6,669
0
32,931
W
Jormungandr
klinking
Jormungandr
3,632
1,925
0
1,653
6,879
4,309
0
3,298
3,581
33,230
553
W
2,760
114
0
470
5,099
1,753
159
1,388
3,669
33,277
937
W
Medusa
8,336
4,117
0
2,796
7,468
2,625
1,025
0
7,282
0
43,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,516
Gold Earned
25,565
295
Minions Killed
255
0
Camps Cleared
0
995,231
Distance Traveled
983,316
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
5,846
585
29
3
0
172,296
0
W
Bakasura
6,301
630
79
8
0
239,854
0
L
Bellona
4,731
473
33
3
0
202,340
0
L
Vulcan
4,768
477
42
4
0
167,120
0
L
Hun Batz
5,528
553
73
7
0
228,055
0
L
Cthulhu
5,514
551
52
5
0
196,017
4
L
Hou Yi
5,024
502
55
6
0
189,784
0
W
Jormungandr
5,743
574
67
7
0
184,667
2
W
Janus
6,052
605
67
7
0
195,291
0
W
Medusa
5,574
557
53
5
0
203,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role