Player Matchup

Cerberus
Cerberus
Bronze III
 
Cerberus
Bronze III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Aphrodite
Aphrodite
Bronze III
Jalapeñoqt
Aphrodite
Bronze III
Level 128
God Stats
0W - 1L
1,620 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Hachiman
Hachiman
Bronze III
mastachill
Hachiman
Bronze III
Level 127
God Stats
0W - 1L
1,326 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 121
1,482 SR
1,500 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 109
1,571 SR
1,502 MMR
Morgan Le Fay
Morgan Le Fay
Gold III
Frobocop11
Morgan Le Fay
Gold III
Level 127
God Stats
13W - 7L
1,603 SR
Queue Stats
66W - 65L
1,474 MMR
Solo
Izanami
Izanami
Bronze III
KoleTrain01
Izanami
Bronze III
Level 46
God Stats
4W - 1L
1,524 SR
Queue Stats
26W - 33L
1,500 MMR
Solo
Ymir
Ymir
Bronze III
Mouse7
Ymir
Bronze III
Level 154
God Stats
2W - 3L
1,585 SR
Queue Stats
2W - 3L
1,533 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
1 / 4 / 3
7,859
655
10,569
16,252
11,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Aphrodite
Jalapeñoqt
Aphrodite
14
1 / 2 / 3
8,375
698
6,321
10,047
4,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
mastachill
Hachiman
12
3 / 6 / 1
8,665
722
9,298
13,029
4,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
CharonBake KujiraAresBacchusCthulhu

VS

Bans
SurtrKukulkanNeithAh Muzen CabCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Frobocop11
Morgan Le Fay
16
5 / 2 / 7
9,491
791
14,274
7,565
3,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Izanami
KoleTrain01
Izanami
14
6 / 3 / 6
9,682
807
12,691
11,775
4,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
Mouse7
Ymir
15
1 / 0 / 11
8,652
721
5,632
14,175
9,094
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
5
Kills
12
12
Deaths
5
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
4
3
0.63
W
Morgan Le Fay
Frobocop11
Morgan Le Fay
5
2
7
4.25
L
Aphrodite
Jalapeñoqt
Aphrodite
1
2
3
1.25
W
Izanami
KoleTrain01
Izanami
6
3
6
3
W
Ymir
Mouse7
Ymir
1
0
11
6.5
L
Hachiman
mastachill
Hachiman
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,188
Damage
32,597
39,328
Taken
33,515
21,029
Mitigated
17,095
14,796
Healing
7,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
10,569
184
0
2,728
16,252
11,587
0
7,623
8,629
24,981
935
W
Morgan Le Fay
Frobocop11
Morgan Le Fay
14,274
633
54
1,018
7,565
3,448
916
3,562
3,652
44,216
874
L
Aphrodite
Jalapeñoqt
Aphrodite
6,321
256
4,797
4,778
10,047
4,714
0
5,520
4,527
22,815
108
W
Izanami
KoleTrain01
Izanami
12,691
8,123
0
1,286
11,775
4,553
1,479
5,166
6,070
0
52,940
W
Ymir
Mouse7
Ymir
5,632
455
284
5,274
14,175
9,094
117
5,904
7,482
17,620
0
L
Hachiman
mastachill
Hachiman
9,298
4,539
0
2,493
13,029
4,728
0
6,644
6,385
0
33,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,899
Gold Earned
27,825
147
Minions Killed
160
0
Camps Cleared
0
642,279
Distance Traveled
636,276
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,859
655
44
4
0
231,503
0
W
Morgan Le Fay
9,491
791
55
5
0
214,627
0
L
Aphrodite
8,375
698
57
5
0
225,962
0
W
Izanami
9,682
807
73
6
0
188,036
2
W
Ymir
8,652
721
32
3
0
233,613
0
L
Hachiman
8,665
722
46
4
0
184,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role